Ghost Face Stalking Rework Suggestion to fit the lore V1.5.0

How about instead of having myers stalking recycled to a new power, ghost face stalking should be like this:

Suggestion:

•While "Night Shoud" is active to stalk a survivor/s, you take a camera shots of the survivor/s by pressing the power button

-taking a camera shot gives 65 stacks of "Stalked"

Center shot: 65

Outer shot: 35

-Taking a camera shot while on lean out gives 85 stacks of "Stalked"

Center shot: 85

Outer shot: 55

-having 100 "Stalked" stacks will mark the survivor "exposed" for 50 seconds and depletes all of the "Stalked" stacks

(camera shot needs at least 20% of survivor's body to take effect)

(Survivor/s caught in between outer and center is considered Outer shot)

(effective range of camera shot 40 metres)

Having a feeling that someone is watching us makes us more aware •camera shot sound can be heard when the shot takes someone's "Stalked" stacks to "100" (The sound is global but Non-Directional - the sound has no indication of direction)

(Survivor Icon status exposed indication cannot be seen by Survivors)

("Stalked" progress cannot be seen by survivors)

-camera shot cooldown 1 second

-cameta shot animation total of 1 second

°taking out the camera - 0.4

°taking a shot - 0.2

°puts back the camera - 0.4

(You can take a camera shot while moving/on the move)

-survivors with "Stalked" stacks will lose 0.5 stack of "Stalked" every 1 second

-survivors with "Stalked" stacks will lose 1 stack of "Stalked" every 1 second during a Chase

-survivor on a dying state will lose all of its "Stalked" stacks

•Hold down the Active Ability button for 1 second to to lean out

•Press the Active Ability button to crouch. Press it again to stand.

°as stated in the lore he stalks and take camera shots before murdering people, so i think this would fit his lore description perfectly.

This is my motivation:

The murderer also liked to stalk his targets. Two victims had reported being followed on their way home by a dark figure, a few days prior their death. The killer would follow them from Walleyes, a small bar in Northern Roseville, and snap pictures of them at home, while looking for a way in. He could watch the same victim for weeks, meticulously registering their habits and routines. When he felt the urge to kill, he'd visit the most vulnerable victim on his list, and break inside the house quietly.

its on Ghost Face Lore in DBD

Comments

  • Is this good for a better killer variation?

  • @Teabagging_Boi said:

    This will make him too weak.

    I like the general concept, but it should be only a visual that shouldn't give survivors too much information.

    Thanks for the review

    I added the details. check it out

  • @Teabagging_Boi said:

    https://forum.deadbydaylight.com/en/discussion/comment/848741#Comment_848741

    You got it wrong, because it takes too much time and effort to mark a person for 40 seconds which is worthless. If it had infinite duration, it would be worth it, otherwise it is pointless.

    Just make the camera shot animation when he marks somebody. It shouldn't be extremely obvious or else.A quick and quiet sound, maybe a short animation (that will not prevent him from attacking and will not slowdown him).

    •I removed the flash because i remembered that the trial is bright and had a lot of lights... lol

    •I made a new concept for the sound

    •Animation -0.5 seconds

    •Exposed +5 secs

  • @Teabagging_Boi said:

    https://forum.deadbydaylight.com/en/discussion/comment/848913#Comment_848913

    It is still worthless, because it demands me to waste 12 seconds to expose a survivor for 45 seconds. It is still worthless and heavily affects ghostface's gameplay in a bad way.

    Can you just say "I suggest" first before adding something up and please use the word (weak) rather than (worthless)

    Btw changes added

  • @Teabagging_Boi said:

    https://forum.deadbydaylight.com/en/discussion/comment/849328#Comment_849328

    I'm not suggesting anything. I am stating, that your suggestions will make ghostface's stalking useless, because of the time it takes and result it gives.

