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steponmeadiris31

steponmeadiris31

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steponmeadiris31
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  • @TripleStryke said:

    The Krasue:

    • Regurgitate Cooldown: 3.5 seconds (was 2.5)
    • Remove Regurgitate Ricochet Aim-Assist
    • Head Form can no longer vault pallets
    • Head Form can break pallets
    • Remove or shorten the 0.6s no collision window
    • Head Form Movement Speed: 4.6 m/s (was 4.8 m/s)
    • Head → Body Transition Speed: 2.3 m/s (was 1.15 m/s)

    Basically just nerfs across the board except a little compensation to deal with body-blocking that would be necessary once she is more fair.

    New Killer Perks:

    • Wandering Eye: 32 meter range (was 20 meters)

    I don't know if this would fix the perk, but I think giving it a higher value might make it at least somewhat useful.

    New Survivor Perks:

    • Ghost Notes: While NOT Exhausted, your scratch marks disappear 50% faster (was while Exhausted)
    • Road Life: 3 skill-checks (was 4 skill-checks)

    Ghost Notes just combos a bit too well with Exhaustion perks. I think locking the 2.5s scratch-marks with Lightweight around not having an exhaustion is more fair. Road Life could also use a small buff.

    Features:

    • Map Density Update: Specifically Father Campbells Chapel many of the pallets seem stronger than intended (when compared to the other maps in this update)

    The Shape:

    • All I say is I like the new tier system, but he feels very weak and restrictive, and it feels like a loss of identity. His main chase power being a special attack also restricts builds unnecessarily.

    The Unknown:

    • Revert Changes to Vanishing Box, Captured by the Dark (Shadow Nerf)
    • Weakened Duration: 11 seconds (was 10)
    • UVX Cooldown: 6 seconds (was 7)

    Nerfing his add-ons without addressing his real issues is a choice. Vanishing box wasn't even good

    The Oni:

    • Blood orbs that spawn upon hooking a Survivor: 8 (was 5)

    Survivor Perk Changes:

    • Leader: 40%, but no longer affects sabotage speed (was 30%)
    • Vigil: 40%, and no longer affects Hindered (was 66%)

    Killer Perk Changes:

    • Leverage: 50% healing speed reduction for 60 seconds (was 30%)

    Good Changes, I think that the Dracula add-on changes kind of sucked as well

  • I think some of her add-ons are a bit underwhelming as well. She definitely needs nerfs and I think your suggestions are a good idea, but a lot of her add-ons feel pretty useless outside of aura and flight related.

  • @YuffieGreatestWaifu said:

    How is road life solid ? Did you even read it
    1. You need to get great skill checks when injured and not just injured not broken
    2. Missing removes them
    3. It ONLY lasts until you attempt end so if you scream or have to end it before its completed its used up

    On an altruistic heal with no debuffs its 8 seconds. On a self-medkit heal with no debuffs its 12 seconds. With mangled it's only slightly more. On a self care heal it takes it from 45 to 22.5, which is faster than a med-kit heal. You can definitely go that amount of time without being interrupted idk why you're saying ONLY. Idk a single person regularly missing generator skillchecks either.

  • @Leon_Loves_Cheryl said:

    I actually agree with every single changenote you listed here. I hope most, if not all of these go through.

    I would also go with a cooldown reduction on Forced Hesitation. The fact that it procs even when the survivor is alone and that the cooldown is 30 seconds just makes the perk way too inconsistent.

    Thank you, and yeah forced hesi could have a cooldown reduction because it is kind of sad when it goes on cooldown for getting no value.