Potential Perk Buff Concepts
Hi y'all, I just wanted to start a thread of potential perk buff ideas you may have that can make near-useless perks or just not commonly used gain potential!
If you have any reasonable suggestions to perks, I'd like to see them :-)
Here's mine:
Survivor:
- Poised: Whenever a generator is completed, you leave no scratch marks for 6/8/10 seconds. When outside of 24 meters of the killer, your movement speed is increased by 7% for the duration.
- Camaraderie: When on the second phase of being hooked, the perk activates. While active, your struggle countdown is paused for 28/30/32 seconds if another survivor comes within 16 meters of your hooked location. When another survivor is on hook, if you come within 16 meters, their timer is slowed by 10%. This can only last up to 8 seconds per hook. This effect does not stack.
- Lucky Break: When injured, your blood trail is obscured for 60/70/80 seconds. This perk is reactivated fully every time you are hooked. When you unhook another survivor, this perk is reactivated to halfway if below.
Killer:
- Dead Man's Switch: When you hook your obsession, the perk activates for 30/45/60 seconds. During this period, any generators being worked on will be blocked for the remaining duration if repairs are interrupted. Blocked generators will regress at a rate of 50%. Generator's regression cannot be affected by any perks.
- Cruel Limits: Whenever a generator is completed, the perk activates for 30/35/40 seconds. The nearest 2 windows are highlighted in white to you. When a survivor vaults one of those windows, it becomes blocked to all survivors for the remaining duration and is highlighted in yellow.
- Remember Me: For each time you hit your obsession, gain a token up to a max of 2/3/4. Each token adds 4 seconds to opening the exit gate. When an exit is not being worked on, it regresses at a rate of 100%.
Comments
I really like the remember me and dead mans switch changes!
Survivor Perks:
This is Not Happening - When healthy, receive a 2/4/6% boost to repairing, healing, and totem cleansing speed. You are permanently oblivious.
Up The Ante - 1/2/3% luck increase. Great Skill Check zones are 20/25/30% bigger
Slippery Meat - Increases Chance of escaping by 2/3/4%.
Deja Vu - See the Aura of all Generators. Bloodpoint gains from working on gens increased by 50/75/100%
Babysitter - Unhooked survivor also sees the killer's aura. Increase timer to 6/8/10 seconds.
Lucky Break - Activates every time you are injured. Leave no blood trails for 30/45/60 seconds
No One Left Behind - Activates as soon as the gens are completed, instead of the exit gate being opened
Solidarity - Med-kits count.
Camaraderie - Works even when not in the struggle phase.
Open Handed - If someone sees your aura, you can also see theirs
Small Game - Add a Totem counter
Autodidact - 25% more likely to receive skill check while healing survivors
Off the Record - Also hides scratchmarks for 10 seconds. Killer does not receive audio notification when you're unhooked.
Buckle Up - Heal survivors from the dying state 20/25/30% faster
Poised - 8/10/12 seconds
Boil Over - Increase hook aura range to 16/18/20 meters
Red Herring - Works on lockers instead of Generators.
Diversion - Only takes 30 seconds to activate.
Fixated - No healthy requirement
Distortion - Cleansing a totem will give you one token
Flip-Flop - See the aura of hooks within 20 meters of where you are when in the dying state
Killer Perks:
Monstrous Shrine - Survivors are oblivious when in the basement. Oblivious effect applied lasts 5/7/10 seconds after leaving the basement.
Mindbreaker - Works on all gens, not just those with less than 50% completion. Increased to 8/9/10 seconds.
Overwhelming Presence - Survivors in your terror radius repair generators 2/3/4% slower
Furtive Chase - Terror Radius reduction lasts for 60 seconds after ending a chase.
Territorial Imperative - Also applies to the Killer Shack.
Unrelenting - Cooldown of missed basic attacks by 40/45/50%
Predator - You're able to tell which direction the scratchmarks were going in. Scratchmarks much more visible in grass.
Hangman's Trick - 6/8/10 meters
Bloodhound - See the aura of bloodspots within a 2/4/6 meter radius
Coulrophobia - Survivors in your terror radius also suffer a 10/20/30% speed reduction in totem cleansing as well.
Beast of Prey - Bloodlust activates faster
Cruel Limits - Map Wide
Unnerving Presence - Also removes Great Skill Check area entirely
Gearhead - No Skill Check requirement. Just reveals any survivors on gens for that period of time.
Third Seal - Also applies oblivious status effect
Dead Man's Switch - The Dead Man's Switch timer doesn't start until after the obsession has been unhooked or is sacrificed.
Dying Light - Obsession's healing speed is reduced to 20% instead of 33%
Huntress Lullaby - Start with 1 token.
Overcharge - Kicked Gens now also get 0% progression bonus from great skill checks. Releasing the gen before completing the skill check counts as a miss.
Surge - 40 meters instead of 32