Trufas
Trufas
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Hey, guess what… the bugs back in the game.
Skeletons are sometimes missing at random and obviously the missing one doesn't do any damage, nice. -
Milestones are still at 25 Rift Fragments per level and the quests are not enough to finish the pass.
Dailies are mandatory, assuming there's 5 quests per week at a total of 80 quest across all the weeks, 75 fragments per week = 6000 fragments total
60 Rift Tiers.
At least this Rift (For better or worse) is 114 days long… But I honestly think there should be enough weekly quests for someone to complete if they were to start up late.
If you are afraid of people rushing the Rift then just add most of the quests to the later weeks to avoid people finishing it too fast. -
@Syrehn said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4005902#Comment_4005902
We're at like 5 days and counting and… honestly, not good. This is likely going to be the first rift in a few years that I haven't been able to complete or finish the rift quests (since I don't play killer). I've never had a problem before. I likely won't be buying another Pass if this is the way forward. DBD shouldn't be a daily grind, that's just gross.
Yeah its crazy, not a good look how BHVR choose to not made any comment about this at all.
@tes said:
The funniest thing not casual players don’t really care about this.
Rift should focus on players who is in real need for some bp and other incentives
I am aware of casual players that do care about this, that being said what you are suggesting is more about a way BHVR could use to keep player retention, which honestly should given that the rift offers little to no reason for any veteran (Or someone that has finished their rift) to go beyond Tier 100. If at least the gave shards on the premium tier and maybe 10 times BP on the free tier…
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12 days left, how are you guys feeling about your Rift progress? Will you reach Rank 100 in time?
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@SoGo said:
The milestones rewards should get reverted at least.
We could also get a new type of Weekly Quest (separated in it's own category, so it does not interfere with rewards) that would be more specific, similar like the old Tome Quests. Memory Shards, perk interactions, Glyphs, killer specific things(also with a free trial for them, so you can do it), ect.
This would be good also.
But I still genuinely don't understand why they nerfed the fragments again, if player retention is what they care about then maybe they should put something worth grinding for at the end of the Rift instead of 5k BP per extra level.
I personally feel like the current quest system is lacking, a part of me is glad they don't ask you to do really stupid things like "Cleanse 50 totems in a single match" or something like Old Tomes used to do basically requiring to throw a game in order to finish a quest, but what we have right now barely feels like an improvement compared to that. -
How can I know if the developers are aware of this post? Generally speaking does one just makes a post here and hopes a dev sees it and leaves a reply or they can just look at it and not say anything?
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@UnicornMedal said:
I will say if you play a lot during events and modifiers, it does boost you quite a bit without dailies in between. You can catch up with any Rift challenges during that time too. But I do agree that for a game targeted to an adult audience, the amount of leeway they give is pretty minimal. Most adults don't have the free time to no life the game nor the disposable income to buy the Rift outright (the $70+ I mean). It should be a lot more accessible.
I mean what you get from events and modifiers is also a specific amount, it has the same issues as the weekly missions.
But I do not understand why they seem so allergic to allowing people to comfortably complete their rifts, I really hope they let us accumulate daily quests, I feel like that would be the best way to allow people that don't play daily catch up. -
@TragicSolitude said:
it FORCES you to do dailies, that's not very healthy and being burnt out from the game.
This. My friend and I play the game a lot less, now. And when I say that, I mean we hardly play at all. We do the dailies and that's it, we pretty much want nothing else to do with the game. Not all games, just DbD. I'm playing the hell out of Lords of the Fallen. Even grinding the same spot for 5 hours in LotF is more appealing than playing one more match of DbD.
And its really strange because other games at least give you a decent chance farming their season rewards as fast as you wish without having to waterdrop anything for player retention, but here if I want to grind by playing the game outside of doing quests it feels as if I was punished.
You did your quests for the day and would like to get some extra Rift Fragments? Well enjoy playing 20 games for 1 (ONE) singular (ONE, 1) Rift level. That's on average 3 hours per Rift level (That's assuming your matches are 10 minutes long, we all know some games last longer than that)
You started playing late on the season? Well sorry but no Rank 100 rewards for you because the Rift quests are NOT enough to let you finish a Rift in a timely manner… -
@mooasis said:
+1
Thanks for the support, wish more people would show their support so at least it comes into the developers attention.
At least leaving a comment keeps the post somewhat active. -
@MarbleThrone said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3988732#Comment_3988732
That is still in the game.
Often enough do I get out of a match and see a pop up with 5 or even 10 Rift Fragments, despite having done no challenges.Before the quest system rework you would get 1 rift fragments every 500xp (Basically 1 rift fragment per match)
That used to be 10% progress towards a Rift level (1/10)
After the quest system rework they reduced the amount of shards given to 5 every 500xp (Reduced because now rift levels require 100 rift fragments)
That would be 5% progress towards a rift level (5/100)
Personally I think that was the most hostile change they've done towards players and it mostly affects casual ones since it requires you double the amount of games to get 1 (One) rift level (20 matches on average instead of 10 matches)
I seriously think they should give 10% fragments for every 500xp again, and Ideally to allow 3-4 days worth of daily quests to accumulate so casual players that cannot play every single day get a chance to play more comfortably. -
I absolutely agree. This current system is incredibly hostile towards people that want to take a short break from the game or those that can only play on their weekend.
Why is it so wrong for people with other responsabilities outside of Dead by Daylight to comfortably reach Rank 100 without having to grind a massive amount or miss out on the rewards?
I know people that play every single day multiple times a day won't have any issue reaching Rank 100, but a casual player or a player with other things to would barely have time left between seasons to take a break and avoid burning out, it feels really bad.
As recommendation (And hopefully a BHVR employee can respond to this thread and pass the information to the proper channel)Give 10 Rift fragments every 500xp to make each match feel rewarding and less grindy, these used to be the Rift rates prior to the quest rework (10% out of a Rift level)
Revert the milestone rift fragment nerf
Allow a certain amount of daily missions to accumulate, that way people that don't play every day or can only play during the weekends can do a good amount of missions comfortably.
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Holy so I wasn't crazy. I genuinely thought I was washed because I kept missing my insta skeletons even on people dropping a pallet.
Had the feeling they were spawning way out of timing also, and the sphere bug is also incredibly annoying. I genuinely hope they fix him, but knowing how long it takes BHVR to fix bugs (They haven't fixed his mage-hand pallet bug since release) I fear he's going to be like this for months.
