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VNGNCE

VNGNCE

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VNGNCE
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  • I don't know can you tell me? Because a killer that doesn't allow for counterplay in ALOT of scenarios should not exist in a game like Dead by daylight. It takes NO skill to stand STILL at a pallet. A survivor should obviously be able to know if the spirit is phasing or not. It's already a guessing game already WHEN shes phasing BUT its counterable to an extent because the spirit also cannot see the survivor but the reason why spirits don't get the same respect god tier nurses get is because you only have to be "good enough" with spirit and if they dont have iron will and the spirit is good ENOUGH there is absolutely NOTHING the survivor can do. I play spirit and I also main survivor. Alot for both. I have a 80$ headset. And I know as well as you do assuming your a spirit main with your one sided curve ball question that you can hear everything a survivor does EVEN with iron will. You can hear footsteps. You can hear grass rustling. You can hear the grunt a survivor makes when they slow vault. You can go around dropped pallets. You can hear breathing. There is absolutely nothing you can do against a good ENOUGH spirit NOT entirely because of skill but because the killer itself is uncounterable in quite a few aspects in a 1v1. And people who defend spirit are either uneducated and talking out there *** or because they play spirit and get there *** kicked with every other killer. Scott junds spirit challenge is the perfect example as to why and how the spirit is broken. If the devs started a poll and asked the entire community of 3000+ hour players (you know players that actually know what theyre talking about) ONLY if the spirit needs a nerf a VAST majority would agree with me and ID bet my account of 4+ years of progress on that.

  • I think it's unfair killers with noed are rewarded for bad gameplay. There SHOULD be some type of substance to the perk because its TO free imo.. there is zero value in hex ruin if its not earned. I dont think someone should be able to face camp someone to death as bubba and have noed prompt Indefinitely for endgame. It allows bad killers to get kills they don't necessarily deserve alot of times. It should be something that has to do with hooks like maybe everyone whos been hooked at least once or something is exposed until downed once. But killers that think oh ok well i got my ######### wrecked this game im just gonna face camp this survivor and im gonna smack down this first survivor going for the save and im gonna camp em both kind of mentality is just bad imo.

  • DELETE PERK TIERS. It would cut the grind down to a THIRD!!!!!!!! We can all agree on that for sure. Eventually they are going to have to its just a matter of time before theres to many perks in the game and even now at this point it's extremely grindy to get every perk on a killer or survivor and the amount of bloodpoints it costs to do so is ungodly.

  • @SilentPill said:

    I think it’s easy to agree that survivor perks are significantly more game changing than killer ones. Ruin Undying? Hard countered so easily by so many things.

    NOED? Killer has probably already lost the game by then. I can’t really think of anything else that’s a huge game changer for killer. Maybe tinkerer but that’s only as good as it is if ruin is up.

    There’s nothing as close as impactful as perks like DS/BT/DH/Unbreakable/etc that’s for sure

    Killers trying to kill rush get slapped by every survivor perk in the book but survivors can rush the gens penalty free just about

    That's gotta be the dumbest thing I've read on this forum tonight. Literally every potentially game changing perk can be played around. DS? Wait out the timer or go for the unhooker maybe? Unbreakable just pick up the survivors? Unless it's absolutely necessary to slug. But these game changing perks arent so game changing if you play around them correctly. And killer perks can be just as impactful LIKE noed or ruin undying. Look at otzdarvas time values on slowdown perks and just LOOK at the potential values. You don't get to use unbreakable or ds every game and your ruin might get popped at the beginning of the game. Perk wise this game is pretty balanced. I play both sides equally and im devotion 11, And i find it very annoying hearing anybody complain about "crutch perks" because literally any meta perks on EITHER side is a crutch perk. Noed ruin undying HUGE crutch perks DS unbreakable BT HUGE crutch perks BUT what would this game be like without them? Killers would be forced to camp and tunnel to get kills. Gens would fly. And kills would fly. The game would change traumatically without the meta in place currently.

  • Honestly bro, play how you want and have fun. Idc at all how anybody decides to play killer or survivor. If you're losing a killer match tunneling and camping may be the only options left for you to stand a chance at getting kills. So do that and ptw cause survivors doing gens as quick as they can are not thinking about "how" you are losing so don't worry about them. When I'm being tunneled or camped by a killer i run Iron will ds unbreakable and sprint burst so my build is kinda built for this situation and im almost devotion 11 and I'm a survivor main so I'd say im good at running pretty much any killer. But yeah play how you want dude, i got wrecked earlier as killer so i just threw insidious noed bitter murmur and something else on billy and had a blast with no shame lmao

  • @DemonDaddy said:

    This "tactic" is one of the worst eyesores and immersion breaking things in this game. Ankle breaking turns and charging a killer is meme fuel. I actually enjoyed when the devs messed with movement and teammates had to try hiding and escaping chase over dragging it out.

