WraithReaper74
WraithReaper74
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- WraithReaper74
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Devs, this hasn't happened since so you can close this.
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Rough estimate but they most likely won't give us the exact details.
Meet Your Maker from Behavior Interactive - A post-apocalyptic first-person building-and-raiding game where every level is designed by players. Switch between roles as you mastermind devious maze-like Outposts filled with traps and guards, then gear up for methodical fast-paced combat raiding other players’ creations. -
speed runners want everything nerfed for them. This just adds another way of slowing them down to my arsenal. If they want it nerfed so bad, there's always lego games. 🤣
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I had a similar situation in the master rank.
https://forums.bhvr.com/Meet-Your-Maker/discussion/387118/ranking-system#latest
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No sense in beating a dead horse. Check the news section then known issues..
@BGardiner_BHVR said:
Welcome, Custodians!
We want to keep you updated on known issues affecting your experience in the wasteland. This is not an exhaustive list, but is intended to help you confirm the status of the most widespread or severe issues. We will continue to update this space as issues are discovered and fixed!
Please note that to keep them from being abused before a fix is implemented, issues considered to be exploits will be omitted from this list.
To report any issues, please contact our player support by opening a ticket: https://support.meetyourmakergame.com/hc/en-us
LAST UPDATED: July 12th 2023
KNOWN ISSUES:
- Co-Op party guests are unable to throw all of their Grenades in Co-Op Raids.
- We have a tentative fix for this issue planned in our 1.4.0 Patch Update.
- Co-Op party guests receive a disconnection error when attempting to join the host while in Building Mode on consoles.
- We have a tentative fix for this issue planned in our 1.4.0 Patch Update.
- Skipping 30 seconds causes performance issues while watching replays on PlayStation consoles.
- The team is investigating this issue.
- When activating Prosarmogi’s Boost ‘Watchman’ sometimes the harvester path distance says 0m.
- We have a tentative fix for this issue planned in our 1.4.0 Patch Update.
- The Fog and Lighting in large Dreadshore Outposts reduces overall visibility within Outposts during Raids.
- We have a tentative fix for this issue planned in our 1.4.0 Patch Update.
- Outpost Thumbnails may appear dark in the Command Center, reducing overall visibility of the Outpost.
- We have a tentative fix for this issue planned in our 1.4.0 Patch Update.
RECENTLY FIXED:
(7/11/2023)
- We have fixed an issue with the Grenade physics which resulted in a very long and floaty throw trajectory compared to usual.
- Fixed an issue which caused Traps to be indestructible when placed on Bedrock with Pipes.
- Fixed an issue which caused Traps to be indestructible when placed on the corner piece of Chain Link Blocks.
- We have re-added the missing Flamewalker Augment for the Warmonger. The removal of this Augment was unintentional.
- Fixed an issue which caused the Dead Man’s Switch Augment to not always trigger at a distance.
- We have fixed an issue which granted Ranking Points for an incomplete Raid.
- We have fixed an issue which caused the title to crash when lunging towards a Ravager Guard.
(6/22/2023)
- We have fixed an issue which prevented Raider deaths from being registered upon force quitting the game. Skulls will now register on every death instead of at the end of a Raid.
- Builders will now be rewarded with kills and loot even if the Raider quits by force closing the game on console, or by pressing Alt+F4 on PC.
- Fixed an issue where Co-Op party guest does not gain experience upon completion of a Co-Op Raid.
- We have fixed an issue which prevented Co-Op party guests from receiving Ranking Points after completing a Co-Op Raid.
- We have fixed an issue which caused Ranged Weapons to have an infinite pickup range when shooting bolts from a specific area in an Outpost.
- We have fixed an issue which caused Traps to incorrectly trigger when placed with specific configurations of blocks and Corrosive Cubes.
(6/1/2023)
- We have fixed an issue that allowed Traps to trigger through Holocubes equipped with the Second Wave Mod.
(5/30/2023)
- We have fixed an issue which caused Incinerator Traps to be able to shoot through blocks with a specific Trap layout.
- We’ve also fixed an issue which caused Incinerator Traps to be able to shoot through Plasma Sentinel Traps.
- Traps placed behind a Holocube equipped with the Second Wave Mod should now trigger as intended after the GenMat has been collected.
(5/18/2023)
- We pushed a fix which should help with long loading times on PlayStation consoles.
- We have fixed an issue which caused Outposts to not appear in the Raid Map under certain conditions.
- We fixed an issue causing some newly created Outposts to not receive Raids.
- Traps should no longer shoot through corner blocks in certain setups.
- Raiders should no longer get trapped in paths which contain double wedges or corners in certain setups.
- Raiders should now receive a consistent amount of increased loot after purchasing the Strip Mine or Power of War Advisor Boosts.
- The Meet Your Maker Team
- Co-Op party guests are unable to throw all of their Grenades in Co-Op Raids.
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This is normal unless you are right near the edge of the barrier, if you're close to the edge, your projectiles will pass thru. If a projectile can't enter, one shouldn't be able to leave either.
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@MadMoeZel said:
you have them in the form of suits. none of the suits have a unique ability. by mastering all of the abilities each suit provides you can create a saved loadout. swapping suits will then change your loadout.
edit - not sure if it changes weapons and hardware, i don't think so.
No, I'm talking total loadout, suits, abilities, weapons, hardware. Not just the suit loadout abilities.
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I agree, they can assign it, just don't show it too us is all
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It's a known bug and they're aware of it.
Happy Raiding!
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I haven't received this error since that night.
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There are people just using an acid cube and guard with deadman all the time. A well timed drop by the builder and HRV is gone. The only way for the dev's to stop this is to have the HRV start to move at a random time ones the raider picks the op.
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Do we know what time of the day it will be released?
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This can be closed
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@MadMoeZel said:
there is a bedrock square above a ramp. thats your break
Good eye, I missed that one
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@MadMoeZel said:
not a bug. thats a function of the light bow. it's shots bounce off walls.
There are times it will stick with the bow and times that it will not. All on the Sentinel with second wave. It's hit or miss when it happens.
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Just happened again on another outpost Makoti
Do we not get an additional build capacity going from 9 to 10? I looked at 2 more level 9 OP and they both say 0 for building capacity under the next prestige rewards area.
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Confirmed as well
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I can confirm this as well, traps deploy behind the holo with 2nd wave without any damae thankfully. They worked fine before the update.
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Same here on PS5
