bing bong your second chance is gone.

title..

since a bunch of killer mains have been recently complaining about DS, yet i still see lots of NOED in high rank, you have no grounds on which to complain. you can’t be for one thing and against another, especially on perks that are similar in nature.

some killer, a wraith, who shall remain nameless, got upset when i had and effectively utilized DS, yet ran NOED which was blown up immediately EGC, calling me a “crutch perk user.”

first off, survivors have to actively work to disable NOED. the killer does nothing/no criteria has to be met on his/her end. so not only is my time being jeopardized in cleansing, but i also got verbally abused by a killer who denies to think on both sides of the fence

so please, be courteous and think on both sides. yes, DS might be annoying, but realize your NOED isn’t any better in nature.

Comments

  • Great, so let me attack some little thing on the map to destroy your DS for everyone in the match for the remainder of said match then. I'm down for that, fair comparison I agree!

  • @LordGlint said:

    https://forum.deadbydaylight.com/en/discussion/comment/908332#Comment_908332

    Theyre compatible in that they activate at the same time, and the "failure-success" thing is easily flipable. You can get adrenaline with 5 gens to go, 3 teammates dead and the hatch closing. I suppose you COULD call that a success that you outlived your teammates, but the killer definitely didn't fail to get the NOED that activates during that scenario.

    Hey if they want to undo egc i am all for it

  • @StrodeWins said:

    title..

    since a bunch of killer mains have been recently complaining about DS, yet i still see lots of NOED in high rank, you have no grounds on which to complain. you can’t be for one thing and against another, especially on perks that are similar in nature.

    some killer, a wraith, who shall remain nameless, got upset when i had and effectively utilized DS, yet ran NOED which was blown up immediately EGC, calling me a “crutch perk user.”

    first off, survivors have to actively work to disable NOED. the killer does nothing/no criteria has to be met on his/her end. so not only is my time being jeopardized in cleansing, but i also got verbally abused by a killer who denies to think on both sides of the fence

    so please, be courteous and think on both sides. yes, DS might be annoying, but realize your NOED isn’t any better in nature.

    Imagine comparing DS, a perk that forces you to slug because it's inevitable, to NOED, a perk that can be prevented by survivors completely.

  • @PigNRun said:

    https://forum.deadbydaylight.com/en/discussion/comment/907715#Comment_907715

    And what buff was that? Being able to instadown the last living Survivor? Much useful, very OP. Wow.

    Buffed through association.

    EGC doesn't give you time to look for noed, maybe one quick lap and hope you get lucky. Otherwise it's just like it's permanent again, hence buffed. Go figure.

  • @YaiPa said:

    Sad thing it’s that noed is the only crutch perk for killers, and have an easy counter, something we can’t say about every other survivor crutch.

    Wrong and Wrong. Ruin and Adrenaline sucking/slugging (please refrain from mentioning me if you don't know how to suck Adrenaline and especially if you don't think slugging is viable)

  • @YaiPa said:

    Sad thing it’s that noed is the only crutch perk for killers, and have an easy counter, something we can’t say about every other survivor crutch.

    NOED, a perk that can be eliminated before it ever activates...a crutch perk. Oof.

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/907596#Comment_907596

    Wrong and Wrong. Ruin and Adrenaline sucking/slugging (please refrain from mentioning me if you don't know how to suck Adrenaline and especially if you don't think slugging is viable)

    oh yeah, ruin, a perk based entirely on rng, that can be deactivated in the first 30 seconds of the game and gets completely destroyed by everybody who can hit skill checks, something that after 3 years, isn't so rare.

    Adrenaline completely destroys slugging, everybody is injured, you down two survivors, and you're chasing the third, the fourth can work on the gen without any worries of helping the team mates, because by completing the gen the killer in a matter of seconds the killer passes from an almost won game, to basically a lost one (if everyone has adrenaline).

    Also slugging is not always viable, it's not something every killer can do, and must be done at key moments.

  • @YaiPa said:

    https://forum.deadbydaylight.com/en/discussion/comment/909440#Comment_909440

    oh yeah, ruin, a perk based entirely on rng, that can be deactivated in the first 30 seconds of the game and gets completely destroyed by everybody who can hit skill checks, something that after 3 years, isn't so rare.

    Adrenaline completely destroys slugging, everybody is injured, you down two survivors, and you're chasing the third, the fourth can work on the gen without any worries of helping the team mates, because by completing the gen the killer in a matter of seconds the killer passes from an almost won game, to basically a lost one (if everyone has adrenaline).

    Also slugging is not always viable, it's not something every killer can do, and must be done at key moments.

    I learned from a Pain Reliever that dbd is all about key moments ;)

  • @VincentRedfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/907675#Comment_907675

    Adrenaline rewards big survivor success.

    NOED rewards big killer failure.

    Yet somehow they are comparable? Really shows killer main logic.

    Anything that might stop 4ks=op crutch perks for entitled survivors huh?

    It actually doesn't since the killers end goal is to sacrifice/kill survivors. Survivors don't win till they actually escape which is why exit gates exist noed doesn't really reward failure

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