Avatar

widescreen

widescreen

About

Username
widescreen
Joined
Visits
46
Last Active

Comments

  • @Deadeye said:

    There was even a survey about if maps were too dark or too bright. Wonder why they do these when they are not noticed. I can't imagine that everyone voted for "all fine"

    I guess I missed that survey. I never would've said that this map and Freddy's map was fine. Even now Freddy's map is unplayable, where I get huge fps drops in areas of the map! If I come across these maps until there is a fix, there is no point in playing it, dc or suicide and move on to a map that IS playable!

  • yep same with me many times. I keep forgetting that all hills are glitched atm. so annoying! cant even dc bcs the the ban is back. so Im stuck there for the rest of the match until the killer decides to come and get free hit and hook points.

  • Yea Ive had the same issue of constant fps drops and jagged performance of game play, both survivor and killer. Really annoying and hurts my eyes while playing. Taking a break form this game bcs of it. Also experienced players Dc'ing or game crashing due to the latest up date being unstable.

  • After 4.0.2 and still the webs are dry; so how is the post even "acknowledge"?

    1 million points on survivor and only 14 cakes, 5 flashlights and 7 med kits?

    1 million points on killer and only 22 cakes?! am I the only unlucky pleb to get such a low rate of event items? So many of my killer webs had no cakes! The rate that the event items are appearing in my blood webs differ greatly from previous events. idk, for me this is so sad and very disappointing. its somewhat annoying to spend 55-70k per web with no event item, then to cycle to the next web and either get only 1 event item or nothing again..

    Is anyone else still experiencing this after the hot-fix or are your blood webs noticeably better?

  • Blood Point cap max of 1 million should be turn off and uncapped for this event. Its utterly painful to see only 1 cake or NONE in my killer webs (Edit: going through more blood webs for killer, Ive actually got no cakes- a web completely void of anything suggesting there is an event!) and forced to spend points because of the million capped. All brown items should be turn off for the event and replaced with event items(its the same cost) or mystery boxes in our blood webs- come on guys, this is your Anniversary Event and its a ho-hum with dry blood webs and the lack of bonus points during matches!

    Who remembers the 2018 Summer BBQ Event? Cool cocktail gens and grill hooks with decent bonus blood points in trials, which was pretty fun to participate in.

    Last year Xmas event was canceled or not scheduled, even though it was very much anticipated by most of the community. Everyone understood that you guys needed the 'break" for the Holidays, so all's well.

    Please Fix the amount event items in our blood webs- this is a one time thing, for a short amount of time and I think most if not all of us that play this game regularly would like to have fun with these items that you took the time and effort to make. Once the event is over, so are acquiring the event items and if its rarely available so is the fun of using those things.

    @bhvr

  • Another 1.2 million 1 event flash light and 1 event med kit. More than 50% of my blood webs lack any event items and mystery boxes. Hopefully when the cake offerings get "fixed", the blood webs can be addressed as well?

  • this is getting ridiculous, just played bubba and on post game score board it showed No perks or add ons with Oni's power!? As well I still can not click any profiles. Id like to see the killer build most of the time, so this is annoying af!

    Pig as killer, score board no perks no adds Freddy's power.

  • Yes, it does look like its bugged. Ive tried many times and nothing has counted toward the achievement.

  • Platform: PC

    Area: NA/CA, East Coast

    Ive just waited over 10 minutes to get into a killer lobby(rank 5) to complete a killer daily and my ping was 145?! Now Im testing survivor and still the same garbage! @BVHR this is completely unacceptable; to wait that long for a killer lobby and get awful ping, then consistently get yellow ping as survivor from 140 -180! This is a joke: one lobby my ping was jumping from 115-165. w.t.f.

    Ok, I figured it might be me and my internet. So I just did a speed test and ping hop and all are fine, fast speeds and decent hops. This is Clearly on @BHVR side and servers.

    I will play something else in the meantime. Getting hit from an unreasonable distance and at Every window and pallet vault is Not fun! 🤬

  • Survivors can leave the trial if the RBT is not activated via the opened gates; all survivors can exit the trial regardless if the RBT is active or not via the hatch.

