So manna braid is an issue

Like, why give any killer basically a perk as singular addon? Huntress has so many balancing issues.

You have basically NOED as an addon. You also have STBFL as an addon. On a killer thats already theoretically an infinite range M1.


I think this game can be summed up in 1 sentence: Nerf huntress reload/instadown addons, nerf freddy, nerf spirit, buff/rework bubba, buff pig's dash addons.

Comments

  • if its the big video in the center right then thats both manna braid and flower babushka, if its the middle of the screen right, its the manna braid + oak haft

  • @Entity_Hugs said:

    https://forum.deadbydaylight.com/en/discussion/comment/1278541#Comment_1278541

    Umm..dude? Freddy does not 'technically' have a longer lunge. 5 feet is 5 feet. (Or whatever the lunge distance is). If every Killer reaches 5 feet, they ALL reach 5 feet, regardless if he has to lunge 'further' because he's shorter.

    Freddy has the same reach as every other Killer. His is not 'technically' longer.

    The lunge is 5 feet from the center of the model. if the model is smaller, then you have more range.

    Its easy maths. In case you need a visual:

    image.png

    Lunge is equal, hitbox makes the difference.

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/1278464#Comment_1278464

    Yeah, genrushing is literally the only counterplay you can have. But you cant really call that counter play.

    Spirit issues:

    1. no animation when going into phasemode
    2. no sound cues while in her terror radius
    3. passive phasing removes her red stain
    4. while phasing, she can still get readings from survivor positioning(fast vaults, surveillance, discordance, unhooks), while survivors at best get a woosh that is maxed out 5 meters around her.
    5. she has an easier time hearing breathing and injured people while having the movementspeed of wraith without any downsides. Not even a stun(seriously, she would be so much better to play against if she got a stun after her ability).
    6. Technically not an issue with spirit specifically, but add Stridor on spirit, and you literally cannot juke her. The only thing you can do is pallet stun her, and even that is not a guarantee.

    Freddy issues:

    1. his addons alone are disgusting, some being even basically dying light at full stacks from the start of the game, applied to everyone.
    2. His teleport cooldown shouldnt be loading when everyone is awake, he still gets a teleport roughly every 20 seconds even when people are awake.
    3. His slows are Clown's slows but better as they are pretty much permanent. The worst part? Even if you get out of the original trap, it still is applied onto you for 2 seconds. Meaning its a 3-4 second slow, when it should be a 1-2 second slow.
    4. Even if he uses his pallets, there is literally nothing you can tell the difference with the pallet. With Doc, they are dropped and its revealed to you that they are dropped as soon as you hit them. Freddy's pallets are not revealed untill you drop them. That difference is extremely important. Freddy's pallets literally stop your movement to drop a fake pallet, where Doc's don't. Aka, Freddy's pallets are stronger than Doc's and Freddy's slow is better than Clown.
    5. Then, technically, Freddy's lunge is the largest of all since his hitbox is smaller. Meaning he can reach further where other killers wouldnt hit. Meaning he can hit you practically on the opposite side of the pallet where other killers cant reach you earlier. Considering his set-up is already incredibly strong, and his addons make his kit even worse, making him by far the strongest killer in the game, towering over spirit, huntress and nurse.

    Do you want to kill Freddy and Spirit?

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1280564#Comment_1280564

    If she stops to break the pallet that gives you a chance to hide and/or make it to the next tile very easily unless she has MDR.

    She is a 110 killer you were talking about passive phase. If she phases she can't see you and if you are careful she will have a harder time tracking your via sound or grass moving.

    She's not that hard to beat. Just don't make stupid moves and think about what she can and can't do. You can indeed counter play a Spirit.

    IF she stops. But a spirit doesnt stop unless she has spirit fury or if its a really strong pallet.

    "She is a 110 killer you were talking about passive phase."

