My simple and fair solution to the Self Care 'problem'
Self Care – allows you to heal 3 full health states
Botany Knowledge – when combined with above allows infinite heals.
My pleasure.
Self Care – allows you to heal 3 full health states
Botany Knowledge – when combined with above allows infinite heals.
My pleasure.
Read THIS post.
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Comments
1-4 depending on killer, map and survivor chosen along with loadout and or daily.
I laugh at this very obvious bait job here, you waited what like 5 minutes before posting this and because people with other things to do didn't respond. So that meant you could then go and do another bait post where you could insult based upon your prior bait post setup question.
Now lets shoot down the rest of your post quickly.
Bring a medkit - Survivors bring more than 1 medkit killer Brings Franklins. If killer sees more than 2 medkits killer dodges the lobby.
If you loot the chest most of the times it's usually a flashlight or toolbox and the killer will tunnel you if you had nothing beforehand.
Bring medkits and killer doesn't doge - Killer uses Franklins and or Mangled affect thereby negating medkits and self care takes forever.
Bring medkits - Killer doesn't dodge but uses Franklins, Nurses calling and or Mangled.
There's multiple counters to self care but certain killers don't want to have to bring those and actually use them.
Now onto the biggest troll bait item, it's in the meta and used 90% of the time so it's a problem.
Killers use NOED and Ruin and whatever other perks and or add ons 90% of the time because it's meta. So by that logic those things are problems and need to be nerfed into the ground also.
You don't even know what gen rushing is if you think survivors should be grouped up for it
healing as a whole needs to be looked at
100% survivor main, Rank 1 every season. I know what gen rushing is. Meaning, you rush the gens out as quickly as possible.
With what I was saying; shifting the meta would make gen rushing worse.
No, it really doesn't. I can't see your point because you give absolutely NO reasons as to why healing needs to be looked at. No points, no suggestions, nothing. You just say it's a problem without explaining HOW and WHY.
Gen rushing is doing gens as efficiently as possible, having multiple people on one gen loses a lot of efficiency.
devs themselves want to change healing, it's too strong
survivor is about resource management, except they only have a single resource to manage and it's incredibly abundant.
God forbid there exists a single mechanic that doesn't just make the game easier for survivors, like every other mechanic.