Tome 3 Level 3 finished - Overview

Just finished the challenges on third level and want to summarize again. I would love to see some of your experiences to see if you have more or less problems with the challenges. Also when you can't remember the details entirely, only when you think parts of what I list reflect your experiences or are massively different.

I'm a bit astonished that it is already done, because it felt more grindy than level 2, but actually I needed less time and games than the average 2 hours / 6 games per day requested.

So my worst challenge was the 20 gold emblem challenge. I needed 11 games for that, got once each 4 emblems, 3 emblems, 1 emblem and 0 emblems, the other games were 2 emblems. This was like the worst streak of failed games I ever had, as long as I can remember o.O

STATS

In total I needed 25 hours (including idle time, spending bloodpints, building builds) or 72 games. That is a bit less than 3 games per hour and spread among the 3 weeks that are given to complete, I could have finished the third level with an average of 1.2 hour of playtime per day. On level 1 and 2 I needed 2 hours on average.

I got 15,6 rifts for that level (which does not contain the remaining daily XP I would get for first survivor/killer in the next week) which means I got less than the 1 rift per day requirement, but that is caused by the fact that I finished the challenges faster than expected. With the remaining days, to reach the 2 hour average, I would at least get to 19 rifts, slightly less than required.

Regarding the game count, with like 3 games per hour and 2 hours per day required as average, there should be 126 games available to finish the challenges. So I needed roughly 60% of that.

  • 7 challenges finished with 1 attempt
  • 4 challenges finished with 2 attempts
  • 3 challenges finished with 3 attempts
  • 0 challenges finished with 4 attempts
  • 5 challenge finished with 5 attempts
  • 0 challenge finished with 6 attempts
  • 1 challenges finished with 7 attempts
  • 1 challenges finished with 11 attempts

Making a total of 72 games, which is 3,5 games per day, if you spread them over 3 weeks. So this seems like it is easier to finish the challenges on time, but as it has the same amount of challenges and master challenges, you get less rift rewards to progress the rifts. And it seems the extra week is a bit too less to get to the 21 rifts in total within the average expected time. Although I can't say if it is designed properly and intended, because I got above average rifts per day on the first two levels, so I might be on track in total, considering the challenge playtime only.

Here the attempts I needed for each challenge.

T3L3 done.png

Have fun, and if someone needs help on specific challenges, fell free to ask for tips

Comments

  • That's so detailed. Great work there!

    I'm so behind :D just recently got back from a DBD break and still in Level 1.

    I might look into this for level 2 and 3

  • @SketchyPenguin said:

    That's so detailed. Great work there!

    I'm so behind :D just recently got back from a DBD break and still in Level 1.

    I might look into this for level 2 and 3

    Thanks :) I did that for level 2 as well if you want to check ^^ just for level 1 I missed to capture the details

    @Deadeye said:

    EDIT (needed to adjust some numbers ^_^')

    I just finished level 2 of the current tome and wanted to share my experiences and some detailed data, which I did not do for level 1 (I just have the overall data in mind). And of course see how you are performing with these, see where you have problems and if anyone needs help with certain challenges, feel free to ask, to get the remaining stuff done within the next week.

    TO RECAP: The challenges were designed to be done with an average of one hour of gametime per day. Meaning, with 28 hours during the first 2 weeks (and the second two weeks for level 2) it should be possible to finish all challenges, and with the XP you earn during these 28 hours, you should be able to fill the missing fragments, to get to the average of one complete rift per day.

    -> we already discussed several times, also for the first two tomes, that one hour per day is not realistic. This is based on pure match time, meaning 6 games per day of perfect length (10 minutes) to maximise XP per game. This is simply just in a perfect world, and 2 hours is more realistic, considering queue times, spending bloodpoints, creating your builds for the challenge and the fact that games last less or longer than 10 minutes.

    So here my stats for the first two levels. The first level I finished in roughly 28h (I didn't note that exactly) which brought me to rift 14 (and some fragments, can't remember exactly). I finished that within one week, so I'm missing some "daily first match" XP on this one, but the gametime (including queue and everything) of 28h was sufficient to finish all challenges and get some fragments ahead of the required "1 rift per day" minimum, not counting in the missing daily XP of the second week. Second level is pretty equal, I needed less time (~22,75h) and got exactly 19,3 rifts, also having one week of daily XP to come. This is even better, regarding the 1 rift per day goal.

