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walookeyes

walookeyes

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walookeyes
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  • just wait for the game to die then we might see some real balance

  • This guy comes straight out from Lery's

  • @Kwikwitted said:

    Ok, so now that you've made your list, let's check these off one by one.

    1. This wasn't a nerf, this was a correction to the nonsense that killers were getting stunned when out of pallet stun range, it made respecting pallets literally no different from just challenging all of them.
    2. The exhaustion nerf was also necessary, being able to continuously abuse exhaustion perks while continuing to run around was ridiculous, and let's not pretend survivors often easily recharge their exhaustion while sitting on generators anyway.
    3. The DS rework was again, a correction, the perk should not be completely free, but function as anti-tunneling. Even in its current iteration it is still 60 seconds of immunity from being picked up.
    4. Mettle of Man's problem was it was a free damage state with no way of indicating to the killer whether it was active or even that the survivor was running it, at least now if I see multiple attempts for a protection hit I can get an idea. Honestly this perk should have never even happened.
    5. What are you even talking about here? Balanced Landing is still a 40 second cooldown and now even muffles grunts from falling by 100% at tier 3. It's still absolutely destructive on Haddonfield and is also very good on the new saloon map?
    6. Spirit is countered by good juking and an understanding of her mechanics. Just because she's not a standard looping killer doesn't mean she is impossible to play against, and she's been nerfed, CONSTANTLY, notice you left that part out.
    7. I'll give you iridescent heads as being OP, I'll even throw in Ebony Mori's. Now that those are out of the way how about YOUR KEYS MISTER.
    8. Um, you are aware that mirror myers moves at a majorly reduced speed right? And is easily counterable by just having someone follow him around? If you die to mirror myers it's because your team is potatoes, not to mention it's easily countered by sprint burst and spine chill.
    9. You even admit insta-heals are OP, and gen rushing has not been fixed. Toolboxes now also make sabotaging way more viable and super annoying for killers, so where was your big "nerf" again?
    10. Endgame collapse had to be put in to prevent survivors from taking games hostage by refusing to leave, this was brought on by survivor behavior, no one to blame but yourselves.
    11. Really? The mere existence of second chance perks? So we're just going to ignore Adrenaline, DS, BT, and Unbreakable? Spare me.
    12. The point was they both DID get patched. My guess would be the Legion exploit was more complicated coding wise so it took longer, this isn't killer sided, fixing exploits is just something that gets done.
    13. Um, hello? Dedicated servers have been a thing for months now? Next.
    14. We CAN'T hold a game hostage because of bleed out you idiot, that's the point, if we leave you all on the ground the game will end when everyone bleeds out, likewise before EGC, if survivors just hid the whole time they could keep the game hostage INDEFINITELY.
    15. Now you're just assuming community sentiment, killers get haranged for quitting games too, and DC penalties affect both. The better question should be why a survivor can decide to die on first hook, screwing killers over out of possible hooks needed for pips, just cause they don't like facing a certain killer?
    16. Camping and tunneling are both punished and can be easily countered. DS counter tunneling hard and camping is countered by just rushing gens and ending the game while the killer stands with one survivor like a doofus. The emblem system also punishes this behavior severely.

    Now that we're done with your list, I've got a couple to counter.

    1. The Ruin change, biggest one that cause the gen rush meta we are now living through, destroyed cleansing totems as a secondary objective and turned every game into a sweaty tryhardfest for any killer. Particularly devastating to trap based killers. All to appease "newer survivors".
    2. Deliberate removal of all synergy in generator regression perks. New Ruin can't work with Thrilling Tremors, New Ruin can't work with Pop, goes on and on.

    I won't pretend survivors haven't seen nerfs occasionally but to pretend this game isn't survivor-sided is just delusional.

    I think you are delusional. not going to point out all the things that make this game survivor sided because even a monkey would realise how ######### this game is for killers.

  • I think most of them are toxic surv mains.

    You can tell by looking at this forum, (there is one dev in particular i am referring to) they mostly take part in this forum to defend abusive surv mechanics and perks and to exalt the non-existing killer power.

  • @meatisadelicacy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1120769#Comment_1120769

    Oh please. It has nothing to do with Ruin. Gens go too fast now so the solution is to tunnel and camp? PLEASE. That gives everyone else time to get those gens done very quickly. Killers always tunneled and camped and they always will.

    Yes it has to do with gen speed. killers are forced to tunnel and camp because the only chance of having a decent result in the game now is to get a survivor out of the game as quick as possible. If you perform 4 hook action on 4 different survivors you will still have to deal with 4 survivors doing gens. And since 4 survivors can do 4 gens in less than 2 minutes the game is not playable. I don' t like tunnel and camp but there is no other way of playing the game unless you wanna get genrushed in 2 minutes. Everyone with a brain understands that the game is utterly broken right now. you down one survivor and 3 gens get popped. what do yoi expect?