SwingnMiss
SwingnMiss
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- SwingnMiss
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Ooooooh, interesting I'll see what its about
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@HarlowXRaven said:
https://forum.deadbydaylight.com/en/discussion/comment/1572803#Comment_1572803
lol trapper doesn't need any buffs hes if you know how to use him op and easy to win with.
I hope your kidding.
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Or also Last year the Nightmare, pretty similar
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Uhh...Is this based off of Last Year the Nightmare?
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@Justalittlepeeck said:
clickbaited, yes/no? See for yourself, I think this is a very cool idea.
So, with introduction of new chest opening animation (survivor breaking the lock) I had an idea of a nice key rework to entirely repurpose keys. Here are new keys&addons&mechanics&items they introduce.
NEW KEYS' PURPOSE
My idea is to make keys a very powerful item, which could drastically impact the match, however it would require some work to do before making an impact.
When you would bring one of 2 keys (Dull/Skeleton) into the match, you would allow one random chest on the map to turn into a special chest named 'stone chest'. It would look a stone box with glowing runes on it and with a keylock on it. This chest would be blocked by the Entity, however when certain conditions are met, it will let go and allow to open the chest. The chest would contain powerful artifacts that could give survivors really strong abilities.
Only one Stone Chest can appear in the match by default, since the items it gives are very powerful and impactful, however some addons could allow two Stone Chests to appear. Other addons can predetermine what items the chest is going to contain.
NEW ITEMS FROM STONE CHEST:
These items are artifacts drawn to the chest from the void. All of them hold great power inside them and can turn the tables in most matches, however they often require a bloody price to pay. These items cannot be taken away from trials or from the corpse of their previous users (with a few exceptions), as they fade away the moment survivor escapes or dies.
1)
Allseer's stone - An obsidian shard with an eye drawn on it. Holding it in your hands grants you precognitive abilities.
Grants a "foresight" ability. Foresight allows any aura reading perks or abilities that belong to you pierce through "Undetectable" status effect.
Press "use item" button to activate "Allseer" ability. This would cause the "Allseer's stone" to shatter, granting you an ability to see the auras, your teammates see for the duration of a trial.
2)
Skeleton key - A relic brought from the past days. Its imbued by the Entity's powers.
Spawns a hatch on the map the moment is has been acquired by survivor.
Grants an ability to open "Black Locks" by performing an interaction that lasts 30 seconds. Stopping the interaction before its finished, causes the key to shatter and turn into "Broken Key".
Once the black lock has been opened, it remains opened for next 10 seconds before disappearing permanently from the trial.
Broken key increases all bloodpoints gathered by you in the trial by 100% and disappears if you escape with it.
3)
Blighted serum - a powerful compound snatched from an unlucky experimentator. Injecting it drastically increases the capabilities of the body, however it horribly damages the user.
Press "use item" button to inject yourself. Press "use item" button while standing next to the other survivor to inject them.
Injected survivor has a syringe with glowing liquid inside their back. Their appearance also changes. The effects of the serum last for the duration of a trial.
Increases movement speed of the injected survivor by 10%.
Once survivor is injected, they are afflicted with the broken status effect for the duration of the trial.
Injected survivor gains "Endurance" status effect every 60 seconds that lasts 60 seconds.
Injected survivor possesses abnormal regenerative abilities allowing him to automatically mend "Deep Wound" status effect in 10 seconds after it has been inflicted on them.
Injected survivor can be killed by killer's hand.
4)
Sacrificial knife - A bone knife created to spill blood in favour of Gods. A small sacrifice for a greater good.
Press "use item" button to ######### in 10 seconds. If the action is interrupted, the knife vanishes from your hands.
If the action was successful, you instantly die and all your gathered bloodpoints in the match are doubled.
Your sacrifice frees powerful energy that grants other survivors a burst of energy which increases their action speed by 15% for the duration of a trial.
5)
Golden Toolbox - A magnificent artifact spotted earlier, though it has remained unreachable. Until now.
Press "use item" button while repairing a generator to instantly repair it. Doing that action makes Golden Toolbox to disappear from the trial.
When all generators are repaired after Golden Toolbox has been used, instantly starts End Game Collapse that lasts 50% less time which does not slow down when a survivor is dying/hooked.
6)
Bloodstone - A huge chunk of cinnabar glowing with crimson light. It seems as if that stone drains life from the user, though it grants abnormal reflexes and abilities.
Drains 1 health state from the survivor every 120 seconds.
You are permanently exhausted.
Grants an ability to recover from dying state at 75% speed.
You don't leave pools of blood.
Your cries of pain sound 200% quieter.
You leave no scratch marks.
Your action speed is increased by 20%
This item does not disappear upon your death. Once you die, this stone will bind and replace the item of the nearest survivor.
NEW KEY&THEIR ADDONS
Since Skeleton key and Broken key are turned into of of "Stone chest" artifacts, only Dull Key remains.
Its rarity is increased to "Ultra-rare".
Dull key - A bent and dull key that once held a great power. The key slowly accumulates energy which can be released to brake "Stone Chest"`s lock.
- Once brought into the trial, allows one random chest to become "Stone Chest".
- Stone Chest is held by the Entity until 3 generators are repaired.
- The Key accumulates energy from generators at 2%/second rate.