    You are wasting 8 seconds, continuesly revealing your position by camera shots and all you get is 45 seconds of exposed, which are a barely a nuisance for a good survivor as you just palletloop and do all that stuff.

    survivors with "Stalked" stacks will lose 1 stack of "Stalked" every 1 second

    And this. So you are telling me, I can't even go change targets (which is already barely impossible because, remember, I must apply pressure to survivors and not waste time stalking), I have to stalk 1 survivor for 8 seconds, knowing that if I get revealed, my ability is gone for another 20-30 seconds.

    If camera shots concept ever will be implemented it shouldn't be anything, but a visual or audio cue (which is already unnecessary because GF has a lot of counterplay and he doesn't need more).

    Once again, this could be useful if Exposed status effect lasted extremely long amount of time or survivor WAS NOT ALERTED by exposed status effect appearing on him, as GF approaches and attacks him, because in other situation, it is useless.

    Read it again

  • Ghost Face is scary, he's always looking at me, it makes me super nervous.

  • @Teabagging_Boi said:

    https://forum.deadbydaylight.com/en/discussion/comment/849407#Comment_849407

    >-survivors with "Stalked" stacks will lose 1 stack of "Stalked" every 1 second

    nothing changed

    >-taking a camera shot gives 50 stacks of "Stalked"-Taking a camera shot while on lean out gives 75 stacks of "Stalked"

    anyway I have to make 2 shots and it would take me 6 seconds (slower than even not-leaning stalking with no addons at the moment)

    >-having 100 "Stalked" stacks will mark the survivor "exposed" for 45 seconds and depletes all of the "Stalked" stacks

    useless and worthless, I'd better play Tru3Talent Butcher&Thana&Nurse builds and completely ignore stalking.

    >-camera shot cooldown 2 seconds -camera shot animation 1 second

    6 seconds instead of 8 or 12, still no difference.

    You keep ignoring the fact, that with your changes, Ghostface will have to waste 6 seconds to expose a survivor for a laughable amount of time, while revealing his position twice and then, ontop of that, giving survivor loud af notification that he is exposed. Why should I waste 6 seconds , risking to get revealed in 1.5 (or 1.2 i don't remember) seconds, and my only reward for that risk is 45 seconds of exposed, which is COMPLETELY negated by 2 pallets/windows/any exhaustion perk and at least beginner's palletlooping skills. No thanks, I'll just M1 a survivor and chase him as M1 killer. Not very effective, but it is the best I have

    Lol

  • @Teabagging_Boi said:

    https://forum.deadbydaylight.com/en/discussion/comment/849407#Comment_849407

    >-survivors with "Stalked" stacks will lose 1 stack of "Stalked" every 1 second

    nothing changed

    >-taking a camera shot gives 50 stacks of "Stalked"-Taking a camera shot while on lean out gives 75 stacks of "Stalked"

    anyway I have to make 2 shots and it would take me 6 seconds (slower than even not-leaning stalking with no addons at the moment)

    >-having 100 "Stalked" stacks will mark the survivor "exposed" for 45 seconds and depletes all of the "Stalked" stacks

    useless and worthless, I'd better play Tru3Talent Butcher&Thana&Nurse builds and completely ignore stalking.

    >-camera shot cooldown 2 seconds -camera shot animation 1 second

    6 seconds instead of 8 or 12, still no difference.

    You keep ignoring the fact, that with your changes, Ghostface will have to waste 6 seconds to expose a survivor for a laughable amount of time, while revealing his position twice and then, ontop of that, giving survivor loud af notification that he is exposed. Why should I waste 6 seconds , risking to get revealed in 1.5 (or 1.2 i don't remember) seconds, and my only reward for that risk is 45 seconds of exposed, which is COMPLETELY negated by 2 pallets/windows/any exhaustion perk and at least beginner's palletlooping skills. No thanks, I'll just M1 a survivor and chase him as M1 killer. Not very effective, but it is the best I have


    Im only trying to work with the lore and power to fit the description ofcourse a lot of change will come to this post but then you suddenly snapped

  • @Teabagging_Boi said:

    https://forum.deadbydaylight.com/en/discussion/comment/849519#Comment_849519

    So you are calling me salty because I give negative feedback about your suggestion despite you trying to "fix" it (without even trying to change the things I find bad about it). Lmao.

