gaymer504
gaymer504
About
- Username
- gaymer504
- Joined
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Comments
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I’m having the same issue! I’ve tried so many different things, but can’t redeem my code. :(
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I tried that, but when I copy and paste that link, it just brings me back to the same page that I get using the "Link Account" option in the game. It's the "My Account" Page on my bhvr.com account with a list of my linked game providers with no instructions on how to redeem my code :(
EDIT: I've also tried all of the above on my fiance's PC, on different web browsers, and restarting my PC.
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I followed the video when I first tried redeeming the code. When I clicked “Linked Account” it just brought me to the my BHVR Account home page with no other options.
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Same issue here!
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These are all great, but I still maintain we need a David rugby uniform skin. I’m honestly shocked we didn’t get one with his rift.
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This will never happen, but I love the idea nonetheless.
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I love your ideas, and conceptually this seems like a very easy change the devs could implement.
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Use Bond, Prove Thyself, Distortion, and Dark Sense. Equip a commodious toolbox with some combination of BNP, charge add ons, or speed add ons. Finally bring a Shroud of Binding, and if all goes well, you guys can pop the first gen before the killer finds you.
Use distortion to work through gens uninterrupted if the killer has BBQ.
It goes without saying that bringing some friends along will make this considerably easier. My friend and I both got it in the same game on Lery’s against a Ghostface (ugh) using Franklin’s.
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David because he’s hot, and he was the first character I leveled up for WGLF. Of course, I run him shirtless.
Jeff because I like his backstory, his design in general, and his P3 looks awesome. I love the rocker blood swipe he gets. Best P3 in the game.
I also run Dwight a lot because I find running Head On with him hilarious. Plus he’s adorkable! I’m really enjoying the Dweard skin now that it’s on PS4.
For Killer, my favorite and best is 100% Billy. I just like his aggressive play style.
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I see Ghostfaces do this all the time. It’s come to the point where my usual swf buddy instantly DCs the second we figure out its Ghostface. I don’t really blame her either, a lot of GF players play exactly the way OP described.
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My sister moved away August last year, but we started playing DbD together soon after she left. She doesn’t play as much as I do, so she usually floats around Ranks 15-10 while I’m at Rank 1. We used to have a good time playing together, but the new matchmaking has basically driven her away from the game because it’s too frustrating for her to play with me at Rank 1. It really sucks because playing DbD used to be great bonding time, but it’s turned into such a problem, we’re searching for a new game to bond over. This is supposed to be a fun “party” type of game, but I guess killers are so oppressed that this game can’t be casual anymore.
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Rugby uniform for David, preferably with a beard.
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Being tunneled is one of the most frustrating experiences in the game, and some of you want to nerf the one of the two good perks that actually help. Ya’ll are wild lol.
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I’m kind of surprised nobody has speculated that the new matchmaking might be behind some of these high kill rates. Ever since the SWF started getting matched with killers corresponding with the lowest ranked survivor in the group, I’ve noticed longer queue times in survivor red ranks, and my killer games have been way easier. I think this has been an extremely unhealthy change for the game, and I hope the devs revert it soon.
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Yea now that insta heals are gone, Ebony Moris are by far the most ridiculously OP thing in this game.
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Killer has too much going on to post one build, but for survivor:
Balanced Landing: God tier on some maps, and generally very good on most other maps. There are a few where it’s useless like Sheltered Woods, but the good greatly outweighs the bad. The sprint burst effect is nice, but I run it for the passive.
Decisive Strike: It just feels really good to be able to fight back against a killer who is tunneling you. I also find that killers tunnel a lot more if there is no obsession in a game, so I like to make sure there is one. If you make it to the end game without using it, can help mean the difference between survival and death.
Adrenaline: Situational but powerful. It let’s you rush gens at the end without healing, and can lead to some really pog moments. It’s a wasted slot if you don’t make it to the endgame though.
Bond: Just an overall good and consistent perk. You can find heals and give heals with it. You can avoid ongoing chases and avoid interrupting generator progress while being chased. You can see if people are going for a hook save or not. It helps you set up flashlight saves. Mostly it’s just really helpful with time management which is super important in DbD. This perk will help you every single game.
If any of these perks don’t suit you, Borrowed Time is always a good alternative.
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David is dreamy, but he definitely looks better with a beard. I would 100% buy any David skin that gives him another beard, and I think the fact he needs more beard skins is a popular idea.
One thing I have noticed is that we don’t have have any blonde male survivors. All of the blondes in the game are Kate or other females with dyed hair. This should also change.
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I play with a 4 man SWF group in red ranks often, and I would say two things as far as perks go. Balanced Landing is a great alternative to Dead Hard. If you have it on the right map, you can loop like a god. Secondly, we like to have a devoted healer who runs Autodidact. We let her heal as much as possible, and by the end game it’s incredibly powerful.
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I’m honestly shocked nobody hasn’t mentioned Jeff. I love that he has that rocker blood stripe go down his eye. It just looks really cool, and it’s a unique prestige feature that no other character has in the game.
