You should try to maybe approach things in a less arrogant view.
4 gens in 2 mins means that gens were being repaired at a faster rate than normal. You can easily lose two minutes between finding and chasing the first survivor you encounter unless the survivor is a potato. A game being able to be ended in a sub 6min time is fundamentally flawed imo. 2 mins isn't enough time for any killer to succeed nor should it ever be that way. I don't understand why people think it is ok for survivors to be able to muscle down their win condition so quickly. At that speed neither said is really playing the game much at all.
You should try to maybe approach things in a less arrogant view.
4 gens in 2 mins means that gens were being repaired at a faster rate than normal. You can easily lose two minutes between finding and chasing the first survivor you encounter unless the survivor is a potato. A game being able to be ended in a sub 6min time is fundamentally flawed imo. 2 mins isn't enough time for any killer to succeed nor should it ever be that way. I don't understand why people think it is ok for survivors to be able to muscle down their win condition so quickly. At that speed neither said is really playing the game much at all.
I'd keep an eye on post history before responding.
Gen speed is a huge problem. The difficulty with trying to fix it is that doing gens is boring, so just extending gen time isn't fun for survivors. You're just sitting in place holding a button and hitting skill checks. There really needs to be a new objective added in addition to gens. Something more active.
I've always thought it would be cool if you had to add fuel to the generators to make them work. Like if there was say enough fuel distributed around the map for 6 generators. You can only repair a generator up to the amount of fuel it has, or maybe the gen can only go to 99% until it has enough fuel. And with only enough for 6, younwould have to decide which gens to try and fuel, and which gen is indefensible and go back to take fuel out of it.
Other ideas I've had are needing to repair the power cords for completed gens to get power.to the gates and/or needing to find fuses for the exit gate switches.
For this to be at all mathematically possible, four survivors would’ve all had to be on outer map gens with no pressure from the killer or three survivors all on outer gens and then the three survivors grouping up on a gen with no pressure from the killer. If they did outer gens then you should have an easier time patrolling and every hook would give you more pressure, maybe some slugs to.
I explain u the play first round looking on gens found no one found one person on a gen almost finished and one gen pop out then while pursuing another pop out and the other one joined the one who was solo repairing and pop up. So 4 gen at the persecution were not 3 mins.
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You should try to maybe approach things in a less arrogant view.
4 gens in 2 mins means that gens were being repaired at a faster rate than normal. You can easily lose two minutes between finding and chasing the first survivor you encounter unless the survivor is a potato. A game being able to be ended in a sub 6min time is fundamentally flawed imo. 2 mins isn't enough time for any killer to succeed nor should it ever be that way. I don't understand why people think it is ok for survivors to be able to muscle down their win condition so quickly. At that speed neither said is really playing the game much at all.
I'd keep an eye on post history before responding.
Gen speed is a huge problem. The difficulty with trying to fix it is that doing gens is boring, so just extending gen time isn't fun for survivors. You're just sitting in place holding a button and hitting skill checks. There really needs to be a new objective added in addition to gens. Something more active.
I've always thought it would be cool if you had to add fuel to the generators to make them work. Like if there was say enough fuel distributed around the map for 6 generators. You can only repair a generator up to the amount of fuel it has, or maybe the gen can only go to 99% until it has enough fuel. And with only enough for 6, younwould have to decide which gens to try and fuel, and which gen is indefensible and go back to take fuel out of it.
Other ideas I've had are needing to repair the power cords for completed gens to get power.to the gates and/or needing to find fuses for the exit gate switches.
I could hazard a guess to the type of post they make. I know the words are wasted, but I had nothing else going on at the moment.
For this to be at all mathematically possible, four survivors would’ve all had to be on outer map gens with no pressure from the killer or three survivors all on outer gens and then the three survivors grouping up on a gen with no pressure from the killer. If they did outer gens then you should have an easier time patrolling and every hook would give you more pressure, maybe some slugs to.
I explain u the play first round looking on gens found no one found one person on a gen almost finished and one gen pop out then while pursuing another pop out and the other one joined the one who was solo repairing and pop up. So 4 gen at the persecution were not 3 mins.
Premade 3 toolboxes enought explain for you?