    Once again, stalking with your variation is ghostface is worthless, because of the extremely high risk and extremely low reward. Your ghostface will give a lot of information for survivor, which is enough to evade him or get to the safe spot quickly enough before getting attacked

    Lol

  • More canon-accurate isn't always more fun.

  • @Teabagging_Boi said:

    https://forum.deadbydaylight.com/en/discussion/comment/849519#Comment_849519

    So you are calling me salty because I give negative feedback about your suggestion despite you trying to "fix" it (without even trying to change the things I find bad about it). Lmao.

    Once again, stalking with your variation is ghostface is worthless, because of the extremely high risk and extremely low reward. Your ghostface will give a lot of information for survivor, which is enough to evade him or get to the safe spot quickly enough before getting attacked

    your variation is ghostface is worthless

    (nice grammar)

    without even trying to change the things I find bad about it.

    (Its not even your post and you think everything you said is right. this is bad,wrong,worthless,etc, yah you are being arrogant right there, sorry but you are not in control of what i want to put in my post)

    You just want GF with no down side

    (Go make your own post)

  • @RainbowPatooie said:

    More canon-accurate isn't always more fun.

    Because im not finish yet

    Maybe you are right GF with a magic wand or spear might be fun because its not canon-accurate

  • @Teabagging_Boi said:

    https://forum.deadbydaylight.com/en/discussion/comment/849540#Comment_849540

    And you are clearly have no idea of how awful it would be to actually stalk with ghostface and down somebody exposed by your ability.

    This whole concept could make sense if survivor was not given any audio cues if ghostface is further than (for example) 12 metres and survivor does not know he is exposed (until he enters a chase, for example). Video cues (light flashes) would be a way to understand you are being stalked. In that case, if a survivor isn't vigilant enough, he will get downed and if he is able to spot flashes, he will either reveal the ghostface or move to the safe spot.

    Besides, while I was writing this, I saw your another post, in which you were once again calling me arrogant and salty. You are not trying to prove me wrong or protect your suggestion, instead of this, you are insulting me. You have zero understanding of how to balance things in a game like dbd and because of how you are speaking to m, I see no point in continuing this discussion. BB, I'm out. Tell me when you will learn some respect

    If you dont want my post then leave me alone

  • You are forcing me to change something in my post and thats not criticism

    You just want me to change something everytime you comment and if i did something wrong you will say that my idea is worthless -means no value

    I can understand if you say its weak then it might be lacking but you said worthless

    You are getting more annoying and arrogant everytime you comment

  • @Teabagging_Boi said:

    https://forum.deadbydaylight.com/en/discussion/comment/849540#Comment_849540

    And you are clearly have no idea of how awful it would be to actually stalk with ghostface and down somebody exposed by your ability.

    This whole concept could make sense if survivor was not given any audio cues if ghostface is further than (for example) 12 metres and survivor does not know he is exposed (until he enters a chase, for example). Video cues (light flashes) would be a way to understand you are being stalked. In that case, if a survivor isn't vigilant enough, he will get downed and if he is able to spot flashes, he will either reveal the ghostface or move to the safe spot.

    Besides, while I was writing this, I saw your another post, in which you were once again calling me arrogant and salty. You are not trying to prove me wrong or protect your suggestion, instead of this, you are insulting me. You have zero understanding of how to balance things in a game like dbd and because of how you are speaking to m, I see no point in continuing this discussion. BB, I'm out. Tell me when you will learn some respect

    Im not finish yet with my post and please could you leave me alone you are very annoying and your ideas are worthless killer sided ideas. So what do you want instant stalk exposed?

