SWF isn't about win rate, it's about how it removes the fun for killers. Devs need to stop ignoring.
Serously, every time the Devs try to brush off the SWF issue, it's always about winrate. Because SWF don't win tons more than solo survivors, it's somehow fine.
It's clear devs do not play against SWF, or you would realize it's not about win-rate, it's about the loss of fun.
There is no fun in watching survivors ping-pong you between a generator because they are telling each other when you damage a gen and who is in a chase so that they can deny all gen regression.
There is no fun in watching survivors pre-emptively run away because someone on a hook is telling them who you go for even if you try a bait-and-switch from far away from the hook. As long as they have line of sight to you, everyone knows where you are.
There is no fun watching 4 people all know where you are because one person has Object of Obsession and is reporting all your mind-games around obstacles, telling everyone who you are going for, and if you go for the OoO, all four will gang up to deny you the chase.
There is no fun in watching people suddenly run out into the open on purpose because they've told their friends to come bodyblock and flashlight stun to completely reset your chase, especially in a time where survivors are so efficient they can do 3 gens in the first 30 second chase.
There is no fun watching survivors run back to pallets that you didn't break because somehow they are all aware of every pallet you didn't break yet, and thus punish you for it.
There is no fun watching SWF all bring decisive strike and abusing it by stacking it across multiple survivors during end game collapse because they know you won't be able to hook anybody at all.
There is no fun when the entire team knows there's no threat and they can strategically stack gens together because their designated chaser on their SWF party is busy with you, and they'll coordinate on where to lead you away so you never get near anyone doing a gen.
It's not about if we actually get a couple of kills. It's about whether or not the entire experience was fun at all.
You need to genuinely deal with SWF. Wait times for survivors are only getting longer with less and less killers. Every killer is just giving up and resorting to insidious-bubba-camping, and your entire system of punishing killers via rank is meaningless since anyone who wants to camp does not care about rank, and you have never come up with a proper in-game solution, not to mention a lack of killers is putting rank 1s with rank 14s and only making the killer situation worse.
Stop brushing this off based on the winrate stats. You've let the entire SWF community hide behind the statistics that <50% of games are SWF, but I bet if you showed us the percentages where the average player in a game is between ranks 1 and 10, the SWF percentage would skyrocket.
It isn't impossible to beat SWF, it simply is not fun in any shape or form. You need to actually begin having the discussion to deal with it.
Comments
You mention perks in your complaints of swf, that's an issue with the perks, not the team using them. If there are mechanics that can be abused, then the perk needs adjusting. Eg OoO being that obnoxious with a swf calls for a perk adjustment, not a swf change.
And if you're vsing a 4-man and are chasing one survivor for long, then you will lose, simply because being led around tiles and not winning mindgames, movement manipulations and not forcing areas to become unsafe etc then you will be punishment for your lack of pressure.
I played a Clown match the other day vs a 4-man swf. It was the most fun i've had in a long time. We both made amazing plays and it was very close match. I lost ultimately, but mainly because I made a mistake with 1 gen left by assuming a gen that i hadn't been near in about 30 seconds was the focus and it wasn't, meaning I wasted time. Nothing about that team of really good loopers and organised teamplay felt unbeatable. If anything, I felt like I had a chance, right up until the end when I messed up. But that's what swf most commonly is - good players being highly interactive with the killer. What's not fun about that? There are certain mechanics which can feel dull to vs. But those mechanics are fine when used by solo players. Swf isn't the issue. The function of a mechanic that has broken aspects to it when used a certain way is. I sent all of them a gg complimenting the gameplay and got responses praising my play as well as thanking me for a great match. They even said that I kept up with them really well too. I mean, that's what dbd can be if the dull and obnoxious functions aren't abused like they can be. Also, to add, they had Unbreakable, DS and the likes. They did at one point abuse the ds locker function, but they did it in a way that completely outplayed me (I was chasing Claudette, and in order to slow my momentum and pressure of downing her where she was, Dwight fast entered a locker while LOS was blocked and I assumed it was a misplay by Claudette only to eat DS and lose my pressure instantly. That was an incredible play, but it did abuse a bad function of DS.) However, it didn't rob the fun away from me. Interaction between the two roles is the most fun thing in dbd. The boring thing to vs is the lazy builds and lazy chases. Eg PGTW, Sloppy, OoO, camping, tunneling, slugging, DS abusing by getting off hook and instantly jumping in a locker near to a gen that is almost done forcing the stun and momentum loss etc thay sort of negative gameplay. Why complain about a challenge vs good survivors, when you could be complaining about the lack of effort and interaction certain perks and playstyles offer to the gameplay? Immersion on the survivor side and slugging & camping on the killer side is the real issue with dbd. And the perks that add to those issues need to be addressed too.
You Played great they got on comms and abused them because they couldn't play how the game was ment to be played. People can play with their friends but they shouldn't be allowed to abuse comms.
He said he doesn't care about kills he cares about having fun kills don't equal fun he just wants to have a good time and not get ######### destroyed because he's rank 14 and the survivors are rank 1
So you're saying if I, as a killer, use a third party program that tells me where the survivors are at any given time and how progressed any given generators are then it's not cheating? Because that's the information SWF has and shares with each other.
I watched a twitch stream of 4 swf players and hearing "Killer is on me at shack" "Gen at [area] is 70% killer is on me now" "Found their hex, it's at [location] but killer is after me" "Killer left hook heading towards [area], I'm safe to unhook, do a gen elsewhere" "Killer's got me here, come for flashlight save at [area]" etc.
