Sound Issues... Why isn't Anyone else asking/talking about this?

In the Oni Chapter update, the engine was updated which (as evidenced by every previous engine update) has broken the sound design of the game again. This is primarily noticeable from the killer players who rely heavily on sound for at least 50% of their ability to hunt down survivors. As it currently stands:

  1. Survivors footsteps can no longer be heard while in a chase no matter how close they are(either due to chase music volume being too loud, or survivors footsteps being too quiet).
  2. Survivors Groans and Grunts of pain can only be heard during a chase if they are within 8 meters.
  3. Some survivors who are in the dying state make no pained sounds at all.
  4. Breathing sounds from survivors can't be heard at all unless the killer is right on top of them, and only if they had just finished running.
  5. Stridor no longer increases survivors pained grunts/moans volume if they are running Iron Will, making it pretty much useless when combined with the problem in no.2.
  6. Walls and floor levels completely obscure Generator noises (repairing, running) unless the killer is within 4 meters of them, or sometimes at weird distances where they can be heard clearly, but take 1 step and suddenly they become silent.
  7. Fire barrel and Hex totem crackling are either too loud when in the open, or completely silent if hiding behind a wall.
  8. Killers Footstep and Breathing noises are completely silent until the killer is within 6 meters, and are also nulled by chase music and walls. This makes it extremely difficult to tell when a killer is sneaking up on survivors and even worse when the killer is mind-gaming survivors at a LoS blocking loop since they can't determine which direction the killer is moving. While this makes things a bit more exciting as survivor, it also becomes insanely frustrating when trying to juke or react to a killer.

Overall, the sound design is again busted. The last time this happened however, it felt like the devs had learned their lesson and they mostly fixed it after 2 weeks when the Demogorgon update came out, but here we are now with over a month since the Oni chapter, and not even a mention of attempting to fix these issues in the mid chapter update? Dev's PLEASE!!!! Don't make this a repeat of the Pig update, wherein you took 3 whole months to fix the sound issues! That was an excruciating time to play as either Killer or Survivor (mostly killer though).

Anyone else feel the devs need to fix this asap? Did I get any of this wrong? Anything I missed? Have an experience with said sound issues or video evidence of them that you'd like to share? Or are you happy with the sound design as it currently is?

By all means, Please make your voices heard! Upvote, comment, and express your thoughts about this issue. Don't let this die in the forums until we get a dev response!

Comments

  • @Mr_K said:

    https://forum.deadbydaylight.com/en/discussion/comment/1004041#Comment_1004041

    It's not the first time this has happened and it won't be the last. It takes them a good 6 months to a year to address it just for it to break in the next engine update.

    Sure but at least the last times they said they are aware of sound issues and try to fix them. Maybe I didnt notice but I think they didnt say anything this time.

  • @T2K said:

    https://forum.deadbydaylight.com/en/discussion/comment/1004059#Comment_1004059

    Sure but at least the last times they said they are aware of sound issues and try to fix them. Maybe I didnt notice but I think they didnt say anything this time.

    Therein lies the primary problem with the next update. Not only have they not acknowledged this issue, they've also shown no effort to fix it, whereas after the Demogorgon update they jumped on the issue and mostly corrected it within 2 weeks. There's no way they can't know this is an issue, so either they are ignoring it on purpose, or not enough of the community is complaining about it. That's what this post is for: Making our voices and contempt over their ineptitude heard.

  • @TWiXT said:

    https://forum.deadbydaylight.com/en/discussion/comment/1004071#Comment_1004071

    Therein lies the primary problem with the next update. Not only have they not acknowledged this issue, they've also shown no effort to fix it, whereas after the Demogorgon update they jumped on the issue and mostly corrected it within 2 weeks. There's no way they can't know this is an issue, so either they are ignoring it on purpose, or not enough of the community is complaining about it. That's what this post is for: Making our voices and contempt over their ineptitude heard.

    Well tbh I like to wait for the mid chapter patch and see if they care about these sound bugs or leave them untouched. Its not like bE always tells us what they are doing (lile ruin change^^).

    But I totally agree in voicing concerns. Also thank you for your effort in writing your well worded thread. Its on point.


