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WhoIsZachery

WhoIsZachery

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WhoIsZachery
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  • I am having a similar problem on PS5. I cannot spend Gilded Trinkets to purchase event items.

  • Update: the ban mysteriously went away after 15 minutes?

  • I'm skeptical. I liked and played the short lived release Merchant that everyone hated. But I've hated Merchant since the first rework. Don't play her on Killer and loathe her on survivor. Nevertheless, I sympathize with the sentiment of players who don't want to see their character commandeered for a different concept. I mean, you can't please everybody, but I really don't understand the projectile. Wish I had something more constructive to say. But that's all the feedback I have rn.

  • @dbd900bach said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3909795#Comment_3909795

    Body blocking and intentionally dying on hook are not comparable in the sense of impact and intention. When body blocking, for better or worse, you are attempting to save a teammate. This sometimes is the line between escaping or dying. You are still playing the game. Going next by intentionally missing skill checks and throwing the game is not playing the game. It is bypassing it.

    Another point to the system they are trying to implementation is not punishing people who do it once or twice, by mistake, etc. It is to punish repeat offenders who do it multiple times in a short span. It is about isolating problem players and punishing them for throwing behavior, not punishing the player who had to leave because of an emergency or because their power went out. Not punishing the player who accidentally missed a skill check.

    Even if they removed skill checks altogether from the second hook phase, it still wouldn't change anything. Players would engage in even worse behavior to go next like going up to the killer, intentionally sabotaging the game or going afk. The bigger picture is go next, not skill checks. Dying on hook is the easiest way to identify players repeatedly abusing the mechanic to bypass the DC penalty.

    If missing skill checks, internet issues, or other excuses are a repeated things that happen with a player, intentional or not, it is not the devs job to cater to them. If someone is having so many issues that they get penalized multiple times a day, then they shouldn't be playing.

    Okay but we gotta parse out whether we're talking community policing or game design philosophy. Bc lol it makes 0 sense to add a base in-game mechanic that incurs a ban simply for failing to interact with it. One could argue that survivors should also incur a ban if they go the whole match without interacting with the mechanic of repairing generators. But that is pretty absurd imo. All I'm saying is that there is no iron law of game design that says missing 2 skills checks equals death. And if the game being this way results in delinquent behavior that is getting players banned, then changing the mechanic is a more favorable solution than rolling out more bans. Leave the moral condemnation aside. I'm talking logic here. I don't have answers about what will or will not fix toxic attitudes in the community. People gonna people. I'm just saying it makes no sense to have a base game mechanic that incurs a ban for failing to interact with it. Sometimes I miss the skill checks because I'm looking at my phone. Now should I be looking at my phone? No. I should be a diligent survivor always ready to do my part to help the team. Lmao but I have 9k hours. I'm too chill to sweat anymore. Sometimes I'm distracted and playing casual. I don't get banned for missing gen or healing skill checks. I shouldn't be banned for missing 2nd hook skill checks.

  • @dbd900bach said:

    I think this whole chunk of text is a misunderstanding of a mechanic while mistakenly also trying to use the entity as some sort of rational for why said mechanic exist, when skill checks exist because it is a game and a mirco mechanic to keep players focused on the game.

    It is not a free end the game button because it's not designed to be nor are the skill checks difficult enough to warrant any overlook. The developers are going after people who go next by identifying players who are repeatedly throwing matches to avoid the DC penalty while putting their own teammates at a detriment. It is not fun for survivors and it is not fun for killers. The skill checks on hook are not meant to be a free out, and in the future, players will be punished for using it as such as it is no different from pressing the leave match button.

    I haven't misunderstood anything I've simply appealed to functional use vs prescriptive use. Saying that its bannable to miss 2 skill checks to die on purpose because the mechanic is designed to keep players focused is like saying bodyblocking with endurance should be bannable because endurance was not originally designed with bodyblocking in mind. There is a difference between intended design for a game mechanic and the way it actually gets used. Bodyblocking with BT is a "meta" use of the mechanic. It goes beyond lore or dev intentions and simply employs the lines of available code according to the player's wishes. If the skill checks are a game mechanic, then missing them is also a game mechanic. Banning players for using/failing a game mechanic is ill-conceived. If the "meta" use of skill checks (as a means of suicide) is problematic, then change skill checks. Don't penalize people for playing the game. Your comparing hook skill checks to the exit game option in the menu is not valid because the exit game menu option is not a game mechanic; its a menu option. Because the fact is that I do legitimately miss the skill checks on accident sometimes. And it's very unfair and inconvenient to face a ban over a legitimate mistake. Missing the skill checks means I played bad. It doesn't mean I'm a bad person.

    The fact that the ban exists at all patently concedes that missing the skill checks is considered a suicide button and that we must not use it. If it's not a suicide button (but rather "a mirco mechanic to keep players focused on the game") then missing them should not be considered delinquent but simply poor playing. And if it is a suicide button, don't ADD A BAN, remove the suicide button.

  • PLEASE MAKE THE BLOOD WEB QUIET / VOLUME OPTION IN SETTINGS. PLEAZE.

  • PLEASE MAKE THE BLOODWEB SILENT/SUBTLE/OPTION TO MUTE INDIVIDUALLY. PLEASE. PLEASE. QUIET BLOODWEB. PLEASE. FAST IS IMPORTANT BUT QUIET IS TOO.

  • "The only counter is making sure the generators aren't completed."

    Imagine preventing survivors from meeting their objective.

  • @Livearth said:

    What? she is not a telekinetic killer, she is a good killer you just have to improve your skills to her.

    My skills at Huntress are not the issue ๐Ÿ˜‚. This is a commentary on how badly designed The Artist is. People say she's counterable but I'm not seeing it. Dire crows should not do direct damage unless you are already swarmed by birds. Or something. I'm not even sure if that would fix it. The Artist is truly terrible to play against. I give up on hook against her every time because it's not fun playing against a stacked deck.


    Q: Why can The Artist levitate projectiles at pallets/windows and shoot them at short range for direct damage, but Huntress can't?

    A: Because Huntress is one of the best designed and most balanced killers in the game and The Artist is the most ill-conceived and badly implemented.

  • Don't think this has been asked. Would like to know if bloody cosmetics will still be unlockable after the prestige rework?

  • I use both of these perks regularly and there is simply more value in being Undetectable over inflicting Obliviousness. Firstly, red stain suppression is valuable in chase. Secondly, as others have stated, Dark Devo doesn't remove the terror radius, it transfers it, so it can create confusion where Hysteria simply provides stealth. Thirdly, since the terror radius is still active, TR perks are also still active; you can slug the obsession with Dark Devo + Coulrophobia to prevent a hasty pickup while sneaking to another close-by location to generate more pressure. Yes, they can often serve a similar purpose, but, while I do utilize both perks, I think the opposite question can just as easily be posed: why would anyone use Hysteria when Dark Devotion exists?

  • Initialization error. What gives?

  • Ok so in my experience it seems that if you drop the flashlight and pick it back up the problem goes away

  • I didn't buy the Rift last year because I lost my job and decided to go full austerity. I was super bummed for months that I missed out and didn't know if and when I'd have a chance to buy them. I am happy to see them available. Pls fix this!!

  • Yeah if sbm stays the same as it is now, I will end up quitting.

  • Is SBM being added with Chapter 19?