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ZezryoYT

ZezryoYT

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ZezryoYT
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  • @Kebek said:

    https://forum.deadbydaylight.com/en/discussion/comment/1786488#Comment_1786488

    And how does them both beiing there make any difference between literally any other killer stading there the same way, especially LF who make it 100% impossible to save.

    If she uses victor to attack she'll get 3s CD of transition which is more then CD for basic attack making it worse then basic M1 camping. And even then if she downs you, you still have the option to use DS+unbreakable to escape anyway. Insidious on any killer does camping better then this very ineffective use of victor & chatlotte. Not even counting that there's like 6-7 other killer who can bypass BT much easier perkless.

    @Aven_Fallen It's one of the few weakness of BT and even if it was proximity based it would do nothing to counter hard camping of killers who are good at it (the ones that people who want to hard camp will use). Strong effects like endurance aren't supposed to be given for free without any downsides and TR condition is very low price to pay for such a good effect.

    The problem is is there is no penalty for camping if you're doing that you can just slug and if you see the animation transition to Charlotte and tunnel as opposed to camping as say Myers if you're camping as him you can't do anything else while doing it.

  • @ZtarShot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1586845#Comment_1586845

    Imagine working for devour, couldn't be the base of the perk.

    And you can't cleanse it either

    I shouldn't be forced to use 2 perk slots that aren't even needed sometimes I like using unique builds not forced to run ds and unbreakable to hold up half of my slots.

  • @ZtarShot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1586845#Comment_1586845

    Imagine working for devour, couldn't be the base of the perk.

    And you can't cleanse it either

    I play Killer almost as much as I play survivor it's just alot of Killer mains play in the most annoying way by slugging, tunneling, or camping and think they're good due to it. Even if one of the survivors runs them for 7 minutes they think they're better because they killed the survivor by tunneling right off hook and everything.

  • Nah Killers are entitled if anything Killers can Lobby dodge easily just by seeing survivors we can't see Killer. Killer can insta down with devour so you can't even get a chase started plus alot of Killers target 1 survivor until they die. Plus don't even get me started on Ebony Mori Killers just have significantly better Offerings, addons, and perks. Also hitboxes still don't work even after the "fix".

  • Honestly Killer perks are ridiculously overpowered for example

    Devour Hope and Thrill of the hunt combo:Instantly Down after having survivors unhooked far enough away 3 times no less and when 2 more happen instant Mori even if someone didn't get hooked before

    Franklin's Demise:I lose my item now really? What is the purpose of making the item literally delete from the match.

    There's more but those stand out

  • @MekToTV said:

    You can still use DS + Syringe to heal fast. If you get down 13s after your DS that doesn't mean the game is broken, that just means you su... have to get better ๐Ÿ™„

    Uhh if you go down the syringe cancels itself honestly do your research.

  • @LapisInfernalis said:

    https://forum.deadbydaylight.com/en/discussion/comment/1515396#Comment_1515396

    So you suggest that I as killer should get punished if survivor X is cocky after being unhooked and wants me to hit him so I "tunnel"?

    Because this would be happening if you would implement such thing. People would abuse it similar to DS.

    No thank you.

    The old insta heal was cancer. I had a 4man swf once. I had the old dying light. I was chasing the obsession and when I got her and did the wiping animation, a mate was there and healed her. Repeat 3 times. Then I picked her up and got DSed (the old one). I just wanted her dead, but a mate blocked her once and then again with MoM (also the old OP version) and again.

    This was the only match I dc'ed as killer. Ever.

    I hope now you understand that the old insta heals were cancer.

    As I said I just don't like unfairly depipping or Waiting 40 Minutes in queue just to play 3 minutes due to being tunneled it's ridiculous fix either and I'm happy.

  • @Sunbreaker7 said:

    If Moris are fair, absolutely anything is fair. Mori does not belong to the game in the state it is.

    If they changed moris I'd feel a little better about things but one of the core issues of the game is getting a long queue time then not getting to play the match due to getting tunneled that's just ridiculous (I average 30 Minute queues as survivor)

  • @ZezryoYT said:

    https://forum.deadbydaylight.com/en/discussion/comment/1500194#Comment_1500194

    No I don't want the game to be completely unbalanced that'd be ridiculous I just think tunneling is a huge issue because the victim depips unfairly over it either bring back those instaheals to discourage tunneling or make it so you don't depip for getting tunneled (not pip but have no change to rank).