    Stalking takes a small amount of time not instant and you should do it hidden

    Your idea of ghost face is not good for me

  • @Teabagging_Boi said:

    https://forum.deadbydaylight.com/en/discussion/comment/849724#Comment_849724

    Prove me wrong. Give any argumentation. I told you the reasons why I consider your idea useless gameplay-wise, while everything you have said is that I am arrogant, salty and annoying. GTFO if you can't accept criticue on public forums.

    Thats not even a critique, you are being manipulative and rude and you said get out, lol this is my post you go out

  • Current Ghostfaces stalking:

    • Takes 5 seconds normally
    • Takes 2.5 seconds if you are leaning
    • Makes no noise and produces no motion (moving objects are easier to notice)
    • Stalking progress lasts forever
    • Can be 99%ed

    And remember that the stalking portion of Ghostface is far from the strongest aspect of his ability.

    Your suggested Ghostface stalking:

    • Takes 6 seconds normally
    • Still takes 6 seconds while leaning
    • Has an animation
    • Stalking progress drains overtime
    • You must enter a 3 second animation to finish off an expose, thus preventing an instant followup.

    This is a straight nerf.

  • @DeathEscape said:

    https://forum.deadbydaylight.com/en/discussion/comment/849637#Comment_849637

    Im not finish yet with my post and please could you leave me alone you are very annoying and your ideas are worthless killer sided ideas. So what do you want instant stalk exposed?

    Stalking takes a small amount of time not instant and you should do it hidden

    Your idea of ghost face is not good for me

    What a sad ghost face Tru3 fan boy

    (Your idea of ghost face is not good for me)

    Because im not done making changes to make it better

    Everyone in the forum have opinions and ideas, if you dont like it doesnt mean its worthless and put salt in it

  • @NuclearBurrito said:

    Current Ghostfaces stalking:

    • Takes 5 seconds normally
    • Takes 2.5 seconds if you are leaning
    • Makes no noise and produces no motion (moving objects are easier to notice)
    • Stalking progress lasts forever
    • Can be 99%ed

    And remember that the stalking portion of Ghostface is far from the strongest aspect of his ability.

    Your suggested Ghostface stalking:

    • Takes 6 seconds normally
    • Still takes 6 seconds while leaning
    • Has an animation
    • Stalking progress drains overtime
    • You must enter a 3 second animation to finish off an expose, thus preventing an instant followup.

    This is a straight nerf.

    Thank you for the details this will help me make it better.thumbs up for that

  • @Teabagging_Boi said:

    https://forum.deadbydaylight.com/en/discussion/comment/851357#Comment_851357

    https://forum.deadbydaylight.com/en/discussion/comment/851375#Comment_851375

    Nuff` said. You idea is worthless and is a huge nerf to ghostface.

    It's funny how you insult me over and over, because you have nothing else to say.

    Annoying

  • @DeathEscape said:

    https://forum.deadbydaylight.com/en/discussion/comment/851375#Comment_851375

    Thank you for the details this will help me make it better.thumbs up for that

    No problem.

    Btw from a purely gameplay perspective what exactly is the point of this change? Genuine question and I have a followup depending on the answer.

    I already know you're inspired by lore but it would be simple to have it be identical mechanically and yet this clearly isn't so you must have SOME reason for that.

  • Try and be as specific as you can as to why THIS is what you want and not just why you want some change in general.

  • you just want some attention do you, pls get out

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/851388#Comment_851388

    No problem.

    Btw from a purely gameplay perspective what exactly is the point of this change? Genuine question and I have a followup depending on the answer.

    I already know you're inspired by lore but it would be simple to have it be identical mechanically and yet this clearly isn't so you must have SOME reason for that.

    I want to add Scare(Spook) factor before he 1 hit stab the survivor, so playing against ghost face will have more thrill than before

    Dont get me wrong i am playing both killer and survivor and i dont want to nerf ghostface

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/851388#Comment_851388

    No problem.

    Btw from a purely gameplay perspective what exactly is the point of this change? Genuine question and I have a followup depending on the answer.

    I already know you're inspired by lore but it would be simple to have it be identical mechanically and yet this clearly isn't so you must have SOME reason for that.

