VitalSignsNegative
VitalSignsNegative
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- VitalSignsNegative
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They weren't, I explicitly stated that they were a body lengths away. Please read the comment that I made.
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Okay let me rephrase it sorry. They were guarding it, to make sure I didn't escape, as they should. So they were standing a good body length away. As my friend got sacrificed, I sprinted towards the hatch and stood on top of it, waiting for it to open. That should clear any "loose ends" but you say there is so many and that was only one. Please inform me of the others so I could properly address them :)
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I actually like these changes so far. Upvoting for traction.
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That's not even cheesy, I never played like that. But if I'm going to run up to a survivor because they just achieved Sonic Speed, I want to hit them at least once. I shouldn't be punished for missing, then go into a nurse like fatigue state. That's another reason why legion was better in my eyes, his fatigue didn't last 5 minutes.
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@fluffybunny said:
https://forum.deadbydaylight.com/en/discussion/comment/463736#Comment_463736
@VitalSignsNegative There should be a consequence to missing. If you're right on a survivor, you'll still be able to get the hit, too, and his ability has the bonus perk of locating people.
You're telling me that when your in a fight and you enter "Super angry zone" and you miss once the fight is cancelled? A barbarian in DND 5e enters rage, misses, his rage ends? A frenzy is something that is unpredictable and extremely sporadic. Your reasoning doesn't make sense, I'm sorry.
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No, the whole idea that he "misses and goes into fatigue" is stupid and makes no sense. I shouldn't be punished for using his ability and being punished for their garbage hitboxes and autoaim. That's not my fault, if a survivor decides to spaz out at the end right before I swing that makes the autoaim go wack af. Thus missing my shot. That's not my fault. That's another stupid rework to the major of things they did with legion
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He should have the same as the others. They've touted that his character is all about mobility and speed yet he's just the same as everyone else. He should be faster. In every aspect. But no, because let's ruin the best killer please.
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Okay let's give an update on this garbage balance. I singlehandedly lost the match because of the whole re re idea of "I need to wait until the meter is full" until I can use it again. Seriously they need to go back on this, that's absolutely dog door Doo. I want to use more vocal language but I have no idea how the policy is here. Everyone is talking about it in the feedback why haven't they responded!
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Seriously though, he's underpowered to most. I personally play on console, and luckily my skill with legion helps me still win, but I have to adapt and basically not even use his ability for offense. I have to use it to move, at that point, why not use Billy. They butchered my boy and I miss him. He needed a buff if anything, like I mentioned in the OP. He isn't hard to lose, he is just the same. It doesn't matter on the killer, it matters on the person behind the killer. I'm garbage with nurse and Billy, but since their S tier I must also be S tier. It just doesn't correlate properly. The moonwalking or looking down was a big issue for sure, but they also nerfed more than necessary. Overall bad balancing.
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I actually thought it was really good before. I hardly ever lost a chase, I loved it. But what I addressed is really putting some bad tastes in my mouth for him
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With all due respect, the Billy can. He was a fantastic hybrid of him. His whole character is MANEUVERING and yet they took that away. The Billy can do it on command and a hell of a lot worse. It had easily counter play, I hardly ever get caught, much else killed by a Legion. People aren't afraid of Deep Wounds, if you are your lying. It's not threatening.
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But I want to understand why. He isn't broken, he isn't S tier, he isn't common. There is no reason to punish him that bad though. He was easily my favorite killer besides trapper, but they gave him a disgusting animation now. It's gross to watch. That's off topic though
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I firmly agree that Deep Wound needs to activate A Nurse's Calling. I've thought that since the very beginning, but I have no idea when they plan on implinting that. Hopefully soon.