shadow_wolfy5
shadow_wolfy5
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- shadow_wolfy5
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But ya now devs are kinda braindead
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@TheCursedTitan said:
https://forum.deadbydaylight.com/en/discussion/167165/nerf-survivor-perks
Does anyone else b1tch in here
Yep
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1390587#Comment_1390587
You think DS currently isn't good enough for camping/tunneling?
DS is literally one of the best perks in the entire game currently. You're wanting to buff that.
Think of it from both sides its just a minute and then you can come back to them what if they made it to where if you go down with DS the timer starts but doesnt tick if your in the TR but if there isn't one the timer ticks
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@ALostPuppy said:
32m is standard tr. A lot of people run monitor so that makes it 40m whilst in a chase. A lot of people underestimate just how much ground that covers. It would be so easy to keep DS up against almost every killer once it's active. You would essentially have it for the rest of the match, and the killer would be punished even harder for not tunnelling you and then eating a DS as they would now have absolutely no clear way of measuring when it expires. This would be absolutely broken.
DS needs some kind of full-on rework. My idea was an infinite timer until that person gets healed, interacts with a gen, or another survivor is hooked. Then killers would only get hit by it if they were tunnelling, which is what the perk is now supposed to prevent. (I don't really care nor agree with what the Devs say: DS is an anti tunnelling perk, at least now. You could've made that argument before it's change that it wasn't but now its purpose is absolutely to stop tunnelling)
If DS has an infanite timer why heal you can just go down with unbreakable and pick your self back up and still have DS going
@shadow_wolfy5 said:
What if they made ds to where if you go down DS activates amd in the killers tr what if if it pauses and when the killer tr is gone it goes back to the timer going
@ALostPuppy said:
32m is standard tr. A lot of people run monitor so that makes it 40m whilst in a chase. A lot of people underestimate just how much ground that covers. It would be so easy to keep DS up against almost every killer once it's active. You would essentially have it for the rest of the match, and the killer would be punished even harder for not tunnelling you and then eating a DS as they would now have absolutely no clear way of measuring when it expires. This would be absolutely broken.
DS needs some kind of full-on rework. My idea was an infinite timer until that person gets healed, interacts with a gen, or another survivor is hooked. Then killers would only get hit by it if they were tunnelling, which is what the perk is now supposed to prevent. (I don't really care nor agree with what the Devs say: DS is an anti tunnelling perk, at least now. You could've made that argument before it's change that it wasn't but now its purpose is absolutely to stop tunnelling)
If DS has an infanite timer and have to heal for it to go away why heal then you could just go down with unbreakable and pick your self back up and still have da for next time
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What if they made ds to where if you go down DS activates amd in the killers tr what if if it pauses and when the killer tr is gone it goes back to the timer going