Pyramid head nerf with 0 compensation

The pyramid head nerf wasn't needed but ok if survivors don't like it when they die fast it becomes "unfun" lol and immediately gets nerfed. So if they nerf the cages then where are buffs to other parts of pyramid head his garbage add ons? Nope hemmorage is too strong...what about his ranged hit? It's so easy to dodge the only way of hitting a survivor is if they are in an animation maybe take off the huge bright line away so it isn't so easy to tell where the shockwave goes? Nope the balance team does it again with nerfing killers with 0 compensation. And every other post I see talking about these changes are survivors commenting the same exact sentences like hive mind zombies literally...yoU cAn cAgE tHeM tO nOt wAsTe tiMe aNd pAtRol gEns or YoU juSt wAnt tO TuNnLe! This killer has 0 mobility powers and you have to walk slower and waste time by placing trails so survivor walk into them so you probably don't even save time technically. And these survivor players who have no clue what they're talking about are the ones that basically forces the balance team to do these things because if the game isn't babied for survivors enjoyment then they'll probably lose players.

Comments

  • Yeah, No. I think this was an absolutely awesome change because now I'm not basically forced to look like a camper or tunneler when a whole party of save addicted Survies rush the cage, forcing me to encounter their just acquired friend when I specifically wanted to stay on the other side of the map to hunt one of them but Whispers led me to follow them all the way to the ######### cage because they're idiots who can't coordinate a simultaneous distraction/rescue.

  • @SpookyStabby said:

    Yeah, No. I think this was an absolutely awesome change because now I'm not basically forced to look like a camper or tunneler when a whole party of save addicted Survies rush the cage, forcing me to encounter their just acquired friend when I specifically wanted to stay on the other side of the map to hunt one of them but Whispers led me to follow them all the way to the ######### cage because they're idiots who can't coordinate a simultaneous distraction/rescue.

    thats still gunna happen if your just following the whispers.

  • Or, you could look at it as "Pyramid Head nerf with 0 penalties for players who abused his cage mechanic" and be happy that you weren't punished for playing scummy as Pyramid Head...

  • @JesterClown said:

    https://forum.deadbydaylight.com/en/discussion/comment/1407289#Comment_1407289

    If you say killer is easy to play, you dont play killer, period. Even easy killers like the doctor or the legion become significantly harder to play when in the presence of a strong survivor team due to many of their strengths being invalidated. If you want to talk about killers abusing game design by camping, then I never want to see you defend the survivor no sound glitch, I never want to see you defend survivor body blocking with BT, I never want to see you defending pallet into flashlight to keep the killer stunned for an eternity, never use decisive strike aggressively because its meant to be anti tunnel, and never go into spots where a survivor is untouchable by a killer. But no, killers are the only ones that abuse game design.

    Killer is easy to play. There is nothing to deny that as even hobby killers like me get to rank 1 pretty easily. And do your really wanna compare glitches and bugs to scummy gameplay? That shows youre in no place to talk big. Also rethink what a safe unhook is about, its not just the unhooked safety. Also pallet into flashlight is intented game design, and its not an eternity, and quite easily dealt with. And DS isnt abused, thats what DS is made for in first place, anti-tunneling, which doesnt even work well, is just a byproduct. But i guess its wasted time discuisson such things with your biased opinion on whats "right and wrong".

  • The survivors now know that uncaging is 100% safe and that PH can't realistically guard his cages because he can't see them. This effects his overall map pressure, regardless of if he actually intended to tunnel / camp or not.

  • @LetsPlayTogether said:

    https://forum.deadbydaylight.com/en/discussion/comment/1407316#Comment_1407316

    Killer is easy to play. There is nothing to deny that as even hobby killers like me get to rank 1 pretty easily. And do your really wanna compare glitches and bugs to scummy gameplay? That shows youre in no place to talk big. Also rethink what a safe unhook is about, its not just the unhooked safety. Also pallet into flashlight is intented game design, and its not an eternity, and quite easily dealt with. And DS isnt abused, thats what DS is made for in first place, anti-tunneling, which doesnt even work well, is just a byproduct. But i guess its wasted time discuisson such things with your biased opinion on whats "right and wrong".

