Did Devs ever confirm what criteria they'll be basing MMR on?

It would be nice to know in advance :3

Tagged: Trusted

Comments

  • They are keeping it to themselves to avoid exploitation.

    Personally I hope survivors are judged mainly on how good they are in a chase. Anyone can do a rescue, hide or hit a skill check or two.

  • I'd guess win/loss ratios. You win all the time as survivor and get paired with a killer who wins all the time, well....

  • I believe it's literally the exact thing we have now, just in number form.

  • What's a win for killer?

    Kills? Even if they facecamp 4 people?

    Is a win for survivors just escaping through the hatch even if they do nothing?

  • @JawsIsTheNextKiller said:

    They are keeping it to themselves to avoid exploitation.

    Personally I hope survivors are judged mainly on how good they are in a chase. Anyone can do a rescue, hide or hit a skill check or two.

    No, they are likely keeping it to themselves because there isn't one. They are just going to hide ranks, and open matchmaking and call it done. I say this because it is impossible to measure rank in a game like DBD, that relies so heavily on RNG.

  • @Raccoon said:

    What's a win for killer?

    Kills? Even if they facecamp 4 people?

    Is a win for survivors just escaping through the hatch even if they do nothing?

    Controversial topic, I know, but I would say yes to both of those. If a killer manages to 4K by facecamping, that's an achievement in itself, and at the very least indicates that they're better than the survivors they're playing against, which is what any ranking system is designed to measure. And escaping through the hatch without doing anything is actually more difficult to reliably pull off than it sounds, so if a survivor can manage to do that consistently enough to rank up on account of it, then again, hats off to them.

    Things like being good in chases, repairing generators, rescuing teammates, hitting, hooking, etc. are only important insofar as they service the completion of the ultimate objective (kills/escapes). They are the means to an end. They represent skill at the game because they improve the player's chances of achieving their objective. So it makes sense that the ability to achieve that objective, not on a match-by-match basis but as an overall "winrate", would be the best measure of a player's ultimate skill level.

  • I too would like to know.

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/1154595#Comment_1154595

    Controversial topic, I know, but I would say yes to both of those. If a killer manages to 4K by facecamping, that's an achievement in itself, and at the very least indicates that they're better than the survivors they're playing against, which is what any ranking system is designed to measure. And escaping through the hatch without doing anything is actually more difficult to reliably pull off than it sounds, so if a survivor can manage to do that consistently enough to rank up on account of it, then again, hats off to them.

    Things like being good in chases, repairing generators, rescuing teammates, hitting, hooking, etc. are only important insofar as they service the completion of the ultimate objective (kills/escapes). They are the means to an end. They represent skill at the game because they improve the player's chances of achieving their objective. So it makes sense that the ability to achieve that objective, not on a match-by-match basis but as an overall "winrate", would be the best measure of a player's ultimate skill level.

    With the way I played during the "Open the hatch 2x" challenge, I must be a miracle worker :P

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/1154595#Comment_1154595

    Controversial topic, I know, but I would say yes to both of those. If a killer manages to 4K by facecamping, that's an achievement in itself, and at the very least indicates that they're better than the survivors they're playing against, which is what any ranking system is designed to measure. And escaping through the hatch without doing anything is actually more difficult to reliably pull off than it sounds, so if a survivor can manage to do that consistently enough to rank up on account of it, then again, hats off to them.

    Things like being good in chases, repairing generators, rescuing teammates, hitting, hooking, etc. are only important insofar as they service the completion of the ultimate objective (kills/escapes). They are the means to an end. They represent skill at the game because they improve the player's chances of achieving their objective. So it makes sense that the ability to achieve that objective, not on a match-by-match basis but as an overall "winrate", would be the best measure of a player's ultimate skill level.

    I'll actually agree there. If the survivors are dumb enough to hand a hard camping killer a 4k, they got outplayed.