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Swampfox

Swampfox

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Swampfox
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  • @Peanits said:

    This is the polls subforum. Here, you can create your own polls about anything you'd like- as long as it's within the rules.

    To get things started, here's a simple question:

    Which role do you play?

    I play both, but i like killer

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/458741/official-stats-still-arent-tracking-escape-rates-correctly#latest

    https://us.v-cdn.net/6030815/uploads/8REDTA4TSCII/image.jpeg

    Did you know that if a survivor presses the abandon button, the entire game gets thrown out? And it doesn’t count for MMR, and it doesn’t count for the official stats?

    So, for example, if the killer kills 3 survivors, and knocks the 4th survivor to the ground, the 4th survivor immediately has the option to abandon. And if the survivor presses the abandon button, the entire game gets thrown out.

    Why? Why does the abandon button ALWAYS get the entire game thrown out, even if the survivor is only a few seconds away from getting sacrificed, and the last survivor pressed the abandon button to skip the sacrifice animations?

    Played a match recently and got a 4k but everyone left while i was mori'ing them and i only got 1 gold emblem i thought that was super weird i quitted for the night after that no clue if they did it intentionally or not but i dont think they did

  • Have you thought that because of every update that hurts the Killer side of things especially weak Killers this encourages them to use unsportsmanlike strategies like slugging or tunneling.

    Pallet density and Generator repair speeds are part of this problem. skill or not. if it is based on skill how come more powerful Killers have became more popular recently the ones that depending on how you look at them, take more or less skill such as Wesker or nurse?

    Even I started to use them more often because I am not trying to slug as Billy sure Billy can destroy pallets instantly with this chainsaw but he still has to rev up the Chainsaw for longer than it would take to just break the pallet and it does not help when the Survivor can just constantly pre-drop palley and move on to the next pallet just 10 feet away doing this for the entire maps length as three generators can pop in the first minute of the game because of gen rush perks and tool boxes

    I guarantee there's at least one person most likely a sable lol, running weaving spiders in a third of the Killer games anyone plays and on top of this the new survivor has not only a generator perk that can be paired with other generator perks and items to constantly get great skill checks that can complete the generator in half the time by Yourself

    But a perk that lets you escape from chases extremely easy because you leave barely any trace or tracks to follow or go off of after the Survivor runs away faster than you to Somewhere out of Sight, but can also be paired with perks that do the same thing without any requirement I could literally run a circle in the side of the shack and have my scratch marks disappear before I can Circle back to them because they disappear in under 3 seconds

  • @ThatRyanB said:

    Recently, we released a quality-of-life update that adjusted how pallets were laid out across certain Realms. We'd love to dig into the specifics of what you like and don't like to help inform future adjustments.

    In this thread, let's focus on the Crotus Prenn Asylum Realm. How do you feel about the quantity of pallets here? Are there specific areas you feel have too many or not enough pallets? Share your feedback here - the more specific and detailed you can be, the better! Bonus points if you can share screenshots!

    And as for this poll, overall, how do you feel about the current state of pallets in the Crotus Prenn Asylum Realm?

    I don't even know why we gave this map extra pallets it really didn't need it the main building is strong by itself and has good tiles I don't know why we needed to make them stronger the amount of pallets here make me want to run tuned carburetor on billy and wish that he had a factory charge up time

  • The pallet density update should have started with a vote from suvivors before even starting on it

  • @ThatRyanB said:

    Recently, we released a quality-of-life update that adjusted how pallets were laid out across certain Realms. We'd love to dig into the specifics of what you like and don't like to help inform future adjustments.

    In this thread, let's focus on the Coldwind Farm Realm. How do you feel about the quantity of pallets here? Are there specific areas you feel have too many or not enough pallets? Share your feedback here - the more specific and detailed you can be, the better! Bonus points if you can share screenshots!

    And as for this poll, overall, how do you feel about the current state of pallets in the Coldwind Farm Realm?

    Cold wind has to many pallets now as before it had not enough but the main building has upto 5 strong pallets not to mention the windows.