    Plus I can get a 4K as Killer with no perks, addons, or offerings.

  • @LapisInfernalis said:

    Do you also want old bnp and insta blind and old fast vaults?

    If I get old insta Moris.... I have enough of these for the next 200 matches on my main. So I would use them every time. Have fun.

    No I don't want the game to be completely unbalanced that'd be ridiculous I just think tunneling is a huge issue because the victim depips unfairly over it either bring back those instaheals to discourage tunneling or make it so you don't depip for getting tunneled (not pip but have no change to rank).

  • @Kind_Lemon said:

    I want them back with the stipulation that makes them only useable outside of chase.

    I don't like the insta-heals now, mainly because more people use them in chase, and I don't know if I'm meant to hit them ASAP or not hit them when their med-kits disappear. It's bad game design to force killers to guess at that choice.

    I feel like it would be best if you could only use it either that way or right off the hook. I don't want necessarily to be fully healed instantly off dying state that is unfair.

  • @TheOneTrueTristan said:

    I notice that every time a notification pops up (bloodlust, a perk being revealed, etc.) there is a bit of a frame drop.

    Chances are if ya don't see the high ping indicator in the top left it isn't lag, but frame drops.

    Could be wrong tho.

    For me my game completely freezes for a second runs fine then about 5 seconds later it Stutters again

  • @oxygen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1321723#Comment_1321723

    The deep wounds bar doesn't go down as long as you're running, and if the killer is in full tunnelvision mode on you then you're probably gonna be running most of the time right?

    Besides the benefits that instantly becoming healthy gives you (like no bleeding/injury moans) + the ability to insta-pickup someone from the floor the current styptic is probably better than the old one. As it isn't revealed until the killer actually hits you, and it can even tank instadown attacks.

    I just get annoyed when I depip just because the killer decides to only target me all game I just want tunneling to atleast keep me at the same rank.

  • @oxygen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1321723#Comment_1321723

    The deep wounds bar doesn't go down as long as you're running, and if the killer is in full tunnelvision mode on you then you're probably gonna be running most of the time right?

    Besides the benefits that instantly becoming healthy gives you (like no bleeding/injury moans) + the ability to insta-pickup someone from the floor the current styptic is probably better than the old one. As it isn't revealed until the killer actually hits you, and it can even tank instadown attacks.

    I don't think the Styptic was fair no but getting one healthstate should be fine like 16 seconds to heal is absurd since the killer will probably pick up before then the pink shouldn't fully heal no but it should at least give a healthstate in 7 seconds it's basically useless at this point.

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/1321723#Comment_1321723

    Septic Agent is referred to as Bottled Time since it acts like Borrowed Time. ๐Ÿ™‚

    Yeah I realized what you meant 4 minutes after I posted my bad but it's still not very effective because you'll take about twice as long healing since you have to mend.

  • @Milo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1320566#Comment_1320566

    Bottled Time (Scyptic agent). It's still basically the old insta-heal.

    It isn't called bottled time it's borrowed for one and 2 it's still dumb because I'd have to mend still which would take even longer

    15910560292053994184717580745715.jpg


  • @SnakeSound222 said:

    Instaheals being nerfed ruined the game? What?

    Moris will likely be changed when keys are changed. The instaheal nerf was deserved.

    Okay well how am I supposed to deal with being tunneled other wise?

  • @SnakeSound222 said:

    Instaheals being nerfed ruined the game? What?

    Moris will likely be changed when keys are changed. The instaheal nerf was deserved.

    How else should I deal with being tunneled? Decisive only stuns for 5 seconds and I can just be followed right after.

  • @SnakeSound222 said:

    Instaheals being nerfed ruined the game? What?

    Moris will likely be changed when keys are changed. The instaheal nerf was deserved.

    Okay well how am I supposed to deal with being tunneled other wise?

  • @Milo said:

    Use Bottled Time if you want?

    Me running borrowed time wouldn't do anything for me if I'm the one running it if I'm getting tunneled