Since it's not cheating for survivors to all have that information due to a third party program, it wouldn't be cheating for Killer to have something similar, right? Or are we showing a double standard here?
for every survivor after the 2nd in a swf the team should lose 1-2 perkslots, this represents the aurareading perks solosuvivors can pick. or every survivor after the 2nd is broken for the game. so many options to deal with this swf bs
Give survivors a message system like IdV or counterstike has. A message wheel like for overwatch's emotes and stuff could work too. Boom solos are now able to relay game specific stuff like Swf does.
DO NOT SPOONFEED ADDITIONAL INFO TO SURVIVORS. That doesnt close the gap, as swf doest magically generate aura reading infor or ui stuff, they still need a human to find x, think about relaying it, and then do so. Adding UI/aura will not change the swf-solo gap, but boost both, while personally i think Swf will benefit MORE than solo by such additions.
Obviously, OBVIOUSLY, killers would need to be buffed as compensation, urgently preferable in the same patch. Importantly, it gotta be stuff affecting ALL killers. While closing the tier-gap for killers is equally important, despite rarely discussed, In context to the survivor/swf-gap-compensation, the individual killer abilitties arent as important as the base killer strenght and the survivor:killer-power ratio. It's amusing how rarely the actual killer compensation gets discussed ihreads like this one.
Examples would include buffing regression, making survivors flinch in place like failed skillcheck when hit during an action or vauulting (vaulting needing a new animation for falling on the floor etc). Improving the atrocious base FOV could also count. Basic mechanics instead of perks or killer abilitties.
Careful now i said the same thing and got scolded by a mod. I was what you described was not cheating and swf was always intended in the game. If you keep it up you could be close to a banning they dont like it when you call out the obvious unfair advantage it upsets customers.
I tell survivors that cry about camping that their fun is no concern to the killer, it goes both ways. I dont turn on my ps4 or PC for someone else to have fun, I turn it on so I can. It sucks when it happens, and I only play killer. I just move on to the next match. You cant win them all and shouldnt be able to. But Those are the best groups to beat also because they get REALLY mad, you know you did good when you kill all 4 and get messages from all 4 telling you that you're trash, have no skill etc.
The salt..
That's an extremely convenient argument, because when we say SWF is too big, people use the opposite argument that they're not even half of the playerbase yet. Make your mind up, either SWF is such a colossal presence we need to take them seriously and thus consider them for balancing, or they aren't significant enough to kill the game and thus balancing them would not cripple the playerbase.
In this case I maintain red-ranks as a shape main with some amount of playing Clown/Nurse/Huntress/Wraith, but you got the idea right. Just because you can kill every other SWF survivor doesn't mean it was fun to watch them cheat.
I play clown. I don't have a problem with DS. If you want me to put it bluntly, i think your problem is that you tunnel and DS prevents that from happening. Just putting it as nicely as your response to me you prick <3
Did you not read their post, or are you just that stubborn?
That's called "matchmaking SUCKS!"
That's different because they aren't using a program that directly gives the information, they are learning it from each other. You're implying that's the same as a killer getting a 3rd party program that just GIVES them the information.
That's a REALLY bad solution and i'm pretty sure you know it.
just buff solo to swf lvl and buff all killers.
50 percent of 2 is one. It isn't much but it's still half. 36 percent of 15,000,000 is 5,400,000 which is only 36 percent but is still a LOT
On console, that "cheating" is called party chat btw
In the context of a game designed around not sharing info, sharing info by means outside the game sure sounds like cheating to me.
Do you know those social deduction games like " who is the werewolf/vampite/killer/witch/paradite?" ? Grouping up before the match starts with the intent to win is a sure way to cheat the other competition in those.
You dont group up to hang out and talk about cute boys and how your day was, you do it to gain ingame advantages you're normally not sipposed to have. A teammate briefing the killers position reasonably or doing a streamer screech is quite the same for the info of some other being chased.
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Personally, Swf shouldnt be nerfed. Solo needs to get a message or ping system to relay info. It'd simulate voice chat more reasonable (manual, input and output) than just putting all that info into UI elements or spoonfeeding the survivors aura reading (automatic output, no input)
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Ps: survivors shouldnt be surprised to see killers (mechanics, not abilities) get buffed to deal with swf if the swf-solo gap gets lessened. As long the strongest killers dont grow stronger, the gap netween weak killer abilities and strong can also be lessened. Its time to adress the killer rier gaps too lol.
Complaint about matchmaking #703423843... devs still haven't replied.
Killers absolutely 100% certaintly should get a buff for 3 and 4 man teams. Gens should take 2x or 3x longer. Hatch can no longer be unlocked by key. They should know beforehand they are up against a SWF. SWF is toxic at it's very core with the way the game is balanced. There is no voice comms in DBD for a reason. The game is designed around running away and trying to survive with little information. SWF exploits this and it is the killer struggling while the SWF survivors laugh at the killers. The survivors should be scared, not the killer. With SWF, the theme of the game has been turned upside down. It is a bunch of killers struggling to keep up with insta gens and coordinated teams meanwhile the survivors teabag, point repeatedly, flashlight spam and intentionally get hit to tilt you because they know it is a one sided match. Once people are experienced with the game, the SWF advantage is roughly 90/10 advantage spread in favor of survivors except for a few maps with specific killers. Most red rank survivors are carried from SWF and would be a terrible rank solo q. These terrible survivors amongst the groups are the only reason I have ranked up on killer. They make horrific plays that even rank mid rank solo survivors don't do.
You'd rather play against a bunch of solo queue clauds that hide in corners? How is that fun to you lmao? I personally would rather go against a good SWF and have an intense match. Also it's far more rewarding when you see them cry in the lobby after you 4k them.