How To Effectively Make Every Killer Worse (Joke Thread)

All you one post survivor mains, feast your eyes on this. (Joke thread).


Trapper - Bring back trap sabotaging + sabotaged traps don't respawn.

Wraith - The Wailing Bell has a durability meter

Hillbilly - Chainsaw refuel stations. Every 30 seconds you stop and cry about your deformed body. After successfully chainsawing a survivor, the chain breaks and a replacement must be found. Replacement chains can only be found on Coldwind Farm, The Game, or Autohaven Wreckers maps.

Nurse - Your power only regenerates with successful attacks.

Hag - You can only place traps on muddy surfaces. If a survivor crouch walks over a trap, they mess up the shape, destroying the trap.

Doctor - Shocking causes you to hurt your hand and slow down to apply alcohol and bandages.

Huntress - You can only carry one hatchet. Each locker only allows you to reload at them once.

Legion - After Feral Frenzy ends, you black-out from exhaustion and the trial ends. To play as that member again you must load into the exact same map + variation, and carry them to the basement.

Demogorgon - You can't see.

Deathslinger - You have an ammunition count.

Ghost Face - Even over a year later, stalking still does nothing.

Plague - Too much vomiting will kill you.

Spirit - You can't injure survivors.

Clown - 50% movement speed. One bottle. No reloads.

Pig - One reverse bear trap. Jigsaw crates can be sabotaged. Limited view. Non-activated traps don't kill survivors at the gate.

Freddy - A nightmare can't physically hurt you (same deal as Spirit).

Leatherface - Chainsaw refuel station. 100% movement speed.

Michael - Stalking does nothing.


All blade killers - All blades have become dull due to constant use, and no longer down survivors in two hits, but rather four.

All Blunt killers - Your weapon broke. You can only b*tch slap survivors and grab them. B*tch slapping takes 10 successful hits to put the survivor into the injured state, and 5 more to put them into the dying state.


Bruh. Why isn't b*tch naturally censored.

Comments

  • I know some more changes can be made.

  • Billy also shouldnt be able to turn when using the chainsaw or the chain will fall off.

    Nurse cant blink through walls

    Hag - Cant so close to fire barrels or will catch on fire and die

  • @Zarr0ch said:

    Billy also shouldnt be able to turn when using the chainsaw or the chain will fall off.

    Nurse cant blink through walls

    Hag - Cant so close to fire barrels or will catch on fire and die

    @[Deleted User] said:

    Change Bloodlust to Bloodloss.

    The killer treads on a rusty nail at the beginning of every chase. Each tier of BL (Bloodloss) causes the killer to run slower and slower.

    I absolutely love these.

  • Trapper - Can't actually pick up his own traps now. Must rely on setting traps in pre-determined locations randomly placed around the map.

    Wraith - If survivors look in your direction while you are invisible, you turn visible. You know, to keep in line with Ghostface.

    Hillbilly - Now a 110% speed killer. Must refuel chainsaw after use at lockers every time you use it.

    Nurse - Only has one blink to charge.

    Hag - Survivors don't trigger traps when crouching on them OR walking on them. Only when running!

    Doctor - Must reload his shock therapy skill after every 5 shocks. Slowed movement while reloading. Static Blast no longer makes survivors scream and reveal their location. But at least it still raises their madness level!

    Huntress - Hatchets have a reduced range of 18 meters

    Legion - Feral Frenzy only inflicts a normal hit on survivors. Can't use Feral Frenzy against survivors who are already injured.

    Demogorgon - Make him louder. Somehow

    Deathslinger - Must reload harpoons at lockers after one shot.

    Ghostface - Flashlights can burn him, to keep him in line with Wraith.

    Plague - Drinking from the fountain makes survivors immune to the sickness. Also, they can drink from the fountain before getting sick to get immunity, but doing so does NOT provide you with vile purge

    Spirit - Spirit gets a stun similar to Nurse after blinking, after coming out of phase.

    Clown - Make him a 110% killer. I mean he's got projectiles! PROJECTILES!

    Pig - Not necessary. The devs will inevitably do something in the next update, and it will nerf her for us.

    Freddy - Can't hurt people who aren't asleep.

    Oni - Can't see blood droplets.

    Leatherface - Survivors now cause collision as well. To prevent him from hitting more than one.

    Myers - Everyone can only be stalked enough for ONE Tier 3 Evil Within.

  • Here is a few! (I really hope none of these are used for future patches...)


    Trapper: Traps placed down by him are fastened to the floor and cant be moved. Ever.

    Doctor: Controls become inverted when you use a static blast.

    Joey: His pants are way too low to run in. He trips when trying to frenzy.

    Leatherface: will tantrum after every chainsaw use.

  • Don't give them any ideas. =]

    Deathslinger - You must go and pick your chain/hook up every time you miss.

  • Let's say everytime a killer (every killer) they m1 a survivor they lose half of their power, it's pretty bad, isn't it?

    -oh wait..

  • Your special abilities are only active for a short time after a generator is completed to give you an extra boost of power for 30 seconds instead of being available the entire match.

  • These are only killers that I play.

    Wraith: take longer to un cloak.

    Nurse: can no longer blink through walls without an addon.

    Huntress: when she throws a hatchet, give a cooldown much like the nurse before she can throw again.

    Pig: traps activate only after the last gen is done.