Hit detection

Most of the time whenever i am being chased and vault either a pallet or a window, the killer is somehow landing a hit on me when clearly his weapon is nowhere near me. I've tried it out in private games aswell which showed the same results. I just want some opinions on this subject.

Comments

  • Its a window, you can jump through it and literally the same way the killer can lunge through the window.

  • Think of it like this, you can stick your arms through a window, therefore so can killers.
  • The tip of the weapon is still a hit. Its hard to see but the lunge on a killers is slightly tipping you with there weapon. This hit detection gets weird around sub optimum ping but you cant really do anything about that. Hopefully DBD get its own dedicated servers like deathgarden.

  • Either the killer swung through the window or the latency was bad..

  • I believe lunge distance is based on movement speed, not sure if all have the same base lunge, but the weapon of the killer is nearly a cosmetic. The pig would never EVER get a hit if the weapons had individual hit detection. 
  • I believe lunge distance is based on movement speed, not sure if all have the same base lunge, but the weapon of the killer is nearly a cosmetic. The pig would never EVER get a hit if the weapons had individual hit detection. 
    Or clown with his little knife.
  • @Zarathos said:
    The tip of the weapon is still a hit. Its hard to see but the lunge on a killers is slightly tipping you with there weapon. This hit detection gets weird around sub optimum ping but you cant really do anything about that. Hopefully DBD get its own dedicated servers like deathgarden.

    I usual have green ping most of the time, but i suppose the ping increases randomly

  • This game does have latency issues, refer to the dead hard issue. The latency also effects the billy saw, you can dodge it but information from survivors are recieved second in compared to information killers input, so if the killer says it's a hit before it gets the dodge input, you might see your character dragged towards the billy and get hit by the saw or he will cut the air near you and down you. This makes billy stronger by giving him a "bigger hot box" due to latency. 
  • This game does have latency issues, refer to the dead hard issue. The latency also effects the billy saw, you can dodge it but information from survivors are recieved second in compared to information killers input, so if the killer says it's a hit before it gets the dodge input, you might see your character dragged towards the billy and get hit by the saw or he will cut the air near you and down you. This makes billy stronger by giving him a "bigger hot box" due to latency. 
    Green ping or not, the killer is host so it is quicker for them to get feedback from their own interactions.