Xx_amaro_xx
Xx_amaro_xx
About
- Username
- Xx_amaro_xx
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Comments
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@Voodoo_Thirsty said:
Nope, and to be very blunt about it: if you're playing on console, you need to understand that you guys will be (sadly) at the lowest priority for any game developer.
Consoles:
- Take longer to test (no ptb)
- Need additional approval from companies for every patch (Xbox|Microsoft, Playstation|Sony, Switch|Nintendo|etc)
- Harder to update (different codes for every console except PC which devs use to develop games)
- Cause more latency issues & overheats
- etc
It's not your fault as console players, but with that much obstacles, the devs must find it tiresome to keep fixing bugs after bugs.
While that is true I still think they should at least fix things that make the game unplayable
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Ghostface because he can teabag
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@Yamaoka said:
Source ?
I know a guy
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@MadLordJack said:
Dont react, predict. Blight's Lethal Rush is like and extreme lunge with little control and a wide, but short, attack box. If a survivor is going to 360 you, they have to fake a direction or you'll hit them. Swing in the opposite direction to their fake and you'll hit them anyway.
It's like using a ranged attack, you have to think about where they're going to be instead of where they are.
Edit: and don't forget, it's a lunge. You have to initiate it a fair bit before you collide with them.
Thanks for the tip
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@Withered8 said:
When you first start off with him i would reccomend mostly using his power for mobility and then gradually learning game by game the ways you can use it at different loops. It's takes more practise than nurse, there's not one true and easy way to play him.
Yes I know that but my biggest problem comes from 360's, probably also because I play on ps4
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@Yamaoka said:
Hell no... I neither want to read any meaningless ggs nor do I want to get flamed for playing the game in a way that some stranger dislikes.
That was not the point, the point is that it's pretty stupid that it's a thing on pc but not on console
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@Lazerboy88 said:
https://forum.deadbydaylight.com/en/discussion/comment/1824122#Comment_1824122
Well that depends on what killer you are playing, and I’m not gonna pretend i know the best build for every killer, but if it works for you then thats the best build for you!
Well thank you anyway btw I use GF
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@Lazerboy88 said:
https://forum.deadbydaylight.com/en/discussion/comment/1823928#Comment_1823928
Or don’t bring ruin and just bring pop and free up a perk slot? Pop and ruin is in theory good but in practice you are basically dedicating a perk slot for a back up, meaning during the whole game one perk is gonna be useless, why not instead slap on something that would be useful? Like pop and bbq or ruin and undying, ruin and surv, pop and ruin is kinda garbage combo ngl
I mean, I use ruin, pop, discordance, sloppy and I barely ever lose so if you have something better tell me
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You know I'm convinced, it's very strong, I still prefer ruin+pop tho, just cause it's consistant
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@xenofon13 said:
Yeah, "it's not that good". Especially on braindead killers to play like Freddy, Spirit.
What does that even mean?
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@SilentHillOnDvD said:
Run undying pop is a good combo but honestly wish they fixed base gen regression
They already did quite some time ago but it wasn't even noticeable
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/1823928#Comment_1823928
That would be unlucky. It happens but it’s not that common for both perks to go early in the match, in my experience.
What if they stack two people to every gen and you barely get to use Pop? No perks are guaranteed to work every single match, it’s just about probability. Is this perk likely to help me? Undying makes Ruin much more likely to survive long enough to give you a lot of value, that’s why it’s so good.
In my experience it happens almost every match, I just don't like it because it's more luck based even tho a lot of things are luck based
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@xenotimebong said:
Ruin doesn’t need to last the entire match, it only needs to last long enough for you to get hooks, clear pallets from the map and build pressure. If Ruin is broken by the point you have one person on death hook, a couple of Unbreakables/DSes used and several areas of the map have no pallets, it’s done exactly what it was supposed to do.
Undying does that - it buys Ruin time to help you build the pressure you need to win the game. Who cares if Ruin gets cleansed when one person is dead at 4 gens left? You still got insane value from the perk.
It's true but consider that if you get unlucky and they break undying and ruin at the start it's gonna be way harder to win if you don't have any other slowdown, if you have pop and they break ruin at the start you can still do good because you have pop