The placebo effect.
Ok let’s talk about the coming gen speed changes. Am I the only one who sees this change as useless?
so why is it when survivor nerfs happen they have an opportunity to completely bypass it as if it never happened?
maybe if all 4 survivors are solo ques it might work, but once you get a 2,3 or 4 man swf 9 times out of ten one of them is running prove thy self . And this is going to make that 5% useless and we will have the same gen speeds as we do now. If you really want to make it a big difference to actually change the way the game is played for real the speed reduction will need to be 50% that way it takes 3 people to make a difference on one gen and 4 for a 200% repair speed. I don’t think a 5% reduction and then giving them an option to completely negate the reduction is a good change. We see too much of this smoke and mirrors style patches just to make it seem like things are being balanced when it’s really not.
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I’m on console so the pc based statistics mean nothing to me, and I’m going off what I play against, it’s easy to see if people are swf on ps4 just gotta look at friends list or followers to see if these people are friends on psn. So again statistics I would like to see exactly as those numbers are happening because they can be padded to fit the narrative.
Lol, ok buddy. I guess proof is not enough. I have not been over rank 10 in forever (been playing about 2.5 yrs) and I am a solo survivor, I generally sit around rank 5. I have never all 2.5 years been in a 4-man SWF. I have one friend I get on with once or twice a week. I am the norm, not this made up idea that if you are getting owned it is clearly 4-man red rank pros. Most SWF are a mix of levels anyway.
That graphic show statistics for xbox, ps4 and pc.
Okay but my point still stands. You want to punish killers for taking advantage of a stupid survivors mistake. And no, 90% of games aren't proxy camping, or we'd see MUCH more escapes and MUCH more complaints. You have the worst luck in the universe to get 90% proxy campers. And yeah, it is a game, about surviving a psychopathic killer. Who is "hunting" you.
I main survivor, so yeah I know what I'm talking about. I had a team mate today who unhooked me in front of a Deathslinger. Was that the killers fault? No. So why should he be punished for going for me when my team mate is the one who screwed up. You seem convinced that if your team is poor, you deserve all these chances to get away and survive or heal. This game is 1v4, and if you can't work together to escape you don't deserve to, and the killer should NEVER be held responsible for that. If you want to complain about bad team mates, either take responsibility yourself or play SWF so it doesn't happen.
Killer's thought process: "Well that idiot unhooked when I was barely away, I'ma turn around and get to them quicker than any other survivors. I'll go for the injured survivor so I can PRESSURE and WEAKEN the team as a whole. If I manage to see the "saver" and it's possible to get a hit quick, I'll go for them so they have to heal or another survivor will heal them, thus slowing gen progression."
Yeah But think about it. Most of them will now need to dump a perk for prove thyself.
Um, this shows that almost half of all survivor groups are collectively 2-4 person SWF. Yes, solo is slightly higher, but that's a far cry from "vastly".
The guy was arguing that 4-man SWF is now outnumbering solo survivors, it is not. Vastly, not.
Not really when it comes to swf most 3-4 man swf teaMs have a designated prove thyself runner.