Live Q&A: Technical Stream
We're trying something a little different. We are in the midst of planning a technical livestream that will explain how hitboxes work, how they are affected by latency, and what we are doing to reduce the feeling of hits that don't appear to be close enough. We'd also like to answer some of your questions; and that's where you come in.
If you have any technical questions, feel free to ask them below! Questions related to theme of the stream are preferred (hitboxes, latency, dedicated servers, etc.), but we may take some other technical questions (e.g. How does this thing work?) if they are interesting enough. Please note that this is not meant to be a balance discussion, and questions about game balance likely won't be answered in this stream.
Rules
- One question per person.
- Please try to keep your questions short (we need to read them on stream!)

Comments
Is it possible for killers like say Spirit or Oni, who have longer weapons to make a hit connect further than say a killer like clown or legion, who have smaller knife weapons? Or is that just a visual thing?
Is disconnect penalty coming back ? No more rage quits pleeeeaaase :(
How do the hitboxes feel when you guys actually play your game?
When a survivor is in the hit cone in front of me and animation enhancement kicks in to make the confirmed hit look better which yanks my camera towards survivor centre mass; what causes the hit to whiff and the camera to ‘bounce’ off the survivor?
I’m on PS4
What is the cause for the "hook tech" and why does it take so long to fix an exploit?
How am I getting hit even though the killer is nowhere near me?
EX: I play on PS4 had a match yesterday on Springwood against a Billy. We were at the fence area infront of the preschool, I was vaulting the window at it and he was on the other side at the edge of the long part of the fence (since I went past there and went to vault the window to gain more distance). Then he precedes to swing randomly in the air as I was vaulting and the game says it hit me even though he was nowhere near me at all. I do not have video proof sadly but situations like this have been recorded by other players.
Can you explain how item consumption addons and perks are calculated and stacked?
With one or two sample calculations of Streetwise + Botany Knowledge for example. The samples wouldn't even need to be explained in detail, a link or forum post to reread would be enough
When are you going to address grabs? It is impossible to grab a survivor since the dedicated servers went live on ps4. When killer goes for a grab the animation starts, survivor runs away unscathed while killer stands there like an idiot locked in animation and unable to move. A lot more survivors are aware of it now and abusing it by stopping the action before the grab coonnects
Will we get a region lock for the dedicated servers to prevent those toxic russians from infiltrating european servers and messing with our gamefun respectively preventing people switching servers on purpose to get bad ping?
Is 144fps on pc planned at some point?
Will we ever get an option to uncap FPS?
If not, why is there a cap on FPS in the first place?
Pretty sure all hitboxes are the same :/
How are survivors supposed to protect a hitbox when they have no idea where it is?