    And why is the porch sooo looonng ive had survivors abuse this as i play killer because of terrible hook spawns and itd take longer than 16 seconds to get their im not just gonna bring iron grasp because of one map i may noy even get have a drop down atleast at a part of it maybe near the window or breakable wall so its easier to make it to a hook. Sorry off topic

  • @ThatRyanB said:

    Recently, we released a quality-of-life update that adjusted how pallets were laid out across certain Realms. We'd love to dig into the specifics of what you like and don't like to help inform future adjustments.

    In this thread, let's focus on The Decimated Borgo Realm. How do you feel about the quantity of pallets here? Are there specific areas you feel have too many or not enough pallets? Share your feedback here - the more specific and detailed you can be, the better! Bonus points if you can share screenshots!

    And as for this poll, overall, how do you feel about the current state of pallets in The Decimated Borgo Realm?

    Id say decimated borgor is mostly balanced now theirs not many strong tiles or pallets but their are plenty of filler pallets

  • @tes said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4017503#Comment_4017503

    I think stacking on principle of grim embrace would be the best answer, like from 15 seconds to whole minute

    I don’t find undetactable somehow broken… strong killers are made with principles of being loud, big and everything else. If you pay attention it’s not hard to deal with stealth Billy

    The only issue I may see is Huntress and maybe Nurse with Unknown. But Nurse breaks everything… so 10 sec should be fine

    I wasn't saying undetectable was broken i was saying how long it would last, may be wasn't trying to put Your idea down, honestly i think its a great idea

    And as for "stacking on principal of grim embrace" i assume it'd be like first 4 gens give the benefits for between 15 or 30 seconds and the last gen gives a minute i think that'd be a perfect idea :)

  • @tes said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4017476#Comment_4017476

    This perk is already pretty weak and inconsistent. Just that fact people can see effect and on principle ignore doing this gen - cool, maybe

    Maybe it’s worthy to remove condition of gen kick and make it working like deadlock to provide more value

    I feel like thats a great idea for a perk on its own but with the benefits from machine learning if that were how it worked that'd be 5 minutes in total of undetectable removing the terror radius for potentially half the game

    I'd say this would make a good perk with maybe half the time/percentages, maybe even stacking and growing more punishing for survivors doing generator's to quickly but i think that would make for a better, sepearate perk on its own

  • @SoGo said:

    I thought it already did work like that.

    I'd of thought so too but it appears that it does not, i show a clip of forcing end game collapse and the perk does not work

    but have also experienced survivors ignoring affected generators

    Yet, when this happens and they power gates/start end game machine learning does not activate

  • @tes said:

    I thought that’s the point of the perk. Many people bring this perk for endgame

    Im sure many people do and 2/3's of the time they probably don't even get value

    becasue theirs 3 gens in end game and only 1 can be effected meaning more than half the time the perk does not get value, especially if the survivors know its in play

    In which the unique animation for damaging the generator blatantly gives away the perk if a survivor see's it

    if the perk did not have this unique animation alone i could see this perk getting more value and use

  • thats the trade off with hex: ruin it regresses gen for You so You pretty much can't kick the gen. Unless You mean even when hex: ruins gone and the gen is no longer regressing?

  • @CountOfTheFog said:

    It's only because you're in the event queue. If you go to regular queue, everything is the same.

    Yeah but event shouldn't be like that too begin with i don't remember previous events doing this

  • Same it reset all my presets names and in event it doesn't save anything

  • Lmao just get off the gen earlier and dont run until the heart symbol on right is gone then you can use exhaustion perks again when You hear the killers terror radius or when You see them an keep an eye out if its a stealth killer

    Update: was not aware if this bug i see the problem now

  • Yeah same here but on ps4 its probably something with the servers but idk

  • @ays12151 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2893270#Comment_2893270

    If you want play Bubba, you need have enormous acknowledge of maps. Loops spawns, and invisible walls (You don't see the object, but you will get into a Tantrum)

    yes i do understand that i learn from the mistake and get over it quickly to not lose control of anger and keep it in mind for next time. bush's still get me sometimes.