    Yet survivors still abuse those bugs and glitches you mentioned. Thats even scummier than tunneling and camping, which btw are said to be valid strategies by devs. No pallet into flashlight is not easily avoidable, its guaranteed and is far more optimal than just dropping a pallet. I said using DS aggressively by going into lockers, or with someone with DS playing decoy for another survivor, yet you ignore my points. Are those examples not an exploitation of what the perk is supposed to do. Also you arent reaching rank 1 killer without optimal perks and as a hobby you do from time to time, stop lying. Just say your a surv who doesnt understand killers and move on.

  • @Respectfulnancymain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1406578#Comment_1406578

    Being unable to hit the hooked survivor actually helps the killer tho?

    Since now you wont hit the hooked survivor while trying to hit the unhooker

    Why do you even care that it was removed?

    id care if they left that in but keep in tbagging and flashlight clicking.

  • @HP150 said:

    The survivors now know that uncaging is 100% safe and that PH can't realistically guard his cages because he can't see them. This effects his overall map pressure, regardless of if he actually intended to tunnel / camp or not.

    This, survivors can now shamelessly go for the unhook without worrying if the PH is on the way, whenever I tell survivors this they never seem to respond to the point that its a free unhook now, weird.

  • Cry me a lake

  • @JesterClown said:

    https://forum.deadbydaylight.com/en/discussion/comment/1407331#Comment_1407331

    thats still gunna happen if your just following the whispers.

    LMFAO I wish whispers reached across the map. Nah, I know how to track. I dunno about genrushing but hook/cage rushing is certainly a thing.

  • Pyramid head is fine, the changes only nerfed people that used the cages to tunnel like crazy. Hes still really strong

  • @ThirdSealOPplzNerf said:

    https://forum.deadbydaylight.com/en/discussion/comment/1406401#Comment_1406401

    As I said the same mindless responses I see everywhere "as a survivor and killer main with 20k hours announcement" because he knows that he can't prove anything with logic and just argues apparently this guy says he play both sides but probably only plays survivor because he just starts accusing me of being mad that I can't Tunnel lol. Anybody who regularly plays killer know that you have to kill someone off fast sometimes and pyramid head was really good at that but now its gone and doesn't really have anything but a zoning tool and a mini mori.

    Dead by Daylight Special Edition (5).png Dead by Daylight Special Edition.png Screenshot_20200703-112838_Streaming.jpg Screenshot_20200703-112827_Streaming.jpg

    Yes I DO Play Both Sides but hey believe whatever you want

  • @Yamaoka said:

    Personally I'm confused as to why the ranged attack still won't apply tormented. It's not easy to hit the ranged attack since good survivors will juke and react to it forcing you to use it as a zoning tool pretty often.

    So shouldn't it at the very least apply tormented to encourage Pyramid Heads to use the ranged attack as an attack rather than a zoning tool for M1 hits? Especially now since cages can't be tunneled/camped anymore?

    Really weird decision to nerf 1 thing and NOT buff another thing in exchange.

    If Torment was a timed status effect then yeah, but it's permanent until they get unhooked.

    Allowing a permanent status effect through a ranged attack that will turn into a mori takes too much agency away from survivors. Rather than reward Phead for mind gaming, prepping, and outsmarting his victims, you instead make ranged attacks the only viable option for the killer.

  • This nerf only targets a specific play style, which, while setting a dangerous precedent for future changes, isn't really something worth getting outraged about.

  • @Terra92 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1406367#Comment_1406367

    If Torment was a timed status effect then yeah, but it's permanent until they get unhooked.

    Allowing a permanent status effect through a ranged attack that will turn into a mori takes too much agency away from survivors. Rather than reward Phead for mind gaming, prepping, and outsmarting his victims, you instead make ranged attacks the only viable option for the killer.

    Torment doesnt do anything, its not like an actual debuff, its not like hindered, exhaustion or hemorrhage, torment is more like something the killer spends to use their power. Torment should be applied through the attack imo because at the moment torment is basically a passive thing to punish obvious mistakes, it punishes survivors for not checking if the killer is using their power, or committing too hard to a loop, however theres too much easy counterplay, such as avoiding the power entirely by running away, or crouching. The ranged attack should inflict torment so PH can more actively give torment.

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