    No, I was talking about both. Her passive phase is incredibly strong in looping, and if thats not helping her, she just phases because you cant see OR hear the difference, meaning she might be faking out a phase, might be she is looking at you for a second to see what you would do or actually would be phasing and be right next to you within 1 second. Meaning that its practically a guaranteed hit.

    "she will have a harder time tracking your via sound"

    No, this is 100% false. She can always hear you breathe, and she can more easily hear you breathe than other killers can, since she has no background sounds that are loud enough to mask the breathing. No perk, no item and no ingame mechanic reduces her hearing. If you can afford any headset, you can get the survivor 100% of the time while phasing. Her not being able to see you is not a weakness to her ability. Especially not since there is a tiny bit of auto aim involved in this game.


    A potato spirit isnt hard to beat, correct. A decent spirit will always get a 2k. Regardless of the skill of her enemies.

  • @Entity_Hugs said:

    https://forum.deadbydaylight.com/en/discussion/comment/1286201#Comment_1286201

    5 feet is 5 feet.

    If you tell someone 6 feet tall to reach 5 feet in front of them, and then tell someone 3 feet tall to reach 5 feet in front of them; they are both reaching 5 feet in front of them.

    One just has to work harder for it.

    5 feet does not magically grow an extra 3 feet more because the shorter dude has to work harder for it.

    Therefor, Freddy has the same lunge as everyone else. He reaches the exact same spot any other Killer would reach. This is what is meant by 'Freddy has the same reach as everyone else'; the end goal; the distance covered, is the same: 5 feet.

    (Or whatever it is. 5 meters, 2 yards. Whatever)

    ITS NOT ABOUT HOW TALL THEY ARE, BUT HOW WIDE:

    ITS FROM THE ######### CENTER OF THE MODEL AND BECAUSE THEY ARE LESS WIDE, THAT MEANS A ######### LARGER EFFECTIVE AREA.


    Lets take it differently, all right. Lets say you have a ball thats 5 meters in diameter and a ball that is 1 meter in diameter. Then, from the center of the ball, there is a screw that is 5,1 meters long sticking outside the ball.

    That means that on the 5 meter ball, you have 0,1 meters of screw. But on the 1 meter ball, you have 4,1 meters of screw. Now, the screw is equally long for both balls, yet the visible length of each screw is different in size.


    In DBD, the same method applies. They are from the CENTER of the model. The distance from the center of the model is the same for each killer. Having a smaller hitbox leaves a larger area of effect. Its not about the HEIGHT of the hitbox, but about the WIDTH. The smaller WIDTH of the hitbox is why Freddy, Ghostface, Legion and Hag can wallhug, while Oni, Trapper, Bubba and Wraith cannot.

    The circles I showed earlier have the SAME distance from center to the end, which is the reach. Normally, it doesnt make too much of a difference, because its only a few centimeters longer. However, in case of a pallet or window, that means a Freddy can hit you where other killers otherwise cant.

    If you still cant get your head around that, I suggest taking geometry classes. Or having a dev confirm that attacks have changed.

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/1280608#Comment_1280608

    IF she stops. But a spirit doesnt stop unless she has spirit fury or if its a really strong pallet.

    "She is a 110 killer you were talking about passive phase."

    No, I was talking about both. Her passive phase is incredibly strong in looping, and if thats not helping her, she just phases because you cant see OR hear the difference, meaning she might be faking out a phase, might be she is looking at you for a second to see what you would do or actually would be phasing and be right next to you within 1 second. Meaning that its practically a guaranteed hit.

    "she will have a harder time tracking your via sound"

    No, this is 100% false. She can always hear you breathe, and she can more easily hear you breathe than other killers can, since she has no background sounds that are loud enough to mask the breathing. No perk, no item and no ingame mechanic reduces her hearing. If you can afford any headset, you can get the survivor 100% of the time while phasing. Her not being able to see you is not a weakness to her ability. Especially not since there is a tiny bit of auto aim involved in this game.

    A potato spirit isnt hard to beat, correct. A decent spirit will always get a 2k. Regardless of the skill of her enemies.