    Finally a proper critique not someone here that only says worthless worthless worthless and call it a critique

  • @DeathEscape said:

    https://forum.deadbydaylight.com/en/discussion/comment/851400#Comment_851400

    I want to add Scare(Spook) factor before he 1 hit stab the survivor, so playing against ghost face will have more thrill than before

    Dont get me wrong i am playing both killer and survivor and i dont want to nerf ghostface

    How does this help? In terms of jumpscare potential both existing methods already cover that. Just walking up and stabbing you is almost a literal jumpscare, while exposing you has the new and improved animation for extra spook... and also is immediately followed up with a knife for the same effect as no-stalking.

    So how does the camera work into this? From the Survivors PoV it's all the same until they've spotted Ghostface in which case the more time they have the less likely the spook is, and from the Killer PoV there never was any spook potential from the start.

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/851480#Comment_851480

    How does this help? In terms of jumpscare potential both existing methods already cover that. Just walking up and stabbing you is almost a literal jumpscare, while exposing you has the new and improved animation for extra spook... and also is immediately followed up with a knife for the same effect as no-stalking.

    So how does the camera work into this? From the Survivors PoV it's all the same until they've spotted Ghostface in which case the more time they have the less likely the spook is, and from the Killer PoV there never was any spook potential from the start.

    I added the camera sound even though they can see if they are in exposed(which is already ingame) to give more scare factor to the survivor/s

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/851480#Comment_851480

    How does this help? In terms of jumpscare potential both existing methods already cover that. Just walking up and stabbing you is almost a literal jumpscare, while exposing you has the new and improved animation for extra spook... and also is immediately followed up with a knife for the same effect as no-stalking.

    So how does the camera work into this? From the Survivors PoV it's all the same until they've spotted Ghostface in which case the more time they have the less likely the spook is, and from the Killer PoV there never was any spook potential from the start.

    The camera stalking is almost the same with the old stalking

    Btw changes added check it out..

  • @Teabagging_Boi said:

    https://forum.deadbydaylight.com/en/discussion/comment/851510#Comment_851510

    From what I read it will be like this:

    You are working on a gen and hear/see a camera shot flash. If you are too confident or you have sprint burst, you keep sitting on the same generator until you get exposed. After that you immediately move to the nearest pallet/window and run from the Ghostface for the duration of the exposed effect (which is really not that long to be threat). You might get scared a bit after a first camera shot, but you will still have a plenty of time before being attacked.

    If you are just staring at the gen and ignoring everything around you, nothing will change. You suddenly get exposed and stabbed after that.

    I'd like to point out that he specifically states that the audio portion of the camera is tied to being exposed and thus will be silent if it isn't exposing you.

  • @Teabagging_Boi said:

    https://forum.deadbydaylight.com/en/discussion/comment/851510#Comment_851510

    From what I read it will be like this:

    You are working on a gen and hear/see a camera shot flash. If you are too confident or you have sprint burst, you keep sitting on the same generator until you get exposed. After that you immediately move to the nearest pallet/window and run from the Ghostface for the duration of the exposed effect (which is really not that long to be threat). You might get scared a bit after a first camera shot, but you will still have a plenty of time before being attacked.

    If you are just staring at the gen and ignoring everything around you, nothing will change. You suddenly get exposed and stabbed after that.

    I already removed the flash yesterdy because i remembered that the trial is bright and had a lot of extra light sources

  • @DeathEscape said:

    https://forum.deadbydaylight.com/en/discussion/comment/851510#Comment_851510

    The camera stalking is almost the same with the old stalking

    Btw changes added check it out..

    So to be clear does this mean taking a picture is instant? How does that work exactly? Like I'm looking at a Survivor and I push M2, what happens (say how long each part of it takes since that's important)

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/851541#Comment_851541

    I'd like to point out that he specifically states that the audio portion of the camera is tied to being exposed and thus will be silent if it isn't exposing you.

