reallyrellish
reallyrellish
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- reallyrellish
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Okay, let's start with the good changes: " We’ve removed the Killer aura reveal when hacking a Drone. " Good, survivor counterplay doesn't need extra benefits. Not having to deal with a drone should be enough of a benefit. " Any Survivor hit by Drone Propulsion is tagged and tracked with a Claw Trap. " Good, it makes the radar actually do something. That's the end of the good changes let'3 comments 101 views last activity
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I know we need to wait for the PTB to really tell but just looking at the numbers it seems like a much larger nerf than Xeno deserves. Attack charge time .2s → .35s is a 52.5% increase to something that could already feel sluggish. I dislike it conceptually, I don't think it will do much more than make Xeno feel worse to play, but compared to the largest nerfs it's inoffensive. Heat decrease de3 comments 151 views last activity
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In the PTB knights guards each had an individual cooldown, and even outside of the bug that allowed you to spawn guards while other ones were active it made his power feel less clunky. However, now he has a 10 or so second cooldown after using a guard for literally anything. A 10 second cooldown wouldn't be as bad if it was just 10 seconds. But instead it is 10 seconds + however long it take14 comments 282 views last activity
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In a PS5 custom match I downed and hooked a perkless bot, then left to chase another bot on the other side of the map. When I next got close to the hook the bot was able to unhook itself just as it hit second stage despite having no perks and me not having been close to it for long enough to build its anti-camp meter. After I downed and hooked the bot again I was able to kill it with an ebony mem0 comments 21 views last activity