  • Yes it is still an on going issue, happens to me a lot and I'm on PC. It will be a difficult fix due to latency; so if you're going against a swf and they're friends from all over the world, chances are good for some of them to have a high ping. Its sad to see that killers can no longer see the survivors' ping during pregame lobby. Aside from that, if you like The Pig killer come check out my Add On rework concept for her? Cheers

    https://forum.deadbydaylight.com/en/discussion/154422/the-pigs-add-on-rework#latest

  • That happens to me as well and I am on PC. Playing killer I will be in a chase, vaulting a window, or breaking a pallet and in some random instances I get that same type of slower movement speed. The survivors gain a large amount of distance to extend the chase. Really awful and unfair imo.


  • @Citrusfruit said:

    Really love these well thought out changes, especially the idea that Rule Set #2 can bring back an interesting part of Amanda's power that was cut since the beginning of EGC.

    The only problems I could possibly foresee are in Crate of Gears...

    The broken status effect lingering and applying after the RBT is taken off is a great idea, but I think two minutes might be a bit long. It gives the survivor a penalty for successfully removing the RBT for an extended period of time and this isn't an bad idea I just think it needs to be tweaked to be around one minute after the RBTs removal. Other than that I think it could play an interesting role in causing more aggressive players to act with a little more caution against the Pig and make her a bit scarier to go against overall if she's running this add-on

    Video Tapes tweaks would be absolutely lovely, and changing it to green are all much appropriate changes imo. There are too many times I feel like just a little more distance would've given me the 50/50 and this add-on could give the pig's mind games a bit more of an edge.

    I adore the Amanda's Secret change idea you gave. It fits with the add-on's quote and seems like a wonderful idea. Since I like running monitor and whispers on my Piggy to allow a stealthy and efficient approach at the beginning of the game for early stealth plays this would definitely allow for easy early game deviousness, which is what Pig tends to struggle with unless you want to crouch and dash when your right up against a survivor in an attempt to get your deviousness. The added bonus of making her mindgames harder to predict are godly The 6 seconds of aura reading are just a wonderful cherry on top.

    The Face Mask changes are much needed considering the blindness effect on it's own is... well... garbage. Especially currently with the Face Mask add-on since it's tied to her bear traps and doesn't hinder box auras. Not to mention I'd say 60-70% of survivors are in a swf of some kind and will have some assistance from their teammates and that's what makes Third Seal so poor against swfs on maps with notable landmarks like Autohaven, Coldwind, and Macmillan maps.

    Slow-Release Toxin and Rusty Attachments are some of my favorite changes. It gives the Pig a bit more of an incentive to dash in some situations other than getting deviousness points and it would make her dash a bit more frightening for survivors when they hear the tell tale roar... and that's if you're not running the changed Amanda's Secret that is ^^

    Amanda's Letter gives it a real reason to be a Red add-on with the reusable traps and not being able to see the scratch marks of a survivor with the RBT is an added built in anit-tunneling feature for those that might be newer to playing the Pig. This makes the add-on a lot more valuable than it is in it's current state. In it's current state it should be brown ^^'

    Really love ALL of the changes and really glad you linked me to these after you posted them. I'm so glad to see such loving thoughts and ideas put into changes for the Pig's power! <3

    @Citrusfruit, Thank you so much for some awesome feedback and lovely comments ❤️I'm so glad you enjoyed those ideas to Amanda's powers. With that said, I feel a killers' power should be strong and bring some sort of ominous feeling in a particular instance. In comparison to a Survivors' perk, Adam Francis' Deliverance: when proc, the Survivor stays broken for 100-60 seconds pending tier; during those instances, how the Survivors plays in that time might be very different when not in the broken status effect. Bringing back to my point of a killers' power should be strong, with the same desired intention of producing that ominous feeling and game play. The Pig still suffers from large maps with producing pressure in the early game. Very good survivors and the efficiency of swf brings into a match makes this even more difficult regardless of map. The 120 seconds for that particular add on/build, will give The Pig a moderate chance to add decent map pressure in the early to mid game and is by choice for the killer player to aid in those instances. As I'm quite sure there has been a time where we get a particular type of survivor or swf in our killer lobby that we do not like and want to play a certain type game style and build. Having these options adds a variety of possibilities for an entertaining game imho. Again, Thank you very much for your wonderful feedback 💓


    @Peanits, @Almo, I'd really like to hear what you think if you have the time to reply. ❤️

    I am also considering doing Add On reworks for Billy and Bubba, if anyone is interested?

