reallyrellish
reallyrellish
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This question gets asked during every event, the answer is always the same. The majority of people aren't going to completely change how they play just because an event is going on. If they were the type to tunnel and slug normally they most likely won't stop just because there is a shiny new event going on.
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It hasn't affected my excitement. A killer's power is, above all else, the main draw for me, one addon doesn't matter in the grand scheme of things otherwise I'd be rioting in the streets over iri tape. Anyways, I'm somewhat excited, her power seems pretty interesting, and I'm also interested in seeing how the rest of her changes affect her and how she feels on controller.
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@Chaogod said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3761196#Comment_3761196
Even then it takes forever for your gaurd to actually activate and do anything. So by the time even your assassin is up they are already on the otherside of the map. And thats spawing them on top of survivors too.
I like how knights guard choices are between hot garbage, garbage, and hot garbage outside of breaking pallets.
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@ReverseVelocity said:
Jailer keeps them occupied for way longer, and has a larger patrol radius. He can potentially get a hit with a max length patrol path.
Basically, use Assassin if you know where they are, Jailer if you need to find them or want to keep them stalled, and Carnifex for breaking pallets.
If you're using his power correctly you don't really need the larger radius as you can just drop the guard at their feet. And he's also not likely to get a hit against a good survivor, he's 4.1 m/s and if the survivor knows how to abuse his pathing he'll never get a hit. And during the time he's hunting you're just an m1. So even if you do waste 20 of their time you're significantly weaker for 30 seconds.
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They removed it, they said so on reddit.
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It's funny how the biggest QOL change that knight got was a bug that won't make it to live.
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Power meter:
I genuinely do not understand the purpose of this change. The counterplay to condemned is both easier and stronger than ever before, so why should Sadako's power be nerfed to accommodate for people who refuse to interact with that counterplay? It's not the worst change in the world but it feels bad to punished for using your power.
Lock-in:
I liked its ptb state, it rewarded you for hooking and forced survivors to reduce their condemned earlier. However, I feel like the live state fails at everything it attempts to do. It doesn't incentivize Sadako to not tunnel, if you hook a survivor with 5 stacks you don't want them to be able to reduce their condemned so you just hook them again to lock them into 4 stacks. It doesn't disincentivize slugging either, locking in 2 stacks just isn't worth spending the time to hook and risking a flashlight save. If there is any change I'd like to see it'd be the removal of the lock-in cap.
Tapes:
There isn't any risk to taking a tape anymore so survivors can deny Sadako her teleports while also protecting themselves from condemned at no risk to themselves. She was on the weaker side during the ptb because of this and that is only compounded after the nerfs to her live state. I'd be fine with this if she was completely reverted to her ptb state but otherwise there should be some risk to taking a tape (maybe make current ring drawing basekit).
Iridescent video-tape:
It's not as strong as you'd hope an iri addon would be, it's a "meme addon" and it's rarity should reflect that. Sadako gives up the strongest part of her power for a slightly better version of the weaker half, that's punishment enough, so she shouldn't also strengthen the survivor counterplay.
Tape editing deck:
This addon is genuinely useless, survivors are not punished for holding tapes so all this addon does is make ring drawing slightly better, but survivors will be taking tapes anyways so it's not even worth running then. Its effect needs to be completely reworked.
VHS player:
Because survivors can see the aura of active TV's this addon cannot be used to fake out survivors. Its effect needs to be completely reworked.
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@MikaelaWantsYourBoon said:
So pretty much we are giving free win to killer.
Last 2 survivors are not doing anything because they can't do anything. If they sit on gen, killer will find them and kill them easily. That's pretty much suicide, what survivor have to do here? So your suggestion is just not fixing the real issue here. It's just giving free win to killer.
And also this will be buff for slugging for 4k. What is stopping the killer slug 3rd survivor and find the last survivor with base-kit Whispers?
I don't like this change either but the idea behind it is pretty much the same idea as giving basekit anti-camp or anti-3-gen. Hiding can absolutly be the best idea for survivors but it's not fun or interactive for anyone and therefore it needs some sort of nerf to disincentivize it.
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@Peanits said:
Others have beat me to it, but I can add a little bit more context. It mostly comes down to time.
The PTB window is already fairly tight. Once the PTB goes live, we have about a week to figure out what changes we'd like to make, implement them, playtest them, and QA them. After that, the update needs to be sent off to the various platforms so it can be certified (where they ensure it is safe and works correctly). By this point, it is too late for another PTB; any feedback we receive from it would be past the cutoff for the release and could not possibly make it in. We use this time to work on any other changes that are needed for one of the following hotfixes.
Beyond that, we have to keep in mind that there's nowhere near as many people playing the PTB as there are on the live game. The PTB is only available on one platform, and only a fraction of players on that platform make the switch. Within a few days, the number of people on the PTB drops significantly. When a brand new update hits the PTB for the first time, it's obviously exciting and a bunch of people want to check it out. But the second time around, it'd be much less so. It's the same content again, but slightly different. The number of people who would be interested enough to check it out would be even lower. The PTB is great because we can get feedback from a wide range of people, but if that sample size is too small, it doesn't make a whole lot of sense.
The PTB is a great step to have, but just because something goes to the live version doesn't mean it's final. This is a live game at the end of the day. Things will change, we will reassess, and then they may change again if necessary. We'll always try to get it right the first time around, but nothing is set in stone if we don't.
I have a question regarding the part of you comment about platforms. I can't say how many other games have it, but For Honor has its ptb equivalent as a separate gamemode within the main game. With DBD getting new gamemodes, would it be possible for the ptb to be made into a gamemode so that all platforms could be included?