    The game is so boring that way. And honestly. Immersion and hiding mid-chase does NOT work against killers with half a brain. lol even if they eliminated spinning and messed with movement you'd still be able to run a killer all game chases would still drag out spinning and juking and mindgames of all sorts are part of what makes high rank survivor fun and as a survivor I think you should be able to juke out a killer.

  • spinning does have a skillcap. It isn't as simple as some people make it seem. Juking in general is where the real skillcap is. A smart "spinner" can still juke a killer who respects spinning and can distance as if they had originally spun the killer. Literally everything chase wise has a skill cap. Juking being the highest skill cap of all with the acceptation of good game logic and awareness/decision making which alot of people lack in this game. It's actually insane.


  • @ViciousRaptor said:

    For survivors it would be an exhaustion perk slot, whereas for killers it would be a Hex one. Since perks like Ruin and Adrenaline/DH/BL are a staple in most builds (out of necessity), I feel like this change would give players more customization when it comes to their builds, while still maintaining some freedom on those core perks. This way, survivors will be able to get more "specialized" in certain tasks, like repairing, sabotaging, looting or healing others/self while keeping their exhaustion perk of choice for chases/survivability; killers on the other hand might experiment with more perk synergies within their builds without having to worry too much about their Hex becoming a dead perk 30 seconds into the game.

    What do you guys think?

    I don't like the idea man it's to hard to balance. Imagine a spirit that has Hex ruin with BBQ n chili pop goes the weasel enduring and and spirit fury if they use ruin and it's broke in 30 seconds then it's your fault for wasting that perk slot

  • @Raccoon said:

    Yes/No + Reason (optional)

    I AND MANY OTHERS DESPISE THE NEW MATCHMAKING. Disregarding all of the one sided killer main bullshit I and many of my friends have been playing this game since release. Yes I can fully agree the old SWF matchmaking makes life hell for killers especially when you have a rank 15 killer going against a rank 1 survivor everyone who plays this game understands that BUT when someone is red rank and have friends and family who DONT play this game as often as that someone and they're let's say yellow rank it's COMPLETELY unfair to have them facing TOP TIER killers it's literally the same exact bullshit as before just flip flopped. I've been playing this game since release on console I outplay most killers I play against regardless of rank it doesnt matter if you're rank 1 or 7 as a killer you PREDICT me I react. Does anybody seriously think it's fair to have a yellow green brown and a red rank swf facing a RED RANK killer??? How is that fun at all for a group of friends that just want to play this game for fun together and they lose EVERY SINGLE ######### GAME IT WAS NEVER EVER THIS RIDICULOUS FOR KILLERS!!!. My little sister is 14 my little brother is 12 my cousin is 19 and in college for accounting and we love playing this game together BUT as of right now nobody wants to play with me anymore because they always lose and nobody LIKES losing ESPECIALLY every single game and watching the best player in the swf get hatch every now and again. what happened to balance behavior? Have you forgotten what made Dead By Daylight blow up in the first place? DO YOU KNOW HOW MANY LOBBIES I HAVE TO DODGE AS A RANK 1 VETERAN WHOS BEEN PLAYING SINCE RELEASE ALL BECAUSE OF STUPID SWFS POPPING UP WITH ALL SORTS OF DIFFERENT UNBALANCED RANKS ?!?! KNOWING 100% WE ARE GOING TO LOSE I DODGE THE LOBBY. Please balance this out behavior I don't understand how THIS was the logical solution to the problem prior BUT I think we need better averages there should definitely be caps on how low and high ranks could possibly be matched in an swf to all the killer mains I play BOTH sides equally and NO if you have a 4 man w all green ranks and 1 red rank it should most definitely not matchmake in accordance to the the red rank that's blatantly in favor of the killer it's extremely unbalanced OBVIOUSLY the low high CAP for the matchmaking in this scenario SHOULD BE purple rank killers ONLY. Or make it specific numbers for the average it doesnt matter but three green ranks going against a rank 1 killer is absurd I'm just so surprised behavior would even implement something like this into there game. It literally made things worse for more people. Average it out BETTER than before THIS is NOT the ANSWER!!!!