  • @bgbomb said:

    https://forum.deadbydaylight.com/en/discussion/comment/1003162#Comment_1003162

    DOCTOR CHANGE:

    nerf:

    Passive turn to 60 seconds CD

    Unable to attack within 3 seconds (longer than the original switching time)

    Added delay for current attack

    Reduced difficulty to take sense back

    make you mad tier to 1 when you take your sense back(used to be 2)

    Can no longer use current continuously

    Buff

    115 running speed (when the ability is not used)

    10%longer atk range(but mean nothing because of the new delay,it made survivor can run longer before been atk).

    it is really hard to say it is a buff.

    The shock cooldown is being lowered; and it's still a buff. I think you see 60 second cooldown and think :OMG nerf", but it actually works out.

    Here, educate yourself:

    https://www.youtube.com/watch?v=dKlKGODKLoM


  • @[Deleted User] said:

    Documenting my experiences with sound issues by memory:

    1 Jane I downed, couldn't hear her at all. Crotus Prenn Asylum (not sure which one, this was awhile ago), near some random outside brick wall tile. Billy.

    1 more Jane I downed, couldn't hear moans, could hear corn shuffling. Rotten Fields. Billy.

    1 Meg I downed. No moans, and if there was grass shuffling I wasn't hearing it. Coal Tower. Billy. She bled out.

    Iron Will users footsteps are inconsistent. LoS seems to be a factor, and when I can hear them (usually when I'm right on them anyway so it doesn't matter) they're mostly drowned out by the chase music. Grass/corn shuffling is consistent enough to where I've caught a lot of people with it post-patch. Generator sounds are sometimes super muffled when LoS blockers are in play.

    E: Oh right, platform. Standard PS4. I don't think hardware is the issue, as I've seen both ScottJund and ZubatLEL experience these issues (especially the Iron Will nonsense). And they both have some expensive ass headphones and decent PCs.

    While I'm currently maining survivor, we are experiencing issues with sound as well. They aren't as obvious as the killers side of things, but they do make stealth killers like Shape, Ghost Face, Wraith, and Pig even more terrifying. Before the Oni update, we could easily hear the Pigs breathing within 12 meters, and Shapes footsteps and Breathing within the same distance, but post update they can literally be right next to us before we even know they're there. This makes for some amazing jump scares, but is also incredibly frustrating since we have no warning. We used to be able to hear a Demogorgons stomps within 16 meters while they were "undetectable" but now you can't hear that until they are about .5 seconds away from gen grabbing you.

    Funny enough, the sound issues actually help these killers a ton, but because they also screw over the killers ability to hunt survivors by such a large margin, it doesn't feel like a fair trade in any way. I feel you, and support what you're saying about the sound issues... the sound design needs to be fixed asap.

    As for the video's showcasing the issue, I've seen many of Tru3talents's vids on youtube wherein he expresses his chagrin for them, I can't pull one up right now because I'm at work, but I will later today if no one else has.

  • @Waffleyumboy said:

    Why should stridor counter Iron Will?

    Why should Iron Will counter Stridor?

  • @Waffleyumboy said:

    Why should stridor counter Iron Will?

    Stridor is a medical term used to describe a high pitched sound while breathing. It’s typically a sign of an airway obstruction and differs from what wheezes caused by asthma would sound like.

    Stridor has nothing to do with physical pain caused by injuries.

    Just think of it as the Nurse/perk having a slight choke hold on you during the trial.

    Maybe you can hold back grunts of pain with Iron Will but you shouldn’t be able to hide respiratory distress.

    It’s a perk in a game.. take my opinion with a grain of salt of course.

  • A couple of the discussed sound issue's are featured in this video from Tru3talent:

    https://www.youtube.com/watch?v=VqhBALWJc50

    If anyone else finds more evidence of the sound issues in video's, then please, by all means post them here.

  • @ReallyBigShoe said:

    Lot's of people have asked about the sound issues. I think what you mean is that the devs are not addressing it.

    https://forum.deadbydaylight.com/en/discussion/comment/1002725#Comment_1002725

    Why should calm spirit counter the doctor completely?

    Why should urban evasion directly counter hag?

    Why should small game indirectly counter trapper/hex perks?

    There's nothing wrong with perks that counter other perks.

    Cause survivors don't like it when a killer perk counters a survivor perk. It's not fun for them ;)

  • A lot of people are aware of it and talking about it, hopefully the devs are too

  • @Helevetin_nopee said:

    A lot of people are aware of it and talking about it, hopefully the devs are too

    Oh they are. It just won't be fixed until mid-june, going by their track record. Last time this exact same bug happened, that's about how long it took. They only tend to fix them quick if they annoy survivors.

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