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poigeaos

poigeaos

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poigeaos
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  • @AetherBytes said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3414497#Comment_3414497

    The difference between a synergy and a forced requirement is lost on you isn't it.

    Besides, the whole point of it is to give the survivor a decision, stay injured and save time on healing but be at risk, or heal and lost time on gens but can take a hit.

    99ing your heal is not possible unless the survivor has the self-healing perk or item. Having a self-healing tool is a way to deal with the Gift of Pain, not being forced to use the Blood Echo Perk.

    Fogwise perk is completely disabled by Fearmonger perk. There's nothing wrong with having a workaround.

  • @AetherBytes said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3414472#Comment_3414472

    And have less available diversity in my perk selection? No thanks. It'll just make people choose a different perk.

    Spirit Fury Perk is not affected by Reduces Pallet Stun duration. Requires Enduring Perk. One perk should not have multiple effects. The diversity caused by the number of perks saved by one perk having multiple effects is not wanted.

  • @sizzlingmario4 said:

    Hemorrhage is needed on Gift of Pain, otherwise you could hard counter it by 99ing your heal with a medkit until the killer comes to you. You used to be able to do this before Hemorrhage regression was added, which was part of why it was such a bad perk originally (along with the repair penalty being lower back then).

    If you need Hemorrhage for Gift of Pain, use Blood Echo Perk together.

  • @Technature said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3376141#Comment_3376141

    If you play the game a lot, then you don't know what you're talking about with Myers. Myers relies on not being seen, which at least partially requires survivors to be unable to see him. I know that sounds like I'm repeating myself, but if your teammates don't know what they're doing then that's on them.

    Go yell at them instead.

    Clearly, it's absurd to say that Michael became reach Evil III because each of the other survivors I matched in so many matches didn't all do what they should.

    if break line of sight. Michael leaves the stalk and moves to a position where the survivor can be seen (speed 4.6). then stalking again.

    There is nothing to do.

    There is no way for survivors to avoid Michael's stalking.

    In my match, every other survivor gets 1 shot mement. Even if I don't meet Michael at all, other survivors will get 1 shot mement. And Evil III will never end. Judith's Tombstone and Fragrant Tuft of Hair add-on (+400) will also become Evil III with about 3 repaired generators. Stalking is unavoidable.Even +400 never fails to reach Evil III

    As you know, repeating the same comment over and over doesn't answer


  • @Technature said:

    I'm just genuinely convinced you've put ten hours into the game.

    Which, not a bad thing for the record, but trust me. Michael sucks and arguably should have certain add-ons buffed or something. Not the insta kill stuff obviously, but something that would justify making those weaker.

    no.I play a lot this game.

    @LapisInfernalis said:

    https://forums.bhvr.com/dead-by-daylight/discussion/368529/michael-myers-is-overpowered-nurf-idea

    He needs buffs, not nerfs.

    He is the slowest M1 killer until he looked at a survivor for 5s who is right in front of him, but his stalking speed decreases with range. And it happens often that at least one gen gets done before he moves at normal speed. You think stalking is too ez? Well it is easy if you let him look at you. Just break line of sight.

    if break line of sight. Michael leaves the stalk and moves to a position where the survivor can be seen (speed 4.6). then stalking again.

    In my match, every other survivor gets 1 shot mement. Even if I don't meet Michael at all, other survivors will get 1 shot mement. And Evil III will never end. Judith's Tombstone and Fragrant Tuft of Hair add-on (+400) will also become Evil III with about 3 repaired generators. Stalking is unavoidable.Even +400 never fails to reach Evil III

    Not only me, but all the other survivors I matched with are unable to prevent Michael from reaching Evil III, even with a break line of sight. I think all other players have much time to play.

    stalking is too eazy.There is no way for survivors to avoid stalking and prevent Judith's Tombstone and Fragrant Tuft of Hair add-on (+400) Michael from reaching Evil III.

  • @Technature said:

    I have to be honest.

    Michael Myers is too strong is...uh...certainly a take.

    I can only imagine you frothing at the mouth when Nurse shows up.

    Match with nurse is interesting. Predict the opponent's killer's movements, use feints, tactics


  • @crogers271 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3375320#Comment_3375320

    I think the problem for some survivors is that yeah it takes the Myers the entire game, but then he becomes unstoppable. That's a bigger issue for new survivors who don't really know what to do against it.

    -

    OP, Myers probably needs a general rework, though he feels really killer appropriate and is one of the few killers I actually find creepy.

    1 Requires a few seconds of stun when become Evil III Like a oni(daemon)

    Nah, Oni can cross the map with ease so the stun makes sense. Maybe if its a tombstone Myers or if you are buffing Myers speed/duration of Evil 3

    2 Palette stun, light stun should be able to deactivation Evil III, like Plague, THE LEGION, The Wraith

    Myers is really different than those killers. The stun + pallet break gives the survivor a lot of time.

    1 Oni's speedup takes time to accelerate and has poor turning performance, and one shot is not normal attack, 1 shot has a large motion and is difficult to hit. not speed up buff and not easy hit normal attack.

    2 Plague will not enter mode without curing the infection. If 1 shot down is more effective, survivors don't need to cure the infection.

    Michael's 1 shot mode is more effective than Plague and should be deactivate with stun.Needless to say about 1 shot mement.

    @solarjin1 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3375320#Comment_3375320

    "does no one get that tombstone and tuft of hair make it basically an entire game to get to tier 3?"

    Correct! but most TS Myers are not running the hair.

    The good myers will use J Myers Memorial for increase stalking and only the TS peice (the purple). Which will allow u to kill someone very quickly and don't really take much time to get off. Anybody who think different doesn't play Myers enough or simply not playing the right combination of addons. Corrupt and lethal pursuer almost guarantee that u will get a good amount of stalk before any gens even pop. Judith's TS is fine because it take way more stalking and u get a speed decrease in tier 3 but TS peice is way to strong. It no downside to it at all....u just get a super early kill and the survivors must play a 3 v 1 for the rest of the match.

    In my match, every other survivor gets 1 shot mement. Even if I don't meet Michael at all, other survivors will get 1 shot mement. And Evil III will never end. Judith's Tombstone and Fragrant Tuft of Hair add-on (+400) will also become Evil III with about 3 repaired generators. Stalking is unavoidable.Even +400 never fails to reach Evil III

    @Viktor1256 said:

    Michael myers is not overpowered if you are good at playing survivor

    Is the skill of other survivors matched every time not are good at playing survivor?

    The Fragrant Tuft of Hair or Tombstone Piece and J. Myers Memorial add-on can reach Evil III without repairing a single generator. From the start of the match, Michael patrols generators, finds survivors, chases them, and stares at them repeatedly.There is no countermeasure for it.And a one-pattern, very boring match.

  • correction

    x this add-on need decreases the duration of Evil III by +50 seconds.(Recommend using Lock of Hair.Disable J. Myers Memorial)

    this add-on need decreases the duration of Evil III by 50 seconds.(Recommend using Lock of Hair.Disable J. Myers Memorial)

    x 3 never-end Evil III overpowered.

    4 never-end Evil III overpowered.