bootstr
bootstr
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- bootstr
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Using the locker function makes a big difference. Finally didn't lose against one. Then again I was downed twice in the first part of the game and ended up relying on the rest of the team to do most of the gens...
Another few hours with 4 people voice grouped survivors and every single killer runs ruin and bbq... so its a race to find a locker before they land the hook.
Wraith + bbq... looping is still difficult, if there isn't a pallet around the only person I can juke seems to be a nurse who doesn't know how to blink properly.
So I retract my statement about myers being pay to win... Lockers are a must.
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I played the pig and two ultra rare perks. her lunge goes forever, and with stridor and nurses calling they had no chance.
I have never played myers, so I couldn't tell you.
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/741209#Comment_741209
Well... Darn. I'm on XB1 as you can see in this random clip of mine (LT for chainsaw):
damn. needs the crossplay function.
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@Pulsar said:
When you cannot loop, or gain any distance so the Killer is OP. Couldn't possibly be that you aren't that great.
I'm not that good, but I can tell when an experiment is unbalanced.
I'll try to show you if you got a ps4. You will get massive bragging rights if I'm wrong. And if i'm correct then maybe the add ons can be toned down a bit for the killers.
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@Boosted_Dwight said:
Myers is not a pay to win killer. He's still just as loop able and mind game-able as the others. If you let him stalk you of course he's going to have a big advantage. Myers has not been a problem for experienced players nor will he ever be because he's not OP.
Experienced player equals has every teachable perk already unlocked?
If we can take a look at the data we could determine who is the most powerful in the sense that they end the 'game' in the shortest period of time.
Otherwise ignore my post, it is essentially worthless because for that statement to have any credibility I need to have mastered every killer and survivor, otherwise I'm just an ignoramus who plays only survivors and notice the squad trying their best at rescueing the hooked guy and everyone else eating hits/dieing.
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@TheBean said:
Then go buy him, maybe you'll win then.
So winning is your yardstick for fun huh?
I bet you leave the last person on the hook so you can get your survivor bonus instead of doing what an actual human would do in this implausible situation.
Play a survivor versus me on ps4? I'm new, it should be easy for someone with such brevity which I can only assume means your a badass mofo.
Come show me your skills versus this new guy. And I won't use a mori.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/741207#Comment_741207
I’ve been baited? :O
Well, you have to pay to play him... If you made a new character without access to multiple perks he would probably be a fun challenge for you.
I haven't seen any other killer able to instantly kill a survivor. Happened two games in a row (probably someone having a bit of fun, as also the doctors terror radius was infinite a game before or after it)
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ps4
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@GrootDude said:
Believe me, an expert player will really make Myers work for his kills. I recommend you to learn how to preserve your pallets by looping. :)
I saw a nea finish the gen in the basement room, it was ######### sick. Player is scp974 on ps4. Myers couldn't stop her from completing it...
Title was a bit of a clickbait, glad it got some responses
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@Yamaoka said:
Myers? You mean that killer that literally has to stalk his way out of tier 1 to even get to normal movement speed and only has a temporary instadown unless he runs an iridescent addon? Yeah that guy is crazy op!
I've never played myers, lets play a KYF and you can show me how its done. As a matter of fact, I think im rank 17 or 18 as a killer, I'll let you show me how to juke a myers out.
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I don't give a rip about winning, when the game ends in 4 minutes its not rewarding to either the killer or survivor. The 'survivors' all agreed it was a real good use of time.
The last 10 matches most have been myers and the scream mask madlad and myers kills most of the team.
Ok, Ok, get the best dodging perks from each survivor and youll improve your odds. word.
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Thats my point. I'm new and these guys have been playing for years. With everyone open to picking any tier perk I destroyed them without any effort.
Myers tombstone said "ultra rare". I guess that means its not easily picked up. I dont know, I am not playing killers atm.
Your playing against bots in EVERY multiplayer game, your just ignorant to it.
They can be set to any skill level or behavior pattern and can be switched on the fly. Read up on tensorflow, ajax and if you care to, read up on the league of legend "team" that easily destroys the best players in 5v5 but the 1v1 video is more interesting.
For example, if I wanted to script a survivor, spine chill and premonition, character walks or crouches towards an area, starts to repair while spinning camera in 360. when it pops immediately walks away from area... simple start for a script for this game. its not exactly like it is needing to pretend to be a human with text.
