TLToInfinity
TLToInfinity
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- TLToInfinity
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@Damarus said:
https://forum.deadbydaylight.com/en/discussion/comment/609059#Comment_609059
Yes, I agree, but not on survivor side. Not anymore. There are way more camping/tunneling/NOED killers than survivors who can loop/know what looping is. Hell, many killers go for all three combined, which is pretty sad. All we have now is nerfed Decisve Strike, nerfed Mettle of Man, nerfed Self Care and so on. While killers can keep thei precious "I can't do that on my own" NOED safe. Sure, some people might argue about Adrenaline. Every single one of the perks I just listed are not perks I ever used, nor do I plan to. Because I can play legitly, I have no need for the game to be playing on my behalf. Yet, the oh so big difference between NOED and Adrenaline is that one is "earned" through gen completion, while the other one is "earned" through not being able to do what you are supposed to. And don't forget about Billy, GF, LF and Myers players, who will never hit you unless they do so with instadowns, then bring NOED too. So, please, don't come telling me which side is not getting nerfed or unbalanced. And no, nurse is not considered simply as "VIABLE". Pretty much every killer, Plague aside (horrible MS) can be good, if THE PLAYER is good (tunneling, camping and NOED do not make you good, if you were wondering). Over and out.
That’s why I said above just remove noed it’s a toxic perk, the Dstrike change would reward killers that play the right way, still punish the killers that do what you said. Plus those killers that do what your talking about don’t pip, so they don’t move up. Reward the players that play the game the right way and punish them that tunnel or facecamp.
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@PickCollins said:
https://forum.deadbydaylight.com/en/discussion/comment/609085#Comment_609085
Bc the nerf ur proposing for it would demolish it as a perk. You could Camp a survivor, hooktrade, and down the guy who got camped and he'd have no way to escape 2nd state, just bc you hooktraded doesn't mean you didn't tunnel that guy. It just means you had an extra hook to apply.
if you hook a guy that has d strike, then you hook another guy, then d strike doesn’t activate till he’s unhooked, even if a killer hooked you and slugged someone else that means you still get distance if he does your situation and he wastes a lot of time trying to counter one perk lol. That situation happens maybe 3% and it wouldn’t even help the killer either.
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@Avariku said:
true, but if you try to balance it around red ranks then green ranks are royally F'd
but here’s the thing if you balance around green ranks you make green ranks better but you give the power to red ranks like it is now, I’m not even saying let’s make it a killer friendly game, no I’m saying make it like 55/45 not 80/20 like it is now.
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@PickCollins said:
https://forum.deadbydaylight.com/en/discussion/comment/609063#Comment_609063
A slug=a hook in map pressure. You can slug them and go chase down other Surviviors, you can slug and camp the slug until the timer runs out, you can do a lot of things.
And if you aren't Tunnelling someone, you shouldn't have to wait a full 60 seconds before you can pick them up. The only time you'd have to wait a full minute to pick up a Survivior and evade decisive Is if you went back to them and downed them the second they became unhooked, which is defined as Tunnelling (which is something decisive strike is meant to punish you for doing since it's a pretty toxic move.) So in your scenario ur describing, ur complaining that a Tunnelling killer Is getting punished by a perk designed to punish Tunnelling. Idk what you want me to say here other than "duh".
If Decisive strike shut off after the killer hooks someone else, then the Survivior should be able to earn it back by saving that Survivior.
Why would you be able to earn it back it did it’s purpose it stopped the tunnel? It didn’t say hey slug, or wait 60 seconds it rewards you for not tunneling and punishes those for tunneling?
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@Avariku said:
wasn't there something about the survival rate being well below 50%, how is that survivor-sided?
That’s because there is a very big difference, from high level survivors and low level survivors. Even in red ranks there’s a huge disparity between high level red rank survivors and low level red rank survivors
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@PickCollins said:
https://forum.deadbydaylight.com/en/discussion/comment/609000#Comment_609000
Slugging isn't an easy fix? I didn't know they could D strike you while on the ground.
Simple solution to a simple problem. If you think the Survivior has Decisive strike, do not pick them up after you down them until ur positive a minute has passed since the unhook. If you have a hard time keeping track, run MYC. The duration is the same as D strikes timer.
If you slug what’s your plan wait a full minute while the other 3 do gens or chase someone while one of the other survivors gets that person up?
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@Damarus said:
I stopped reading after you wrote "Plague does not need buffs". Anyway, I see LOTS of killer buffsand survivor nerfs (almost everything about survivors). Nah
Maybe it’s because the game is horribly imbalanced on one side. Ever wonder why spirit and nurse are considered viable, it’s because the maps and perks lean hard survivors at high tiers.