    Nice one for pointing that out, another thumbs up

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/851538#Comment_851538

    So to be clear does this mean taking a picture is instant? How does that work exactly? Like I'm looking at a Survivor and I push M2, what happens (say how long each part of it takes since that's important)

    I gotta adjust it later so please wait for it thank you so much

  • Specifically the way you've described it is such that when I press M2 it would be:

    • GF pulls out a camera (x seconds)
    • GF snaps a photo, exposed progress is added to visible Survivors (y seconds, possibly instant)
    • GF puts away the camera (z seconds)

    What are x, y, z and how fast does Ghostface move during this entire process?

  • @NuclearBurrito said:

    Specifically the way you've described it is such that when I press M2 it would be:

    • GF pulls out a camera (x seconds)
    • GF snaps a photo, exposed progress is added to visible Survivors (y seconds, possibly instant)
    • GF puts away the camera (z seconds)

    What are x, y, z and how fast does Ghostface move during this entire process?

    I think 1 second would work, it will be as fast as pig puts a complicated reverse trap on survivors head or a bit faster

  • @DeathEscape said:

    https://forum.deadbydaylight.com/en/discussion/comment/851562#Comment_851562

    I think 1 second would work, it will be as fast as pig puts a complicated reverse trap on survivors head or a bit faster

    For which one? There are 3 different values here.

  • Gotta do that later, i have personal business to attend to. Lets continue this later

  • Lol how to nerf stalky Ghost face but buff the more likeliness of seeing anti-heal Ghost face 👏

  • Done you can check it out now..

  • @Teabagging_Boi said:

    https://forum.deadbydaylight.com/en/discussion/comment/851538#Comment_851538

    -taking a camera shot gives 55 stacks of "Stalked"

    -Taking a camera shot while on lean out gives 90 stacks of "Stalked"

    -Taking a camera shot while crouching gives 65 stacks of "Stalked"

    What is the point of that if you need to make 2 camera shots anyway? Anyway you can't switch between targets because the stacks will disappear quickly.

    You cannot address any problems I and another person above listed. Be at least consistent and make 100 seconds of exposed, since it the amount of time needed for 100 stacks to disappear.

    If you want to increase scare factor, you should add that "exposed" notification is not shown to survivor unless you start chasing him. In that case, everything the survivor will have to rely on is 2 quiet camera shot flashes and clicks.

    If the Mark gave survivor an additional debuff for its 45 second duration, like hindered or exhausted it would make stalking worth it.

    At this moment all your changes to do not actually change anything.

    -camera shot cooldown 1 second

    -cameta shot animation 1 second

    We went from 12 seconds to 4 seconds, that's what I call a progress. It is still much slower than lean stalking (which takes 2.5 seconds without addons).

    There could be some potential if you removed "-cameta shot animation" part and increased cooldown. In that case, ghostface will put "Stalking stacks" without actually risking to be revealed, as he will make an instant camera shot and will immediately hide. This would be also great and will make using his power actually useful.

    You did not mention any addon changes even though most ghostface's addons directly affect his stalking rates at different modes. Put more effort in posting such ideas instead of posting them completely raw, so you won't have to deal with negative feedback.

    With camera stalking you can one camera shot exposed anyone that got shotted recently

    You are way too impatient i already said its still not finish yet

    Its better to make a lacking raw idea than a complete idea with a lot of problems that will take you back to the scratch/Square one

  • It'd be interesting if just like Wraith's Bone Clapper, there was an addon that made the camera sound global. Survivors would know somebody is being stalked, but not who. Also Ghostface could take pictures of nothing to make survivors paranoid.

  • @Toybasher said:

    It'd be interesting if just like Wraith's Bone Clapper, there was an addon that made the camera sound global. Survivors would know somebody is being stalked, but not who. Also Ghostface could take pictures of nothing to make survivors paranoid.