If you don't think people have been botting in games your delusional. It is actually funner then playing the game after your good at it.
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@DarkGGhost said:
Tell me something do you believe that will be balance for the killer to stop all the Exhausted perk from every survivors in the game up to 3 times per game ?
The 3 second boost at 150% normal speed means most killers will close that distance in less then 10.
Maybe the 'insta heal' could be used from the downed state. shove the ol syringe in the heart and your up again.
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@Zagrid said:
Here is your counter to exposed/broken.
Hide, if the killer can’t find you he can’t hit you to get effect out of exposed. If you are talking about NOED it already has counters besides just hiding.
The mask can't be hidden from. Tier 3 evil and its game over man.
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@bootstr said:
https://forum.deadbydaylight.com/en/discussion/comment/734782#Comment_734782
8 survivors is at least 1 too many for 2 killers.
for a lark it would be easy to allow 2 killers and 7 survivors to spawn in, just leave perks off and try to make the game as toxic as hell.
if 2 killers continually teamup on 1 survivor then its time to give the survivors a new non perk ability to trip a killer or something similar.
I meant to test the feasibility of "is this fun or could it be fun"
Without changing anything else besides disabling perks within an hour or two of play testing it would be easy to see if its viable for a 1patch christmas special.
then the company can reskin and change the graphics and sound for it and resale it under a different name. And when this untitled game starts falling into a similar rut, repeat the process.
Pokemon assymetrical survival 2020. You play as only pikachu (or squirtle, same difference) and a stupid trainer is trying to force you into his hamster ball. Kid friendly, and still lets you scream and run away from a guy.
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@Yung_Slug said:
Character-specific perks would force you to place 1 character for the effect you want. I'd rather not have to play a survivor I don't like.
Why would we need more distractions for Killer? They already have to worry about 4 people.
As for the rare Killer addons, Survivors using Instaheals and Skeleton Keys would achieve a similar effect.
I'm sure someone could code a 2v8 mode in their free time, but I don't think we're allowed to mod this game.
Not down with the dwight fan club huh?
I would rather not play against the same 1 down killers who run ultra rare items when im not even rank 10.
Dodge the scream mask guy successfully for 5 swipes, feeling a bit proud of myself for not immediately getting wounded, expose goes off, dead.
Or the multiple myers in a row who mori'd me.
point is, if you want to see how the killers are clearly in the advantage, i will use a killer i have never used in KYF, bring 4 people and watch as I destroy the team, even without using a 1 hit killer or mori's.
As it stands, from my massive and extensive testing of 4 hours of a 5 man voice group, at the highest levels of play the killer doesn't have to "worry" about 4 players.
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Having more players on the field and more 1 more killer means people are more likely to get scared off of gens instead of 1 minute into the game and 3 get completed immediately.
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A gamemode with random perks and/or no perks at a random 1/2/3 tier (and you can pick your character because it hardly matters... besides line of sight i guess) would be the real 'ranked' mode... I'd stream a skilled player who isn't running chosen perks for sure.
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And not allowing perks would make it more difficult for scripted automated players due to the fact that spine chill and premonition aren't a guaranteed thing.
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If you made it this far, add me on ps4 and lets give it a go.
random number generator with an array of all the survivor perks. either could code a snippet or just use random.org and line it up with a website that has all of them listed.
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@bootstr said:
https://forum.deadbydaylight.com/en/discussion/comment/734782#Comment_734782
8 survivors is at least 1 too many for 2 killers.
for a lark it would be easy to allow 2 killers and 7 survivors to spawn in, just leave perks off and try to make the game as toxic as hell.
if 2 killers continually teamup on 1 survivor then its time to give the survivors a new non perk ability to trip a killer or something similar.
The comment above ... i meant that to see if it is even slightly viable that would be the easiest way to test it without having to have any expectation of fun.
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@NuclearBurrito said:
You mean 2v8?
8 survivors is at least 1 too many for 2 killers.
for a lark it would be easy to allow 2 killers and 7 survivors to spawn in, just leave perks off and try to make the game as toxic as hell.
if 2 killers continually teamup on 1 survivor then its time to give the survivors a new non perk ability to trip a killer or something similar.