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@killermainxd said:
So nurse has counterplay but pallet loops don't????? Bruh you are absolutely trippin
So your gonna tell me looping a killer like wraith, Myers, Trapper, Billy, Doc and all the other no viable killers is harder than playing against Nurse?? You people just wanna nerf Nurse because she’s hard to play against, so you can play against the low tier killers and win everygame, build Ironwill, deadhard, Dstrike, and adrenaline. Then learn distance control better so you can mind game Nurse better. I even got another build for you. Dance with me, Lithe, Quick and quite, and Dstrike? Lol learn how to play against Nurse.
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@Exerlin said:
You managed to make no mither even worse! Adding resilience and iron will to the current no mither wouldn't even be close to being busted, but taking away the infinite unbreakable and half iron will would easily stop the two people that run the perk from ever using it again.
How did I make it worse?! You can do everything faster, you leave behind no blood so it combos well with iron will and your injured still so It balances out? Just because you can’t pick your self up your saying it’s bad? You didn’t even run no Mither for that you ran it to pair with deadhard, Resilience, and Ironwill?!
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@Kerbert said:
DS doesn't counter tunneling. It's a Get out of Jail Free Card that lasts a minute. A lot can happen in a minute in Dbd, Including downing someone you hooked a minute ago without tunneling them.
Exactly why I want to change it to where if you hook someone it turns off.
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@nerfeverything said:
https://forum.deadbydaylight.com/en/discussion/comment/608658#Comment_608658
You didn't do anything to balance it. All you did was change things that add any level of challenge to the game in order to take that away. I'm also saying that maybe you can't handle the heat of high ranks so maybe regress so that things are easier for you. Nobody should or shouldn't win as an assumption either. There are too many variables for said assumption and only someone who wants a victory handed to them says something like that. Sorry man, but in this case of trying to balance a game you've only managed to make suggestions that cripple long term mechanics and make the game less challenging.
How am I crippling the game? Lol I’m simply suggesting fixing the non mind gameable maps, the bad killers, and op perks. Once again you think by leaving the game as it is? Or do you wanna nerf Nurse. Btw you saying making it difficult lol?! if Survivors know anything about looping or gens it’s gg, especially in 4 man Swf. The power role at high level game play is in the swf 80/20. Unless your nurse or spirit it’s gg. What I’m trying to say is make it hard for survivors to escape not make it easy everygame. Not fun when it’s challenging for one role, should be challenging to all roles.
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@PickCollins said:
Imagine thinking Decisive strike is still OP. It has a counter. Don't tunnel. Wanna tunnel anyways? Slug or pay the price.
So your saying slug instead of implementing a easy simple fix, where if you tunnel you get d strike, but if you don’t, you don’t get punished by a perk that is in the top 3 perks in the game usage.
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@NefariousPK said:
You speak out against people claiming nurse has no counter play, yet you play console where the frame rate drop+lack of mouse control turning dramatically diminish nurse's viability. Of course she's no big deal for us on ps4. Playing against nurse on ps4 is just a big joke 19 times out of 20.
I didn’t make my opinion based on just console, I watch youtubers and twitch. You also you say she sucks on console yet I can tell you 100% she doesn’t I’m fine with her even though she’s no my best killer. How about fix the horrible maps that make every other killer bad then you’ll see
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@nerfeverything said:
So you are basically saying that you don't like the game because it's hard and makes you strategize builds? Maybe try F13 where the perks don't matter and you can engage in mindless play. All of the perks you suggested fixing are fine. You may just want to try regressing back to purple ranks because red seems a little too much for you. Hey! Maybe, per the type of suggestions you made, the killer should only have to hit you once with a hard stare and survivors should start with the door open.
What are you even saying? The game is balanced around purple and green rank survivors. That’s why I’m saying what I did above it’s to fix the actual problems with the game not nerf Nurse, because everyone can’t deal with a killer that’s good. Like I said rank 1 in both buddy, the top 1-2 % of survivors should win the majority of games against non nurse or spirit killers.
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at no point am I angry, I’m annoyed with how people see this game balance wise. Yes I could have done 5 different posts but I didn’t I did one so that you wouldn’t have to go post to post. I didn’t use paragraphs, but if your seriously criticizing me on Paragraphs what are you doing. If you don’t wanna read it because of how I typed on my phone then fine don’t. Your choice but don’t sit here and complain nonstop about it in the responses. Like I said at the end give me facts or ideas about what I did say in what I wrote.
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Yea a lot to discuss, unfortunately like the two people stated I didn’t do paragraphs but I also wrote that in my iPhone notes and it isn’t easy to paragraphs on a phone.
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lol So you complain that I didn’t do paragraphs, and I’m apparently whining when I was saying how to change certain things instead, of saying oh this op nerf now?