jlavaplays
jlavaplays
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@CornMoss said:
Absolutely love this idea, at first I was like "eh, just another teleportation ability" but it actually really fits the clown
I've been wanting a killer that interacts better with lockers. Close to that same time, I realized the Clown needed some map pressure. So I took those two ideas, applied the meme below, and voila.
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@JacksonWise said:
I would love to see the Clown get some map pressure and I think this is a cool idea! I'm sure the devs would put their own spin on it but I hope they take notice of this post and get some inspiration from it!
Same here bruh. Same. I hope they do see this. ๐
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HEY GUYS!
I've just updated the proposal based on your suggestions!
UPDATE 1:
- Changed the animation from rushing out of a locker, to breaking the locker in order to compensate for The Clown's size.
- Added a timer for when The Entity will repair lockers.
- Teleporting to a locker now removes that locker's smear, to allow The Clown to smear other lockers without vaporizing previously set smears.
Let's continue ironing this out! This is our idea now! Who knows? The devs might notice this. <3
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@A9F6 said:
This is the best idea I've seen for the clown n I love it, prefer the sound of it breaking the locker for like 1 min or something. But not sure what it should do if a survivor is in the locker at that time. Injur them or just forced out the locker I assume. I dont see it happening tho or at least maybe it could happen but in a very long time.
Yeah. The locker getting destroyed is a really good idea. Renders it temporarily useless for both the Killer and survivors.
Hmmm, I think they would have time. They just released the Doctor update, they're probably doing something for the next chapter, and planning for the mid-chapter after that. Even if this takes months, I'd be happy to see them consider it, hehehe. :)
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@Lucama said:
https://forum.deadbydaylight.com/en/discussion/comment/1035216#Comment_1035216
He kicks the locker open, like the Kool-Aid man.
You have smeared my imagination. Hahahaha!
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1035374#Comment_1035374
Random idea: What if when he reappears, the locker bursts open and breaks (since he too phat), rendering it unusable while The Act is on cooldown. Then once it's ready again, the Entity reassembles the locker (like it would a broken Hook) without being smeared.
Hey, this is a really good idea! It also allows the Clown to reposition his smeared lockers since The Act now removes his previous smear on the destroyed locker.
I think I'll update it now to reflect this change, hehehe.
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Hi there! First of all, thank you for sharing my post and taking time to appreciate my ideas for the Clown! Also, feel free to comment on that thread any suggestions you might have for that idea.
Anyway. Exactly as you said it sir. Heck, I would rather have ads in the main screen of DBD as their source of revenue rather than them skew the gameplay mechanics just to get new players.
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@TAG said:
I like the idea. I think the only real issue is the animation thing since his body and the locker don't mesh well at all.
Yeah. I'm also still thinking of ways how it could work. Last thing I imagined is him bursting out sideways violently... Still figuring it out though...
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@Rasinbran said:
They should just make it so the clown T-poses out of the locker but like real fast.
Or maybe the locker would emit a pink mist enough to cover it, so that it would mask the Clown breaking out? At least the animation wouldn't be a problem anymore? Hehehe. :)
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@terumisan said:
I mean if he picked up a few magic tricks I wouldn't be surprised especially with an entity power up
Exactly. Some magic tricks would make him live up to his "Clown"-ness...
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@kucerka said:
That's quite interesting, I used to play the Clown quite a lot but then soon he became quite less interesting to use. The plain bottles are just quite boring to use so something that would refresh his powers would be nice.
But yeah, he's too big, he'd barely fit into a locker ๐ so I can't see this happening, even though I thought of a killer who'd be using lockers to teleport across the map.
@Trwth said:
If he loses some weight, perhaps this could work. ๐ค
In all seriousness, I like it. Iโve always wanted Killers that could interact with lockers in different ways other than Huntress.
For his break-out animation, maybe he could put his arms together in front of him like in Head-On? I think he'd fit that way? Or still no? Hahaha.
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Wow! Really well thought of!
I just have an opinion on Animal Whisper. It might trigger on someone who disturbs a crow who is way on the other side of a map? Maybe it could apply to someone who is in a chase? It's only for 10 seconds, so it's not that strong. It also has a 45-second cooldown. So it can be cancelled bby doing 1 proper loop, but can also be capitalized on if a survivor makes a mistake.
As for Challenge: Maybe it can only activate if rushed? I mean. you could possibly exit the locker while the killer is not looking, then go back in without the killer realizing. At least if you need to rush it, the killer will be notified, and there will be some balance to it.
As for Direct Action: It's good! But maybe tie it to an action button like Dead Hard?
Those are my thoughts, and they are just opinions by the way, hehe. Good chapter! <3
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@Waffleyumboy said:
So you just lump a bunch of killer buffs together to make it a free for all?
Hmmm, not really in that way. Because some of the mechanics have changed. While the Killers get some buffs, they also get some nerfs like not being able to see scratch marks and stuff. But yeah, the goal is to make the Killer a really terrifying force and the game mode leaning towards the killers, to make survivors prioritize stealth. :)
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Wow! This is really good! I do have some suggestions though. If it were to reveal the survivors, maybe give him a bigger power range? Like 32 meters or so? I mean, it has a cool down anyway, so I think it would be okay. Or have some other effects like, survivors who move or don't crouch will have a swarm of crows above or around them while being revealed. This would at least provide the survivor some information about his current situation.
As for the survivor perks... I think Grit is okay since it can only happen once per trial. For Defiance, maybe cause the survivor to be broken for some time?
Very good ideas though. :)