    Cheers

  • @Citrusfruit said:

    https://forum.deadbydaylight.com/en/discussion/comment/1291599#Comment_1291599

    I'll definitely take a look at them! I love to see and hear peoples wonderful concepts for changes when it comes to add-ons! That's probably why I really enjoyed Otz's Video on the matter. :D

    https://forum.deadbydaylight.com/en/discussion/154422/the-pigs-add-on-rework#latest

    Cheers ❤️

  • Yes an old Dev pod cast Ive seen, mentioned that they are in the works for a rework on a bunch of killers, some time in the distant future. I just a post on where I should place my thoughts/ideas of The Pig's rework Add Ons. You are absolutely right that most of her Add Ons are underwhelming and RBT based; where in the mid to late game, The Pig usually has no Add Ons to aid her. Unlike most killers where they keep their Add Ons throughout the entire match. I will be posting my thoughts/ideas of an Add On rework on The Pig soon, in the Feedback and Suggestions section of this forum. Id like to hear your opinion on them <3

  • There are many bugs on billy atm, that one feels like bumping into a wall and the normal chainsaw cool down timers are stacking. its ridiculous and its on PC as well. Also if you think you let go in time before you hit the object and you get that glitch, its bcs you came too close to the object and letting go at that time some how cancels the bump animation. So you get both cool downs timer debuffs. It also feels like the debuff stacks when bumping into windows; billy just stands there cant move and you watch the survivor run far away or bm and tbag you on the other side of the window. The 3.7.0 up date broke billy and a few other killers.

  • I guess these crashes are just random or just on Auto Haven? This time on Bloodlodge, against the wraith. I was running from the killer next to killer shack. This is getting to be ridiculous!

  • it is a 'bug" and there are some discussions on similar issues about the wraith. since then there is a post where it has been "acknowledged". so hopefully a fix comes out soon?

  • another hook bug: while trying to save a survivor on the hook, I got hit with the plague's corrupt puke and got stuck at the hook in the unhooking animation?!

  • the more patches the more broken billy gets. Ive tested this in kyf and just now in a live game; the chainsaw hit box is now smaller?! Ive ran by survivors and they just walk right by me. normally the chainsaw would have a curve animation and hit them. also tested in kyf on the pied piper map, the car in front of the school where a pallet usually spawns. in my case the pallet was not there and I stood beside the small debris while my friend did a chainsaw curve around the car and ran right by me. there are a bunch of curving clips on youtube of billy hitting survivors in this same spot. why is this happening?!

  • can confirm billy is still bugged. just got out of a game and chainsaw faking stutter's and makes me lose movement speed with animation freezing. base kit chainsaw is still slow and not the 2.5 sec as it was. rip billy 😥

  • @SunderMun said:

    https://forum.deadbydaylight.com/en/discussion/151803/15-tries-to-get-out-of-a-beartrap-with-jar-of-salty-lips

    Had a game where multiple teammates had put luck offerings on yesterday in which I got trapped. Around 10 attempts and I hadn't escaped; the killer came for me.

    Meanwhile I had a ton of traps in a game as trapper on the same night where every survivor instantly escaped each trap, and I had trapped everyone an average of about 3-4 times...it was so infuriating, as if they didn't get out first attempt, the majority of the time, I'd have netted the hook states.

    As with the Pig, they need to do something about the RNG with the Trapper. This includes trap spawns, etc. And then, we can maybe have new mechanics related to luck...please?

    (honestly, earlier I had a game where 2 stacks of up the ante and 3 jars of salty lips had me attempt escape 6 times on a hook with slippery meat and go to second stage too lmao)

    sounds very much like my games; both as killer and survivor.. luck means nothing from my experiences.