- Once key gathers 100% energy it can be used to open Stone Chest
- Use key on Stone Chest to release accumulated energy and unlock great treasure at cost of destroying a key.
- Different addons can be used to change the conditions at which Entity released the Stone Chest and how Energy is accumulated by the key.
Key's addons will change the conditions at which energy is accumulated, when Entity releases the chest, what items will the chest contain, where it will spawn and how many chests will spawn.
- Prayer rope (Rare) - The Stone chest will spawn instead of a basement chest.
- Aluminium ball (Rare) - The Stone chest will spawn instead of a main building chest.
- Bloodied cloth (Rare) - The Entity will release the Stone Chest when all survivors are injured or dying at the same time.
- Bloodstained bandage (Rare) - The key accumulates energy at 5%/second rate when you are healing other survivors or yourself.
- Blood amber (Very-Rare) - Guarantees that at least one Stone Chest will have Bloodstone inside.
- Vigo's journal page (Very-Rare) - Guarantees that at least one Stone Chest will have Golden Toolbox inside.
- Bone fragment (Very-Rare) Guarantees that at least one Stone Chest will have Sacrificial knife inside.
- Broken syringe (Very-Rare) - Guarantees that at least one Stone Chest will have Blighted serum inside.
- Iridescent key handle (Very-Rare) - Guarantees that at least one Stone Chest will have Skeleton Key inside.
- Milky Glass (Very-Rare) - Guarantees that at least one Stone Chest will have Allseer's stone inside.
- Stone Seal (Ultra-rare) - 2 chests are replaced with Stone Chests.
- Weaved Ring - (Ultra-rare) - The Key is not destroyed upon released accumulated energy into Stone Chest.
So, what do you think about this? Acquiring these items is going to be hard, but they can affect the match in different ways.
Amazing concept! However some will need a couple tweaks, for example: Golden toolbox great tool to create pressure against the killer but also a drawback at the end which could kill everyone in egc pretty easily if there altruistic not busted but very strong.
An example of one that needs a tweak is definitely skeleton key, basically a free hatch escape for a more experienced survivor that can exploit that fact. A reasonable nerf would be to close it immediantly after one person opens it because in 10 seconds everyone could jump through which would break the game
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@DeanIcity said:
He looks terrible... Well, his power, looks terrible.
Watching videos so far of people playing him, It feels like a poor man's Legion.
Which, isn't a good thing, considering Legion is one of the worst killers in the game as is..
Yikes.
Y'all running out of power ideas for these killers... Or????
I know right! His design made him seem like a unique killer but hes just kinda lame and pretty weak, devs should take community advice for new killer powers and ideas or something because creativity is kinda lackin
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@VicThor said:
Anyone experienced aiming issues with Demogorgon so far? Either with basic attack or shred?
Nah, the opposite actually, its much smoother to hit shreds now
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@Zeus said:
Aesthetic > design.
But honestly this is a 'Hold W to waste time' map. There is a dirty loop and plenty of God pallets I can think of but beyond that your best option is to hold W
True, it takes forever to do and get anywhere on Midwich
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Nah, it's still a mess, wait a month or two
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Point is he was fine as is, now there adjusting again for the third damn time for no god damn reason
Why, Why, Why, god these devs are dumb
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I respectfully disagree on pyramid heads wave attack, when you miss it theres actually a hefty miss cooldown that gives survivors ample time to make distance. His power lies in extremely powerful zoning because when he puts his sword down survivors wont know if you'll throw out the wave so they spaz and lose distance, or commit to the pallet drop or window vault which is a lose lose for them anyways because when they spaz you can M1, and when they commit it's a guaranteed M2.
I propose a cooldown to taking out the blade so the zoning isnt as strong, To balance out that nerf I would buff the speed of the wave so it's harder to react to, but keep the miss cooldown the same since it's fair if you miss. This could encourage less use of the weaker zoning from the nerf and more use from the actual power.
Also cages are fine, there meant to be used in only specific situations as using it all the time can hurt more than help. Overall okay post tho
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Nah same thing for ps4, framerates are worse for everything, especially bubba and oni and it can be a pain in the ass to deal with during a chase. Like I had an oni game this morning and it was awful with the constant frame rate drops
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Cool concept, only problem in my opinion is the 5 survivors, isnt that too many perks for survivors? 15 new perks for survivors, while only 3 for the killer seems really unbalanced. Apart from that everything else sounds good, nice job
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The truth does suck alot, it's always the games with cool concepts that have the worst devs unfortunately
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Right? At least make it more unique, something actually worth 15 bucks
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Honestly Bug fixes because after this new update a ton of bugs have appeared, Frame rate drops are more common and consistent, auras suck, ranks dont save point is theres alot of bugs that need fixing, for me preferably I'd like frame rates to be fixed because jesus christ I lose alot of chases because of a crappy framerate which leads to longer chases and gens popping which sucks
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@PleassBuiltInNoed said:
https://forum.deadbydaylight.com/en/discussion/175921/bhvr-does-not-listen-to-us
to be honest im quite impressed they actually tweaked the numbers of the overheat mechanic, its almost like it its there anymore, the only problem are the addons which are mostly useless
I think there actually gonna change em in the hotfix that's coming up, I mean I wouldn't hope on it because BHVR isnt the best at designing add-ons but Its something