Stop asking for killer nerfs entitled survivors

lmao, could y’all stop ? If you guys keep mentioning Freddy and billy needs the devs will nerf them and they are some of the only viable killers against sentient and competent survs so stop saying to nerf we already have it hard as it is , unless you want longer q times

Comments

  • @DisappointedUser said:

    https://forum.deadbydaylight.com/en/discussion/comment/1043293#Comment_1043293

    How exactly do Killers win if survivors don’t make any mistakes?

    There are significantly less pallets than before, Killers vault faster, have access to things like spirit fury enduring, vacuums removed, guarantied fast vaults removed, etc. There has never been a better time to play killer.

  • @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1043304#Comment_1043304

    There are significantly less pallets than before, Killers vault faster, have access to things like spirit fury enduring, vacuums removed, guarantied fast vaults removed, etc. There has never been a better time to play killer.

    From a Legion perspective... Let us please go almost a year back in time, kk? Even with a fully restored mm and so on.

    You survivors crying already around if a perk gets nerfed.

    Imagine someone would nerf your basekit and imagine on top of that, that this nerf would be unjustified.

    And yes, as Legion main I had know from the op addons and exploits. I don't denie here anything.

    Still there would have been better ways of doing this "rework". Like maybe just nerfing the op addons (you know, the addons with that those little crybabie streamers have always shown how "op" the killer with one of the worst killrates was) and fixing the damn exploits, like every other companie would have done it.

  • Stop asking for survivor nerfs, you entiltiled killer mains.

  • I agree. Like, can you believe there's people who think Hillbilly is overpowered?

    The BIGGEST top KEK.

  • buff nurse please. Give her another blink, remove the recharge mechanic (make it so one recharge gives u max blinks), remove her fatigue or increase her base speed to 4.4

  • But on serious note, I feel that nothing really needs to be nerfed. Killers are pretty balanced for the most part. With the exception of some addons. But not really a big deal. Survivors when they play as the 5% that have played for years with 1000s of hrs playing r the Gods of looping but you can't nerf that without destroying every other player. Perk wise in survivors they r pretty balanced in the sense they are used to prevent killers from doing dirty things.. r they sometimes abused yes but not in every account. Perks are suppose to give you an edge in the game. On both sides .

    Have fun in the Fog 🙂

  • @Talmeer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1043331#Comment_1043331

    From a Legion perspective... Let us please go almost a year back in time, kk? Even with a fully restored mm and so on.

    You survivors crying already around if a perk gets nerfed.

    Imagine someone would nerf your basekit and imagine on top of that, that this nerf would be unjustified.

    And yes, as Legion main I had know from the op addons and exploits. I don't denie here anything.

    Still there would have been better ways of doing this "rework". Like maybe just nerfing the op addons (you know, the addons with that those little crybabie streamers have always shown how "op" the killer with one of the worst killrates was) and fixing the damn exploits, like every other companie would have done it.

    Make your own company and do it yourself then since you know all the answers

  • @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1043478#Comment_1043478

    Make your own company and do it yourself then since you know all the answers

    So you don't have any objective counter to their point, or...?

    Aren't you always complaining that people post things that "over-generalize and add nothing to the conversation"? No disrespect intended (bases: covered), but shouldn't you take your own advice?

  • @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1043478#Comment_1043478

    Make your own company and do it yourself then since you know all the answers

    Nah. I think I am fine were I stay what work matters.

    Sry, but that is not a very grown up argument of you. Not everyone can be a companie and also not everyone need to be a companie.

    If you have enough insight of an topic, you are aible to voice your opinion to that and if someone is a main of something, it is highley possible that he knows from what he is talking, as long as he only talks about stuff that fits to his role.

  • Well...


    Clearly they aren't having fun. And since all the DEVs care about is how much fun the survivors are having.


    They will be nerfed in a few months time.

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1036622#Comment_1036622

    Killers do all the same things. Both sides need to realize they are no better than the other inherently or power wise lmao.

    Being loud is the only way anything gets fixed ir looked at, so no, not stopping

  • @Eye66 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1036636#Comment_1036636

    Being loud is the only way anything gets fixed ir looked at, so no, not stopping

    I didn't tell anybody to stop, I told people to get past their personal bias. Read please

  • @ReallyBigShoe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1043704#Comment_1043704

    So you don't have any objective counter to their point, or...?

    Aren't you always complaining that people post things that "over-generalize and add nothing to the conversation"? No disrespect intended (bases: covered), but shouldn't you take your own advice?

    No, I rarely ever do it. Just with you, because you're pretty annoying.

  • @Talmeer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1043704#Comment_1043704

    Nah. I think I am fine were I stay what work matters.

    Sry, but that is not a very grown up argument of you. Not everyone can be a companie and also not everyone need to be a companie.

    If you have enough insight of an topic, you are aible to voice your opinion to that and if someone is a main of something, it is highley possible that he knows from what he is talking, as long as he only talks about stuff that fits to his role.

    My point is I doubt you know more than them. What you propose could be very complicated to do and you write it off as "should've been done already".

    Unless you know how it works, don't just have your expectations serve as the baseline on how hard it is to do changes you want.

  • Stop complaining about others complaining. This is exactly what this thread is pertaining. If isn't harming you go on with your day.

  • ahem

    ruin nerf

    spirit nerf

    oni nerf

    lery rework

    gens still to fast

    not blocking god windows like iron works

    large maps like mothers dwelling

    just to name a few

  • @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1043717#Comment_1043717

    No, I rarely ever do it. Just with you, because you're pretty annoying.

