If you do not make the glowing totem glow, it will be a SWF countermeasure

Currently, the curse totem is shining, but if it is SWF, information can be transmitted where the curse totem is. As a countermeasure against this, if you do not light all curse totems, you will not be able to communicate the position of the totem with SWF, and the time to search for the totem will occur and the power generation speed will be somewhat slower. What about this suggestion?

Comments

  • I think you need to change PVTC to alternating ICBM and your idea will work.

  • I believe he is talking about Hex totems being lit (the curse totem is shining) and that SWF can pass the position of the totem in voice chat (but if it is PTVC, information can be transmitted where the curse totem is).

    So to counter this make hex totems look like dull totems so SWF cant tell eachother where the it is (As a countermeasure against this, if you do not light all curse totems, you will not be able to communicate the position of the totem with PTVC) and that should make gen speeds go down since they will have to waste a lot of time searching for it (and the time to search for the totem will occur and the power generation speed will be somewhat slower).

    My response is no, curses are very strong and totems are fine as they are EXCEPT the ones who are in plain sight, they dont have to be as hidden as Wally but they shouldnt be in open field like you can find them in the older maps.