quentins_beanie
quentins_beanie
About
- Username
- quentins_beanie
- Joined
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Comments
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@VomitMommy said:
If Drones won't do anything against claw trap, then you can just fully ignore them while injured, which doesn't seem right.
Also removing tags on disarm is simply terrible idea as I have stated in so many posts already…
Btw you should really learn what rework means, you definition for small is also questionable at best. Just for the title you are objectively wrong.i'll take it, i shoulda probably said rebalance or something
@GeneralSkien said:
main problem with skull merchant, and with proposed changes is that they all seem to have a vengeance against skull merchant seemingly wanting to kill it forever. I have made bad skull merchant change threads too, after playing her a lot more over the last few days a good change to SLIGHTLY increase to main issue which is “too easy to use” is…
- Max 4 Drones
- Increased cooldown maybe to 15 seconds
keep Everything else the same, raise the skill floor, keep the skill ceiling
i think that's fair changes, i'd be happy with simply not feeling like a turtle when the 4th drone hits. maybe make tags decay over time instead of getting the ability to remove them yourself?
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@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3728219#Comment_3728219
"you prolly think that her kit has very little 🤪🤪 "
And why would you assume that? I actually don't think that. No need to be mocking towards someone, especially when you're mocking them for a point they don't even believe and you just assumed they did.
All I said was that we should remove the unhealthy parts of her kit to make her more fun to face and play as while buffing other areas so that she doesn't get nerfed as we remove her unhealthy features. What's so controversial about that to mock me?
i really must be blind because i genuinely don't see the part where you said that we should remove the unhealthy parts of her kit, see you come to MY house and tell me i am wrong without adding to my original proposal
on the other hand i DID propose to remove hinderance from her kit while keeping all the rest. a temporary solution to a permament problem which is her lame existance in this game, which is alongside the knight, the worst additions to this game
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emeal i honestly appreciate your comment stating that i should do the only thing that counters her power which is to disable her drones. im on my way rn to do the drone mid-chase so that i'm not afflicted by her power
as previously stated i am POORLY fine with her getting almost the whole list of killer buffs by pressing m2 i just don't want my whole chase to be cut shorter than it should because of a drone having some sort of seizure-inducing lights that hinder my character. that makes no sense bro other than that i couldn't care less about what her power do. hell if it's really not too much to ask for i'd also appreciate it if her drones were unable to be called back while hacked, maybe then it's gonna be worthwhile to support your teammate in chase just like when versing the singularity
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@Blueberry said:
No, those sound like terrible changes. People don’t think SM is too strong just unhealthy. You’re nerfing her heavily. It’s also not objective, it’s subjective.
you prolly think that her kit has very little 🤪🤪 stealth, information, haste and hinderance, i just wanted her hinderance removed while keeping the absolute rest which COULD AND DEFINITELY SHOULD be reworkd, i provided a very lazy solution that is gonna keep the vast majority of entitled survivors happy enough cause they can do their looping without running at turtle speed
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@adaw0ng said:
Old Skull Merchant was an issue, new one isn’t (or not more than any other killer could be at least). What situation makes her more oppressive that what for example Trapper or Plague could be? “Oh if I go there I get 3rd ticked and injured” well yes also do you if you step on a Trapper’s trap. “Oh I can’t loop this because she slows me” well yes also does Clown. I do not get how is she more problematic than any other killer of her same style.
Clown gotta m1 you twice whilst cuck merchant only requires to place a drone that can scan you for free removed health state AND slowdown
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i'm late to warn you about players who will come here and tell you it's one of what, two ways to make it viable lol and while i kinda agree i don't think it's ok for someone to load into a game only to sit in the basement until there death, imo 10 sec basekit endurance should allow you to walk past traps while other perks like otr have no effect past those 10 secs
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@Batusalen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3531538#Comment_3531538
Here you have the conclusion to that problem:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530308#Comment_3530308
bro ion care that i preserve my momentum nor im reading allat i just need my fast vaults to give me some distance away the window like they did prior to this patch💀
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all this talk about hit validation, ping and whatnot when the actual problem is fast vaults not giving any distance from the window lmao