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The first thing thing I’d do is learn is how to fix a generator lol.
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@newavitar said:
https://forum.deadbydaylight.com/en/discussion/comment/589815#Comment_589815
Then Noed is also fine because the people that use it are playing the whole match with one less perk at their disposal.
See the double standard there?
Not exactly. NOED is only useful in the endgame if multiple survivors are still alive. If that’s the case, then the killer has done a bad job. Adrenaline rewards survivors for doing their objective. No one escapes death rewards killers who have failed. So in that respect they are very different
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I feel your pain buddy, I really do. However, what are you missing out on by not being rank one? It’s not like we get some sort of reward for ranking up. The bragging rights are cool for a bit I guess, but it gets old fast. My real problem with the system is the lack of incentive to actually rank up.
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I honestly feel your pain. When I play solo survivor, I often get left to struggle or even die on my first hook. It’s hard for randoms to play efficiently without having a lot of info to work with. That’s why when I play solo, I run Bond because it helps me manage my time more efficiently. I will say though, even when I do end up playing SWF, we still get our butts handed to us by some killers. It just happens sometimes
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I love Head-On. It’s my favorite park to run on Dwight, but it’s really a gamble whenever you use it. And it feels like the odds are not in your favor.
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I mostly play Survivor, but good Killers don’t need Ruin, and good survivors can work through it easily. The only thing I would like to be done about an NOED is for a totem count to be added to the UI. This would help solo survivors to know where the we stand they stand at any given point, and allow killers to defend their dull totems. Noticing a killer defend dull totems to predict NOED seems like a more reasonable counter play than what we currently have live.
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I feel your pain dude, but a lot of stuff in this game is straight up broken/imbalanced. Yes insta heals suck for killer and can ruin momentum, but I would argue some Killer ad ons are just as bad, and Ebony Moris are a near guaranteed win for Killers. Sometimes you just gotta roll with the punches.
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I don’t know why they didn’t slap an exit gate speed buff to it. I know we have Wake Up, but that perk has a teamwork component in mind. Left Behind only works when you are the last survivor.
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Some of you guys need to relax. I played a bunch of games against Ghostface today, and he’s pretty good! He can expose, which gives him a lot more power than many killers, and it’s really easy for him to get a first hit in due to his stealth capability. Plus, even though you can technically break him out of his power, pulling it off can be difficult and usually trying to do it ends up either you getting marked anyway. Not every killer needs to be the Nurse.
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Prayer Beads are OP for much of the same reason that’s people consider MoM OP; unless you run spine chill or premonition, it’s almost impossible to counter.
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I agree that the Nea hair needs a bit of work, but I think the Meg hair looks great!
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I’ve posted this on a similar thread, but David seriously needs a rugby cosmetic. Give him a jersey, some running shorts, and cleats, and I will be a very happy survivor. It would work well with the shirtless skin as well. Side note: David needs more bearded heads. It’s universally agreed Battle Mullet is his best head, and it’s still his only option if you want a beard.
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The most satisfying moment for me in a game of DbD would probably be when Adrenaline activates mid chase, especially if I’m injured. Situations like that don’t happen too often, but when they do, it’s such a POG moment.
Fast-forward about 20 seconds and the killer downs me with NOED.
:(
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Just open them yourself. The EGC isn’t supposed to be a killer buff, it's supposed to be an anti-griefing mechanic.
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My sister moved across the country last summer, and one of things we still do together is chill and play some swf. DbD as it is now can already be stressful, and tbh adding restrictions to swf would probably cause us to move on to a new game. I wouldn’t 100% quit the game, but I’m not playing to stress too hard and sweat. This is what’s we ended up doing last week after getting dodged, I kid you not, seven games in a row. I think a lot of players feel the same way, and I think the stats back me up too. 4 man swf only have a 50% survival rate, which seems accurate because I still regularly get demolished while playing with friends.
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There’s also plenty in Lery’s
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Flashlights are very effective in the right hands, but most of their add-ons actually make them less useful. Maybe keep the flashlight mechanics untouched, but rework some of their add-ons.
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@PrincessPoop said:
https://forum.deadbydaylight.com/en/discussion/comment/489613#Comment_489613
Seriously why don’t we have this?
YEEEES! If DbD ever let’s us use fan made skins, this’ll be the first one I go for! It’s fantastic! Another side note: David just needs more bearded skins in general. Battle mullet is great, but my thirst for David is strong.
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I second this! Also, why don’t we have a rugby uniform cosmetic for David? It’s kind of a no brainer for him.
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I feel like a Mettle of Man change is unnecessary. I ran it for a few weeks as survivor, and quickly learned how situational it was. Sure, its effect is powerful, but it activated in only about half my games, less than my adrenaline would activate. As killer, I didn’t really mind it because seeing the survivor’s aura after activation has been a great boon, and has won me some games. If the devs want to rework brain-dead perks, then so be it, but I would also suggest they not allow Spirit Fury and Enduring to stack or rework NOED.