    The challenges were in my opinion not too hard to grind. I did not farm them, because I don't like to throw games to get my challenges or dailies done. But I must admit that I play both roles equally and like to play them, and I can understand when a survivor/killer main thinks different about that. But regarding the progress in challenges, this is probably even better, because I take the time to finish them and don't try to optimize the attempts, while being still able to finish them on time. I think that is even more an argument that the design of the first two levels is quite OK.

    Now some details on the challenges: I had a bad start with the first challenge, needing 2 hours for 6 games to get 5 safe unhooks. But the rest of the day went better, finishing with 5 completed challenges in 4,5 hours. There were 2 more challenges that needed 7 attempts, one was the 10 gens challenge, the other was the 25 silver emblem challenge (where 7 attempts is actually the minimum). But I also had several challenges done in one or two games. The 1 attempt ones were solely master challenges (not sure if another non master challenge could be done within one game, probably just the 75k BP one, since bonus BP are now counting, different from last tome :) EDIT: I actually got the 30 screams done within one doc game). Overall I had the following attempts:

    • 9 challenges finished with 1 attempt
    • 4 challenges finished with 2 attempts
    • 2 challenges finished with 3 attempts
    • 4 challenges finished with 4 attempts
    • 1 challenge finished with 5 attempts
    • 1 challenge finished with 6 attempts
    • 2 challenges finished with 7 attempts

    Making a total of 64 games, which is 4,5 games per day, if you spread them over 2 weeks. So the average of 6 games per day is an achievable limit. If you need the 6 games per day, you would even get more playtime XP fragments. So this also seems fine to me. And regarding queue and stuff, 3 games per hour should be possible too.

    Alright, I hope you remember some of your edge cases to start a discussion :) Overall, I think this is fairly designed and achievable for the majority of the playerbase, if the average playtime BHVR revealed is still correct.


  • @Deadeye said:

    https://forum.deadbydaylight.com/en/discussion/comment/1329915#Comment_1329915

    Thanks :) I did that for level 2 as well if you want to check ^^ just for level 1 I missed to capture the details

    https://forum.deadbydaylight.com/en/discussion/153745/level-2-tome-3-finished-overview

    Will look into it :)

  • That's a lot of stats work. Thanks a lot!

  • How did you complete Darkly Obsessed (Hook the Obsession 15 times) in three games? Furtive Chase? Multiple DS or For The People users?

  • @SnakeSound222 said:

    How did you complete Darkly Obsessed (Hook the Obsession 15 times) in three games? Furtive Chase? Multiple DS or For The People users?

    Nemesis to start off or when the chain breaks, Furtive Chase and Make Your Choice for the chaining. On a killer that can quickly travel the map. Probably Hag might be the best, but I don't have Furtive on her, I did it with Wraith with ms addon. But might also work fine with Freddy, Demo or Billy. But I think one or 2 DS were in these 3 games as well :)

    Nemesis also helps with the aura reading, to see where the unhooker is heading to. Normally the aura reading is redundant, because the stun takes too much time and the aura reading ends before you can act again. But on switching obsession with Furtive Chase it is pretty helpful. And the audio cue when chasing the obsession then tells you "this guy is exposed" :) And on top, Nemesis makes the unhooker oblivious, allowing you to catch him offguard

    I got 6 obsession hooks in first game, 5 in second game and at least 4 in third (I think that game also had 5 or 6 obsession hooks).

  • @Deadeye said:

    https://forum.deadbydaylight.com/en/discussion/comment/1329999#Comment_1329999

    Nemesis to start off or when the chain breaks, Furtive Chase and Make Your Choice for the chaining. On a killer that can quickly travel the map. Probably Hag might be the best, but I don't have Furtive on her, I did it with Wraith with ms addon. But might also work fine with Freddy, Demo or Billy. But I think one or 2 DS were in these 3 games as well :)

    Nemesis also helps with the aura reading, to see where the unhooker is heading to. Normally the aura reading is redundant, because the stun takes too much time and the aura reading ends before you can act again. But on switching obsession with Furtive Chase it is pretty helpful. And the audio cue when chasing the obsession then tells you "this guy is exposed" :) And on top, Nemesis makes the unhooker oblivious, allowing you to catch him offguard

    I got 6 obsession hooks in first game, 5 in second game and at least 4 in third (I think that game also had 5 or 6 obsession hooks).

    Hey, that's just what I did! It was a lot of fun. Only took three matches for me, too: five hooks each match. I did it as Ghost Face. Between going into stealth mode and Nemesis's oblivious effect, it worked well. I really like how Furtive Chase makes it easy to tell who the unhooker was so you know who's got MYC on them.