    "No perk, no item and no ingame mechanic reduces her hearing. If you can afford any headset, you can get the survivor 100% of the time while phasing."

    Seriously with this statement? There are 3 perks that do this. Iron Will, Off The Record, and to a lesser extent No Mither.

    You obviously don't play a lot of Spirit because if you did you'd realize that you don't actually catch every survivor every time. Yes most survivors go full potato, but there are some that understand what they are doing and will run you for a long time. I JUST played a game where I ran a Spirit for about 3 minutes. I still died because at this point 2 were dead (one DC'd the other let go on hook) so the game was FUBAR anyway, but had she chased me first that's easily a 3-4 gen chase. Didn't have a problem tricking her into going the wrong way when she was phasing, passive OR active. I played smart, and in fact I only even got caught because the last guy opened a chest which causes a lag spike on Xbox, so I ended up running into a wall getting hit. I could have kept going.

  • @MyersxKate said:

    They already nerfed it, its fine

    Iri head is still a pain in the ass and requires no skill

    Its not really fine when a killer can hit a hatchet and then do a basic attack in less time than it takes between 2 basic attacks. I've had plenty of times where a huntress was able to get 2 people, full health, downed before they had time to get out of the killer shack, simply because there is much less time between being able to deal damage. In the current Meta, huntress is my second most disliked killer because of the cooldown addons. They close a massive gap of skill to a point where a 100 hour huntress with addons can easily beat a 3000 hour survivor while a 1000 hour trapper can still be beaten by a 100 hour survivor.

    Let alone that her kit basically denies most jungle gyms and can punish you for trying to go to a better one even though you created tons of distance. Being able to punish faster, while only needing to know how to aim is a bit ridiculous. Let alone that BT doesnt really work against huntress either because of her humming radius.


    I've faced tons and tons of huntresses, and those addons are still one of the most bullshit addons in the game.

  • @Entity_Hugs said:

    https://forum.deadbydaylight.com/en/discussion/comment/1286326#Comment_1286326

    Dude. they're both going to the SAME SPOT at the end of the lunge. Freddy ain't getting anything extra on his, so what are you bitching about?

    If there's a line 5 feet in front of both killers, THAT is where they stop the lunge. The devs have said this. So what are you trying to prove?

    All. Killers. Lunge. The. Same. Distance.

    Freddy is not getting anything extra. The devs have said this, and the devs can SEE his ######### hitboxes and actually measure out how far he lunges.

    So take your little drawings, and go away. You're wrong; Freddy goes NO FURTHER THAN ANY OTHER KILLER.

    Again, last info I could find:

    "It isn't his lunge that is bigger. His body model is smaller. So essentially there is a gap in-front of Freddy before his lunge. So he always appears to be lunging shorter than he really is."

    So either give me the ######### update where lunges changed or GTFO.

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/1286340#Comment_1286340

    Again, last info I could find:

    "It isn't his lunge that is bigger. His body model is smaller. So essentially there is a gap in-front of Freddy before his lunge. So he always appears to be lunging shorter than he really is."

    So either give me the ######### update where lunges changed or GTFO.

    "Killers with a 4.4 m/s move speed (The Hag, The Huntress and The Spirit) now lunge at the same speed as other killers."

    https://deadbydaylight.gamepedia.com/Patch_Notes_2.2.X#Patch_2.2.0

    Killer lunge range WAS dictated by movement speed. Spirit, Hag, and Huntress all had shorter lunges than 115 killers. In 2.2 they updated it so they all have the same lunge range.

    Whether you want to believe it or not, all killers have the same lunge range. The only exception is EW1/EW3 Myers having a shorter/longer lunge range respectively, but that is a special property of EW and not tied to movement speed or anything.

    Freddy's lunge appears longer because he is shorter than Billy or Clown. But it is in fact the same distance. Go ahead and ask a dev if you really don't believe it.

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