You Should Be Able To Heal Survivors In The Dying State While In Madness Tier 3

If you can unhook survivors in tier 3, why can't you heal dying ones?

I've had so many games just abruptly end because my team gets slugged, leaving me to get chased for 3 minutes until bloodlust finally catches up to me. I could easily heal the dying survivor and use my Dead Hard (saying it doesn't ######### up) if I have to. Even if the other survivor gets knocked right back down, the Doc's bloodlust will at least go away.

Many of the survivors I get matched up with don't have Unbreakable either, so it ends up being a done game once I get caught.

Comments

  • Honestly, I'd be fine with them allowing Madness III survivors to heal/pick-up survivors in the dying state. This would mean that Doc, just like every other killer in the game, is running a risk in slugging survivors to hunt the last one down; a well-timed save on the survivor's part could snowball them back into having a chance at escape.

    It's not a major nerf to his power, but would require him to use a little more strategy in this one particular situation. I don't think asking the Doc player to actually consider the options in this choice would be a bad change.

  • No...they made madness super easy to reset already..if doc has you in chase healing in front of him should be a death sentance..this is seriously not a helpful idea

  • @DetailedDetriment said:

    https://forum.deadbydaylight.com/en/discussion/comment/1299344#Comment_1299344

    The game grants you the ability to unhook survivors while at Madness 3. Healing dying survivors is really no different.

    Wrong

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1299835#Comment_1299835

    They changed BT to apply Deep Wounds specifically so that you can do it without the need of another survivor. We don't need to revert back to that.

    Getting out of the TR of Doc is easier said than done. Most Doc's run Distressing, which makes their TR 40m. This besides the fact than unless you have Spine Chill you can't know for sure if you are out of his TR because there are a lot of fake TR effects with Madness. Therefore this is not always a valid option.

    Failing 1 skill check reverts progress, so that 12 seconds is now 15. With Doc's skill checks being backwards or not always on the center of the screen it's actually not that hard to miss a skill check, especially if you are unsure if he is even near you.

    The threat of Madness 3 is that it blocks specific actions, namely repairing and healing. Healing from injured to healthy makes sense, but blocking someone from being healed from dying does not as it just gives the killer free slugs. The fact you need another survivor to heal you off the ground is the deciding factor here, as you can still run from the killer and avoid death while injured, but in dying you are at the mercy of other survivors being able to help you.

    Again tell me why Doc needs either of these things? You haven't done that. You've given me what to do against it, which are not really valid all things considered since several of the potential circumstances lead to you inevitably going down, or being completely unable to get back up. No other killer has the ability to completely block survivors from healing slugs. If they want to do that they need to actively stop you. Doc doesn't, he just needs to use Static Blast and Shock Therapy a few times and now there is no way to recover. It's just a losing situation that he gets for free.

    Legion was able to cheese DW timer, but it's somehow okay that Doc can do it now? Sorry no, that shouldn't be a thing no matter what killer it is. There is no harm in pausing the DW timer when in Madness 3, or allowing survivors to heal slugs off the ground.

    Except it removes all risk from already mindless plays but I know well enough you dont think that part through...

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1299865#Comment_1299865

    Except it removes all risk from already mindless plays but I know well enough you dont think that part through...

    Right mindless plays, like how a killer can just sit in front of the hooked survivor and guarantee they die. Funny how that works. Almost like there should be a perk that can give some kind of added protection so that you can actually save the guy in an otherwise unsave-able position.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1301445#Comment_1301445

    Right mindless plays, like how a killer can just sit in front of the hooked survivor and guarantee they die. Funny how that works. Almost like there should be a perk that can give some kind of added protection so that you can actually save the guy in an otherwise unsave-able position.

    Sure..up until it gets abused constantly as a free save perk..see that's the issue..these perks have a putpose..they're just lacking in downside

  • @DetailedDetriment said:

    https://forum.deadbydaylight.com/en/discussion/comment/1299433#Comment_1299433

    If you have been afflicted with deep wound in tier 3, does the game have you mend first, or will you have to "snap out of it"?

    Snap out of it first. I think it is fine because BT is really good against most killers anyway. : P

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