  • @ays12151 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2893305#Comment_2893305

    Red Addons should change power mechanic sometimes, doing something unique. It's doesn't mean, the red addon should be strong.

    Iridescent Flesh is very fun addon and it's important. Sometimes this addon is winning the game, sometimes not.

    About Carburetor Tunning Guide, this addon is still bugged and tremendously decreases your Chainsaw movement speed, but BHVR will fix that.

    In my opinion addons to change on Cannibal

    SHOP LUBRICANT (You can use this addon 1 time during 20 matches, it's garbage)

    DEPTH GAUGE RAKE (Just remove movement speed penalty)

    THE GREASE/LONG GUIDE BAR (Revving longer isn't useful thing in normal game play, in camping it's good, but we do not want camping right.

    you an i seem to see eye to eye and you make very valid points.

  • @Bladeisbest said:

    https://forum.deadbydaylight.com/en/discussion/318361/leather-face-chainsaw-add-ons-need-a-buff

    Leatherface is one of the easiest Killers to get downs with. He doesn't need buffed, he needs tweaked. Have them make that "Speed Limiter" Addon base and then he can't camp through BT as easily.

    i will say he easy for downing but you can barely loop with him and any survivor with an iq of 128 can keep bubba busy for 3 gens. but i do agree he is a bit campy i leave ppl on the ground if i hit them after just hooking them to TRY to be nice.

  • @Ula said:

    https://forum.deadbydaylight.com/en/discussion/comment/2893770#Comment_2893770

    I think that would be super cool if iridescent flesh gave extra speed for each successful hit in a row (until the end of the chainsaw sprint).

    I didn't know the big speed decrease from carburetor was a bug. Even if the speed penalty was removed, it doesn't feel good to use all 3 stacks to break a pallet :/

    your idea sounds really interesting actually

  • @Ula said:

    To me, bubba is fairly strong as long as he plays with double chilli addons, or award-winning chilli + green mark. Otherwise, he just can't play around most loops and makes him pretty below-average.

    I think he needs another addon rework. I'd love that every killer had addons doing unique effect, not having some addons being upgrade or downgrade of other addons.

    i agree

  • @Huge_Bush said:

    https://forum.deadbydaylight.com/en/discussion/comment/2893240#Comment_2893240

    I wouldn't mind him being buffed if they nerfed his camping ability. I don't know how or what would be best, but it would be better for the game. They just need to do it at the same time and not just nerf him.

    ok this i completely agree with. he need smoll buff and a specific debuff.

  • @Chocolate_Cosmos said:

    I am allready sick of Bubbas and he is "fine". No need for buffs.

    i can understand that but he still get outran like a potato khip if survivors use windows or pallets.

  • @Ula said:

    To me, bubba is fairly strong as long as he plays with double chilli addons, or award-winning chilli + green mark. Otherwise, he just can't play around most loops and makes him pretty below-average.

    I think he needs another addon rework. I'd love that every killer had addons doing unique effect, not having some addons being upgrade or downgrade of other addons.

    certain add ons do help bubba alot but his U.R. are rarely used atleast by me and it just seems like i dong get a choice of add ons to play around with because im losing the add ons with out really getting to use them. i just feel trapped trying to get more of the purple and green addons yet not any others bc there just not as good.

  • @Zachcjjj said:

    https://forum.deadbydaylight.com/en/discussion/318361/leather-face-chainsaw-add-ons-need-a-buff

    ngl bubbas power is one of the easiest in the game and is really viable anywhere that isnt strong inter connecting windows

    thats the thing hes really good with open maps so its kinda map based indoor maps are annoying but tollerable long as you dont get window looped and if your playing with good survivors they usually kno how 2 counter bubba maps outdoors with bunch of indoor locations is a struggle because there always so tight to navigate making bubba get stuned for 15 sec. and can easily be difficult at a bronze rank