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temporalsettlement

temporalsettlement

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temporalsettlement
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  • @Motionlessmask said:

    I don't think it's necessary to increase assassin hunt time otherwise I approve with everything else including the reworked addons.

    I removed it. I thought about it all day, I don't think myself that was a good idea either with how many improvements The Knight is getting on this topic.

    Thanks for your support, though.

    @BlightedDolphin said:

    Base kit Map of the Realm and Call of Arms is all I really want. And make placing Guards down not so finicky.

    It's unfortunately true. The Knight has a difficult time to apply pressure and activately hunt survivors without Map of the Realm. Call of Arms is necessary to improve the quality of setting up his guard.

    I forgot to add the most important and frustrating part. Whenever you're too close to a pallet, a generator or a breakable wall, you can't activate your power unless you walk a few cm away from said object. That's what I hate the most about his power and I can't believe myself how I forgot to add it in the list. I edit my post and put it in the list.

    @Steakdabait said:

    Killswitch the knight to improve the game.

    No.

    @Xendritch said:

    You can not let knight manually cycle guards because then Jailor basically doesn't exist because they're objectively worse than the other two guards at anything useful and arguably you just spam assassin nonstop and then that's literally just a second killer in the game controlled by an AI, it's not a good idea.

    Ideally Jailor needs to be reworked and map of the realm needs to be basekit and then knight needs a full add-on pass because I agree the greens are absolute garbage.

    I agree with you about The Jailer but not about not letting The Knight manually cycle guards. He should be a killer that has full control over his power and choose his guard by free will. This will immensely improve the quality of life of The Knight's power.

    If you want to reduce the amount of use to one of his guards, I suggest to put a cooldown on it so you can't summon the same guard too often, or balance The Assassin. I think one of these two balance options will make The Knight not too oppressive during a chase? Perhaps a token system can be in place and then it goes on cooldown for example "The Assassin has 2 tokens. After he's summoned 2 times, put on cooldown for x seconds" then you have to use different guards? Any suggestions are welcome.

    I think @ARTRA & @Snowball777 made good suggestions to turn The Jailer a useful companion.

    @ARTRA said:

    Instead of buff assassin i would buff Jailor its the worst one. Something like in Jailor circle you run a 3% more. And dont think select your guard its fair it would bee full assassins.

    Other than that yes to all.

    At least i would love basekit map of the realm thats the minimum if i must pick one.

    I like that suggestion where you get bonus movement speed inside The Jailer's patrol vision circle. About selecting your own guard, read my above statement why I disagree.

    @Snowball777 said:

    Map needs to be made basekit and Jailer needs a speed buff.

    Yes, The Jailer needs more of that. With Made For This often in play, he's basically running the Olympics!

    @Emeal said:

    I agree on "Adding Map of the Realm to The Knight as basekit"

    Because that addon makes playing him SO MUCH easier and SO MUCH MORE pleasant. It seems like bHVR took a good Killer power and then nipped it down to create addons. Sorry guys, but it really does look like that. I think bHVR has a problem with making Killers and that are downright unpleasant to play unless they use specific addons or are severely skilled with said Killer. Knight (Map of the Realm) and Deathslinger (Spit polish Rag + Wardens key) comes to mind with Guard range and reload speed.

    I think bHVR could improve the game a trillion percent by removing addons that are grossly overused and normalizing the part of their Power which uses those, This is a way you can open up our considerations to different addons, instead of designing the Killer and that specific addon to be our only choice until we get good enough at the Killer or forever if we dont.

    Please consider this point bHVR, I would be so happy if you made considerations to Killers based on this and made addons equal and not essential, even tho I asked for this many times now, but here we go again.

    Right? There are many more killers that suffer the same fate as The Knight. This is why you see so much use of Marvin's Blood then nerfed later by Behaviour. The Twins with their Toy Sword Add-On which also got nerfed later. My suspicion is, they look at their statistic and see these Add-Ons are used too much, so they nerf it.

    Instead, this has proven me wrong, because reading the 7.2.0 | PTB patch notes, I can clearly see that The Knight didn't receive a nerf to Map of the Realm but instead they nerfed Pillaged Mead.

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