  • Right which is controlled by a smaller parameter of only having 4 boxes, base kit. Whereas the Trapper base kit for attempts is much larger, hence the title of this post


  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1268636#Comment_1268636

    In other words, you want it to not be random any more.

    https://forum.deadbydaylight.com/en/discussion/comment/1268664#Comment_1268664

    That is what they do. Computers, being deterministic machines, are not capable of true randomness. They use pseudo-random algorithms (already written in every programming language, they didn't write the algorithms themselves) that are indistinguishable from the real thing unless you examine the output values one by one and realize they're in a sequence (of about 2^32 numbers, if not higher).

    https://forum.deadbydaylight.com/en/discussion/comment/1268707#Comment_1268707

    Guaranteeing that it happens at a certain point is literally the opposite of random.

    So the Pig's boxes are not random is what youre saying. bcs its 1 in 4? but it could happen at any one of those boxes, which is random? ye you make a ton of sense.

    Have a smaller parameter of 1 in 5 base kit, is still random bcs it could be in any one of those attempts; having a ridiculous amount of attempts over 15 is utterly stupid; in that time that player couldve done most of a gen, cleansed totems and be rewarded with some points. 15 or more attempts to escape a bear trap with zero points awarded is simply wrong. survivors should at least get skill checks to make the measly 50 points or a new feature: 25 points rewarded for a "failed" attempt. similar to how trapper gets awarded for setting traps. again as I said before, there needs to more consistency with those parameters: base kit, add ons, perks and offerings. fewer attempts on a fixed amount still has random probability; so yes rework the trapper add ons. he did get a rework of resetting traps. its a small feature that adds more structure in choices that are made- if someone gets caught in a trap, pending add ons, does the killer drop chase or not? many times Im in chase and someone gets caught in a trap. so I drop the chase to go to the trap and the survivor gets out before I get there. very annoying and a waste of time.

  • 1-5 or 1-15, landing an escape attempt on the former vs the latter is still "random". Which instance would you rather have? A consistent parameter, say 1 in 5 attempts (base kit, no add ons) is still "random". Hence why I said it is poor, because when I play as the killer, survivors escape quickly. Than when I verse a Trapper as a survivor, it will take me more than 5 attempts to escape.

  • the rng is really poor and the difference of when I play killer vs survivor is night and day; as survivor its an average of 10 attempts to escape, mostly unsuccessful and when I play killer I see survivors escape on their first try. I give up playing as Trapper. it needs to be more consistent, especially when running certain add ons. Same with survivor when running certain offerings. (it makes using those things useless imho, base off experiences)

  • Wraith is severely bugged atm(among other killers, after the 3.7.0 up date), some of his add ons dont work, along with speeds for cloaking, uncloaking and movement; A similar post, wraith being bugged, was placed regarding his add ons and has been "acknowledged" awhile ago. hopefully a fix comes out soon \o/

  • He does feel very different after patch 3.7.0. for me I feel the base kit chainsaw(no add ons) charge time is slower than before; movement is also strange. hopefully there will be a fix soon?

  • duplicate post; was mentioned awhile ago in a previous post and it has been "acknowledged". Hopefully a patch comes out soon?

  • billy is different after the latest patch; base kit chainsaw(no add ons) charge speed feels a ton slower. Ive tested it with a timer and it does show an increase in charge time, from the 2.5 sec it suppose to be? Also his walk animation feels different, almost as playing as wraith, it has a bobble to his walk. kinda of an eyesore imo. hope all this is just a bug and not a shadow-nerf and it will get fixed soon.

  • before patch 3.7.0 prove thyself would have the progress bar grey when 2 players were working on the same gen and you could see the difference in gen speed. now when 2 players are working on the same gen the progress bar is red and the gen speed does not looked like it has a buff.. if prove thyself is truly adding the 15% buff speed, then the progress bar should be grey when 2 players are on the same gen. so why is it red? red means there is a debuff being applied.

  • @Reborn2020 said:

    I have no doubts . Hillbilly is wrecked even worse.

    Yep, wraith does feel slower and so is billy base kit chainsaw charge time.

  • Same. Very annoying; Id like to play killer, but Im getting a headache hearing that sound throughout the entire match; does not go away even on different maps or running a map offering. I guess I know why kiiler queues are decent at the moment- who really wants to play killer with that constant nuisance happening. Awful.