Devs: you need to address the real reason people use Ruin

You have to realize why so many people actually use it. You say it's because of the emblem - no, that's just not correct, and I do not believe that that is what you guys actually think. It's gens. It always has been. They are simply too fast. By the time you get to a gen on a bigger map, it's done - no skill involved, you cannot do a thing about it. They just pop way too fast in the early game, there's nothing you can do - you can't pressure gens if you can't even get to them in time to pressure them. The solution to that? Ruin. You don't nerf a fix to a problem without fixing the problem itself.

You have to sit back, and look at why it's actually used - and fix why it's used, before removing the bandaid. If you get rid of that bandaid before the antiseptic has done it's job, you'll get an infection - and that is what is happening right now. You need to address the gen speed, and then rework Ruin accordingly.

Comments

  • @NeaKarlsson123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/976233#Comment_976233

    So your saying we should compare all the killers to otz wow are you joking or are you just to tired to think straight?

    Yes.

    If you are not as good as he is then you get the rank where you belong at. This was Peanits' point in a nutshell.

    There's no overthinking anything, if you're not on a skill level above or on par of the streamers, you just simply are not as good or you make too many mistakes.

  • @johnmwarner said:

    https://forum.deadbydaylight.com/en/discussion/comment/976233#Comment_976233

    Explain how survivors like Tofu and Puppers work through Ruin without whining about it?

    This is not the same thing.

    They're both really decent when it comes to doing gens with Ruin. Thing is, I find that even with a solid team, I feel like the Killers that they go against that do not run Ruin were the ones they struggled the most with.

    The less you rely on the crutches of the game the better you are and the less it affects you when those crutches are nerfed.

  • @Aura_babyy said:

    https://forum.deadbydaylight.com/en/discussion/comment/985642#Comment_985642

    This is not the same thing.

    They're both really decent when it comes to doing gens with Ruin. Thing is, I find that even with a solid team, I feel like the Killers that they go against that do not run Ruin were the ones they struggled the most with.

    The less you rely on the crutches of the game the better you are and the less it affects you when those crutches are nerfed.

    Why, why is it different? So good killers can win without ruin so we all should learn to do the same?

    But telling survivors to get good at skill checks if they wanna rank up is different somehow?

  • To be honest, as an almost exclusive survivor player, I find hitting skill checks while on ruin more fun than knowing that I can finish the gens without difficulty.

    I was on a trial against a good hunter. At the end of the trial, 2 survivors managed to escape. It felt boring, I had not got hooked even once. The 50% kill balance goal is boring.

  • @Peanits

    I have the side with the community on this one.

    Can you, please, answer OP's question? Even if it's a SoonTM or a disclaimer because people are genuinely upset that generators can be done extremely fast, and you don't seem to give us any information about that.

    People are thinking you are ignoring them because you aren't answering OP's question. Please, with all the sugar in the world, answer OP's question? 😁🤗

  • @Aura_babyy said:

    Then explain how killer mains like Otz do well without Ruin?

    Otz also gets destroyed with Ruin, what's your point? Not everyone is one of the most elite and well known killer players in DBD lol, hate to break it to you bud

  • @Retry said:

    You have to realize why so many people actually use it. You say it's because of the emblem - no, that's just not correct, and I do not believe that that is what you guys actually think. It's gens. It always has been. They are simply too fast. By the time you get to a gen on a bigger map, it's done - no skill involved, you cannot do a thing about it. They just pop way too fast in the early game, there's nothing you can do - you can't pressure gens if you can't even get to them in time to pressure them. The solution to that? Ruin. You don't nerf a fix to a problem without fixing the problem itself.

    You have to sit back, and look at why it's actually used - and fix why it's used, before removing the bandaid. If you get rid of that bandaid before the antiseptic has done it's job, you'll get an infection - and that is what is happening right now. You need to address the gen speed, and then rework Ruin accordingly.

    You're telling them stuff they already know. They just don't want to fix it correctly, it doesn't make it fun for survivors!

  • @PrettyFaceKate said:

    https://forum.deadbydaylight.com/en/discussion/comment/976390#Comment_976390

    I said BHVR 'is removing' or are you confirming that is actually not going to happen?

    I mean it's not on the PTB so.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/976257#Comment_976257

    Naturally. But if that's the case, those who can't play at a high level will derank to a place where they're more comfortable. That is the point of a ranking system, after all.

    I agree with you 100% on this but there's still the undeniable fact that matchmaking hardly ever functions correctly lol. I'm a rank 8 killer and I consistently get ranked with full red rank teams, and I've also seen many green ranks and even yellow rank killers paired with red rank survivors as well. But there's just always something to complain about isn't there

  • @johnmwarner said:

    https://forum.deadbydaylight.com/en/discussion/comment/986613#Comment_986613

    Why, why is it different? So good killers can win without ruin so we all should learn to do the same?

    But telling survivors to get good at skill checks if they wanna rank up is different somehow?

    It's a lot more skill based this way for killers. Telling killers to get good without using Ruin is similar to telling survivors to get good at skill checks. But both have such objectively different play styles. If supposedly, the game was centered around Killers making mistakes, then no one would be complaining much about this change.

    So, my point is, the game is more centered on how optimal a survivor team is. A survivor can be awesome at hitting skill checks, but what about the other fields? There are weak links to a team. The killer can at best get 1-2 kills against a strong optimal team.

    To me old ruin was worse. Survivors were actively looking for it more so than they do now. Nowadays, if they don't stumble on it because of a spawn spot, they hardly look for it. The really optimal teams will still look because the Surveillance combo is dangerous to a survivor.

  • @Thanatos_x said:

    https://forum.deadbydaylight.com/en/discussion/comment/976233#Comment_976233

    Otz also gets destroyed with Ruin, what's your point? Not everyone is one of the most elite and well known killer players in DBD lol, hate to break it to you bud

    That was not the point. I never said Otz wins every game, or is a god global elite. He is undeniably good, and doesnt need to rely on a silly hex crutch like ruin.

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