  • @VNGNCE said:

    Maybe try civilization quite a refreshing change. Did you forget about how much more OP moris are than stupid agents and brand new parts

    Styptic not stupid, but with the change to brand new parts and DS there's nothing survivors have that'll tramautically tilt the game with instaheals it's possible and same thing with the brand new parts BUT it's gotta be timed right and MOST of the time there's not 4 survivors using those things.. but all it takes is 1 killer to use a green Mori and kill the 1st guy right off the hook and kapow the game is 99 percent in the killers favor ESPECIALLY if there's 4 gens left with RUIN still up and dont even get me started on Ebony's and op add-ons killers have, stop complaining and get good If you can't learn how counter play simple survivor mechanics and learn how to manage your limited time then killer is NOT for you. What do you want them to do? I MAIN PIG and get 3 and 4Ks all the time dude. I'm in purple ranks for killer but i play killer when I get bored playing RR survivor( I play solo and alot of times the randoms suck and most of the time it's the same killers being played at rank 1)

  • Maybe try civilization quite a refreshing change. Did you forget about how much more OP moris are than stupid agents and brand new parts

  • This is a really really cool idea. I've been playing since release on console and I would love this game much more if they had something like what you're talking about. I love this game already. But that would make it way more interesting

  • @SirChiefsAlot said:

    I think a good addition to the game would be an in game proximity voice chat between the survivors as well as the killer. I feel this would add a lot more connection between the community and bring a fun aspect to the game. I understand trolling could get out of hand but would be easily countered by a simple mute button in the "pause" screen menu. This would also reduce the amount of a benefit Survive with Friends adds, as most are using discord or another third-party program to interact and plan between each other . Would love to see this implemented and thanks for your time!

    Edit: Also feel free to Vote up or down, as well as comments on why or why not this would be a good idea. Any feedback is appreciated <3

    In addition to this post I'd like to respond to alot of feedback regarding how annoying it can be to have proximity chat in dead by daylight I understand where you're coming from but this issue can be so easily solved by just muting everyone or specific persons in lobby and having the options to mute all even while waiting in lobby with the 60 second countdown and the "mute all" option remains active until turned off in the in game or in lobby menu screens that shows player IDs (shows who has a mic as well as who's talking situationally so if someones abusing this installment or is a nuisance of any sort can be dealt with as soon as possible because time is everything in this game right;). The toxicity of the Dead By Daylight community is undeniable but proximity chat could potentially make this game much more enjoyable and a less repetitive expirience for players, especially players who have been playing since release as I have. What would be the worst possible outcome of adding the proximity chat option into this game? Is it really such a bad idea? .. I'll tell you what if I heard a(or) survivor(s) saying some not so nice words to me as killer It'd encourage me to play more competitively (cause I can handle trash talk) and make more assurance of there death(s).

    And if I was playing survivor and had a killer talking reckless to me It'd just encourage me to play more competitively (cause I can handle trash talk) and try to make more assurance of my Team and I's escape.

    I play somewhat "toxic" to influence my opponent(s) to play to win and have more skill based gameplay and decision-making implented into my matches. It's so much more rewarding when you succeed against a player or players that gave it there all and really tried to win against you. Talking to or taunting randoms who left proximity chat enabled would make room for "more" interesting games

    I also think proximity chat would add more personality to the game other than "teabagging" and having the same 2 emotes DBD has had since release. Wouldn't it be hilarious playing a stealth killer sneaking up on a generator and hearing two players talking about completely random things and hearing there actual scream when you jump scare them? or whispering to nearby survivors as somewhat of a tactic/taunt? or hiding as a survivor whispering to the killer "hey over here" as a tactic/taunt? Or singing "laalaa lalalala laalaa lalalala laalaa lalalala walking around playing with the nightmare?😂 In my opinion I think all the positives would outweigh the negatives of adding proximity chat into the game but also with the mute all option as I said before you'd be able to permanently enable it until disabled making each match for the player who has enabled this option to have the same exact expirience prior to this proximity chat addition as if it was never even there. No nusainces. No little kids. No trolling. AND no more survivors on coms talking throughout the entirety of the map it'd make the game require more skill based gameplay and it'd make the game more realistic. I'd love to read all opinions and responses on this topic probably as would the developers with this being an interesting topic and assuming they'll see this post.

    Sincerely,

    Seeking_Vngnce