Camaraderie could be an amazing anti-camp perk

Change the perk so that you don't have to stay within the 16m just enter the range to activate the perk to pause the hook for 34 seconds once each time you're hooked.

So if teammates try to save and end up getting chased because the Killer is camping you have a lot more time to work with to coordinate the save.

Comments

  • I thought it worked like that to begin with... if it doesnt thats a pretty ez give away that you are there for the killer which would work agains you....

  • @gatsby said:

    Change the perk so that you don't have to stay within the 16m just enter the range to activate the perk to pause the hook for 34 seconds once each time you're hooked.

    So if teammates try to save and end up getting chased because the Killer is camping you have a lot more time to work with to coordinate the save.

    Not a good idea if i play survivor i could easy abuse this perk if my friend is on the hook

  • @batax90 said:

    https://forum.deadbydaylight.com/en/discussion/140978/camaraderie-could-be-an-amazing-anti-camp-perk

    Not a good idea if i play survivor i could easy abuse this perk if my friend is on the hook

    and how exactly could you abuse it?

  • It does work like that.

    The problem with Camaraderie is that pausing the hook timer is useless.

  • @BattleCast said:

    It does work like that.

    The problem with Camaraderie is that pausing the hook timer is useless.

    I've used it on Adept Steve before. It only activates once per match and stops when someone leaves im pretty sure (not that it activates that often anyway)

  • @gatsby said:

    https://forum.deadbydaylight.com/en/discussion/comment/1187604#Comment_1187604

    I've used it on Adept Steve before. It only activates once per match and stops when someone leaves im pretty sure (not that it activates that often anyway)

    they must've changed it then because I remember using it and it wouldn't deactivate if someone left the 16 meter range. I honestly wish they would change this perk because it's such a cool concept that just fell flat in the end.

  • @gatsby said:

    https://forum.deadbydaylight.com/en/discussion/comment/1187604#Comment_1187604

    I've used it on Adept Steve before. It only activates once per match and stops when someone leaves im pretty sure (not that it activates that often anyway)

    Well it only activates in Struggle Phase so yes, that is 1 time per match and yes it is one of hte worst perks for many reasons

  • @ZoneDymo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1187609#Comment_1187609

    Well it only activates in Struggle Phase so yes, that is 1 time per match and yes it is one of hte worst perks for many reasons

    Yeah. If it activates every time you're hooked and the timer stays paused even when teammates leave the 16m range. Then it could be good, which is what im suggesting

  • @gatsby said:

    https://forum.deadbydaylight.com/en/discussion/comment/1187615#Comment_1187615

    Yeah. If it activates every time you're hooked and the timer stays paused even when teammates leave the 16m range. Then it could be good, which is what im suggesting

    That wouldn't even be good though. The problem with Camaraderie is that pausing the hook timer when a teammate comes near your hook is only useful once in a blue moon. IMO the perk needs to be changed completely.

  • @BattleCast said:

    https://forum.deadbydaylight.com/en/discussion/comment/1187617#Comment_1187617

    That wouldn't even be good though. The problem with Camaraderie is that pausing the hook timer when a teammate comes near your hook is only useful once in a blue moon. IMO the perk needs to be changed completely.

    How about making it like aftercare?

    Safe Unhooks/Heals give you tokens. Each token pauses the hook for 20 seconds when you're hooked. Max of 3 tokens. Use all tokens when hooked

    Run We'll Make It with Camaraderie so you can get 40 seconds of extra hook pause from one unhook

  • @gatsby said:

    https://forum.deadbydaylight.com/en/discussion/comment/1187629#Comment_1187629

    How about making it like aftercare?

    Safe Unhooks/Heals give you tokens. Each token pauses the hook for 20 seconds when you're hooked. Max of 3 tokens. Use all tokens when hooked

    I still think this would be incredibly weak. I should have said that pausing the hook timer IN GENERAL is weak. There is no use for a perk that extends the time you could be hooked because it is ALWAYS possible to save someone within 60 seconds. Unless they are a face camping bubba/billy in which case you should be on a gen to punish him for camping instead of applying pressure. I haven't gotten a face camper in a LONG time since im rank 1 24/7 and you rarely see those kinds of Killers at red ranks.