    By your own logic, you just insulted me.

    Heavens, no!

    😎

    It's okay. The feeling is mutual <3

  • nerf clown he was never intended to begin with

  • @DetailedDetriment said:

    Both sides have their fair share of entitled players. You can call out the other side of the playerbase when your half does the exact same but add on the threat to quit the game all together. #RuinWasBadStopComplaining

    This can easily all be settled over a nice game of Left 4 Dead since there are only two entitled players in the world on that game.

    @DetailedDetriment

    I share your sentiment. People need to also stop acting like literally everyone who has negative feedback is asking for a nerf. That’s the whole point of the forums.

    There are people who will post constructive feedback on why Billy is not in a good place because of some of his add ons vs Nerf Billy he is too OP. Both are not the same thing.

  • @SteelDragon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1036573#Comment_1036573

    ahem

    ruin nerf

    spirit nerf

    oni nerf

    lery rework

    gens still to fast

    not blocking god windows like iron works

    large maps like mothers dwelling

    just to name a few

    Lerys needed a rework, Onis power got reverted, Spirit nerf was needed, God windows get blocked too. Everything else is understandable.

  • @ASAPTurtle said:

    https://forum.deadbydaylight.com/en/discussion/comment/1043860#Comment_1043860

    Lerys needed a rework, Onis power got reverted, Spirit nerf was needed, God windows get blocked too. Everything else is understandable.

    not fully, they put in a cap. no not all god windows are blocked, ironworks and mothers dwelling are 2 off the top of my head, and the new lerys is so survivor sided. pallets as far as the eye can see

  • @SteelDragon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1043908#Comment_1043908

    not fully, they put in a cap. no not all god windows are blocked, ironworks and mothers dwelling are 2 off the top of my head, and the new lerys is so survivor sided. pallets as far as the eye can see

    new lerys has many unsafe pallets but ok.

  • it also has a lot of pallets period and some safe pallets, some of them are the safest pallets in the entire game I might add

  • @SteelDragon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1044578#Comment_1044578

    it also has a lot of pallets period and some safe pallets, some of them are the safest pallets in the entire game I might add

    Seems like the phrase "safest pallets in the entire game" get thrown out a lot when talking about various maps. You guys gotta make up your mind.

  • @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1044590#Comment_1044590

    Seems like the phrase "safest pallets in the entire game" get thrown out a lot when talking about various maps. You guys gotta make up your mind.

    I mean, the hallway pallet is probably in the top 3 safest pallets in the game. Right up there with killer shack, and the 2 pallets by the bathroom on the game. Actually, the Game is safe pallet city, so he has a point.

    What was it you were trying to discredit again?

  • @ReallyBigShoe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1044599#Comment_1044599

    I mean, the hallway pallet is probably in the top 3 safest pallets in the game. Right up there with killer shack, and the 2 pallets by the bathroom on the game. Actually, the Game is safe pallet city, so he has a point.

    What was it you were trying to discredit again?

    anything he can so he can defend his survivor sided new lery rework that has over 9000 pallets

  • @SteelDragon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1044606#Comment_1044606

    anything he can so he can defend his survivor sided new lery rework that has over 9000 pallets

    To be fair, I have a great time on Lery's as a killer. Depending on the killer, that is. It's a lot like Hawkins. A lot of pallets, not a lot of safe ones, and almost all of them (aside from like 2) can be mind gamed.

  • @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1043721#Comment_1043721

    My point is I doubt you know more than them. What you propose could be very complicated to do and you write it off as "should've been done already".

    Unless you know how it works, don't just have your expectations serve as the baseline on how hard it is to do changes you want.

    I am not a coder. But I have experience as player of multiplayer games with more as a decade.

    I can even remember the days before Steam. How we have play Halflife 1 mods there, or Starcraft: Broodwar, or Ultima Online.

    Better times in my eyes, since to that time were not so many toxic people online. Maybe also because it was really expensive to that time to be online.

    It is just natural that this has gave me (and others) the opportunity to observe how companies around the world have try to solve such problems and usually, they just fix bugs, exploits and so on to do just that.

    If you take the arms-warrior in wow as example, - he still is be playable like on his first day. Even with the same abiliets. Sure, some things got nerfed over time by him, or even buffed, but you can still storm in your enemies.

    You can still cc them and give them a slap with your two-handed sword. On the same way how arms warriors have do it for years.

    They don't have make out of him a second protection warrior or something like that, but that is exactly what bhvr does, if it reworks a killer.

    Also I see every rework as wrong for 2 reasons:

    1- There will always be the a group of people that have enjoy the old basekit more. Old freddy as example was one of the worst killers to play with while he is today one of the best killers if we believe the stats. Still there are people out there that miss this old freddy.

    Same you can say about the Legion. Besides the op addons and the exploits was the pre patch Legion pretty weak (that's why you have never saw in those shiny streamer-vids a Legion without those addons to that time). Infact, for a long time only the Clown had a worse kill rate as the pre patch Legion. Today is the Legion not top of the line, but I would say... upper average field.

    Still many people miss the old basekit. That has nothing to do with stats, or winrates. It has something to do with fun.

    Fun that automaticly goes away if you do a rework. Would they just have make the Legion slower, faster, dealing more or less damage, deleting an problematic addon - That would have been ok for the most people!

    2- Bhvr pushes out every 3+ month a new killer. How many killers they still can push out before the feeled 3 millionth m1 killer starts to get boring for the majority of the playerbase?

    Personally I think they should use those rework ideas for a new killer. Problem solved, at least for longer amount of time.

1 2 ›