    Interesting, ✓✓✓

  • I like it alot. His stalk is already just a carbon copy or Myers's, just with an added lean function. The camera coulda have a reload, like clowns bottles. Once he takes 5 picture he has to put in New film. I'd say the pictures should fill their stalk meter by about 34 percent, and if the survivor isn't in the center of the photo, their stalk will fill up slightly less. Leaning snapshots could do 67% to make the number system nice and rounded. Camera shots have a cooldown where GF pulls out the photo, waggles it a bit to help the photo develop faster before putting it in his cloak. It would make him stand out compared to Myers, and would pair well with his aggressive stealth abilities. Your idea is something I never thought of. Definitely something that should be considered.

  • @PistolTimb said:

    I like it alot. His stalk is already just a carbon copy or Myers's, just with an added lean function. The camera coulda have a reload, like clowns bottles. Once he takes 5 picture he has to put in New film. I'd say the pictures should fill their stalk meter by about 34 percent, and if the survivor isn't in the center of the photo, their stalk will fill up slightly less. Leaning snapshots could do 67% to make the number system nice and rounded. Camera shots have a cooldown where GF pulls out the photo, waggles it a bit to help the photo develop faster before putting it in his cloak. It would make him stand out compared to Myers, and would pair well with his aggressive stealth abilities. Your idea is something I never thought of. Definitely something that should be considered.

    Could you tell me more about the camera?

    What kind/type of camera?

    Can you please provide me some images for the camera?

    Suggest me How long does the reload take?

    Thanks for the help...

  • PicsArt_11-21-07.46.10.jpg

    Is this adjustment good or lacking?

  • I was thinking that the camera would take up the entire screen, as if Ghost face were looking through the lens. It would make the camera easier to aim and see through (might be best to toggle it on and off, with a slightly reduced movement speed so he can aim the camera).

    s-l400.jpg

    I was thinking of one of these cameras, but probably a little more sleek and stylish. The reload would probably be fine at around 4 seconds. This gives him time to open the compartment, dump out the film, and put in New film. The flash of the camera could be important since it would announce his presence. It would likely be too strong if survivors had no way of directly knowing they're being photographed (granted, Myers and ghostface in their current form give no warning outside of the evil within music and the exposed status effect sound cue).

  • @PistolTimb said:

    https://forum.deadbydaylight.com/en/discussion/comment/855207#Comment_855207

    I was thinking that the camera would take up the entire screen, as if Ghost face were looking through the lens. It would make the camera easier to aim and see through (might be best to toggle it on and off, with a slightly reduced movement speed so he can aim the camera).

    https://us.v-cdn.net/6030815/uploads/194/EN889XEJ930G.jpg

    I was thinking of one of these cameras, but probably a little more sleek and stylish. The reload would probably be fine at around 4 seconds. This gives him time to open the compartment, dump out the film, and put in New film. The flash of the camera could be important since it would announce his presence. It would likely be too strong if survivors had no way of directly knowing they're being photographed (granted, Myers and ghostface in their current form give no warning outside of the evil within music and the exposed status effect sound cue).

    Yes, it would take up the whole screen

    The camera reticle/crosshair is permanently on the screen

    There is no toggle on and off just press the power button so he would take out the camera take the shot and take it in (entire action takes 1 second)

  • @PistolTimb said:

    https://forum.deadbydaylight.com/en/discussion/comment/855207#Comment_855207

    I was thinking that the camera would take up the entire screen, as if Ghost face were looking through the lens. It would make the camera easier to aim and see through (might be best to toggle it on and off, with a slightly reduced movement speed so he can aim the camera).

    https://us.v-cdn.net/6030815/uploads/194/EN889XEJ930G.jpg

    I was thinking of one of these cameras, but probably a little more sleek and stylish. The reload would probably be fine at around 4 seconds. This gives him time to open the compartment, dump out the film, and put in New film. The flash of the camera could be important since it would announce his presence. It would likely be too strong if survivors had no way of directly knowing they're being photographed (granted, Myers and ghostface in their current form give no warning outside of the evil within music and the exposed status effect sound cue).

    PicsArt_11-22-12.29.34__01.jpg

    How about this?