StormLord07
StormLord07
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- StormLord07
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Comments
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Actually it's kinda funny how pallets now work they actually take. No matter what ping you have (for experiment I was playing with 40-50ms and my friend lowered his speed to have around 300-400) and I had him downed after he dropped pallet but after I started breaking pallet server decided that "hell i want him reanimated" and he just got up. Moreover my game crashed with error code 412 in a second after that tested more then in 5 games 3 of which ended up crashing a game. So i really doubt that it's as ping dependent as intended. Sometimes it's working right and dropped pallet just gets back or hit that shouldn't happen is cancelled but 1 in 10 pallets you have a chance of crashing.
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@Zozzy said:
Give survivors a reason to escape and the true problems surface. It has always been this bad but there was never an incentive to actually prioritise escape over bloodpoints.
Ever notice how the game will fly by until you get to 2 or 1 generator and then suddenly the survivors become.. stupid, and can't figure out how to hold m1 any more no matter how long your chases are?
They are farming you.
never happened they just genrush through all 5 gens and run away bming. Damn I rarely play survivors but last 3 days I was playing only SWF(3 man) and hell the longest match was 8 minutes long just because my friends internet just went to the trash bin and the other teammate was just afk
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@ClumsyTrapper said:
No swft runs more than 1 prove thyself it's an aoe and does not stack, spreading out and working 3 different gens while killer chases is the meta. And genrushing is a by product of low gen pressure killers need to protect gens
Just read all branch please
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@meatisadelicacy said:
https://forum.deadbydaylight.com/en/discussion/comment/2343351#Comment_2343351
Oh it's almost every game they camp, tunnel, and slug, just not usually all four of us slugged at five gens. That only happened twice in a row. And then killers complain we aren't bringing cakes. I spent more than 300,000 BP on two different occasions before I got a single cake. This event has been trash.
The event is trash that's true there are like no cakes at survivors and a tonn at killers
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@Dodgingbears said:
Youre not good enough in chase or with your perks if that is a consistent problem
If you can catch a survivor faster then 1 minute on walking killers I'm very happy for you
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@VonCrow said:
Survivors don't care that much about bloodpoints. They prefer to do a gen rush and get 10k per game instead of just trying to enjoy the game and points for everyone. For them, "a win" is everything.
Right now the best thing you can do is run a strong perk regression build. Sadly I don't have that with all killers so some killers I'm not able to play with them.
Oh "the only build that can win" nice
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2343242#Comment_2343242
Slowdown isn't limited to regression. Anything that helps you track gen repair, or prevent gen repair, is a slowdown perk, if used correctly.
Corrupt Intervention and Thrilling Tremors are also great slowdown perks.
Again you have to catch a survivor to use most of them. And Corrupt is situative it can block gens which are not even usefull.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2343224#Comment_2343224
We've gone around this merry-go-round countless times on this forum.
Direct punishment for camping can be abused by survivors, before you even account for the fact that camping in some niche situations is actually a smart and entirely fair and valid play (EGC for example).
You can't dictate how other people play. Camping, Tunnelling, and Slugging are all fair game, even if they can sometimes be a dick move. A team of four survivors has all the tools they need to counter all of them, if they work together (which solos don't) and perks to help them further.
Someone who feels it's necessary to camp, in order to salvage a 2k, is the type of killer I'm saying would benefit from a kind of perk I mentioned that rewards not-camping. Because the problem you're not acknowledging here is that if camping secures a 2k, then not-camping obviously only gets a 1k or less.
The funniest thing here is that developers fully support camping/tunneling with their 2K 2E policy.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2343167#Comment_2343167
That's why killers run slowdown perks.
The problem is there's a fine line between gens going too fast and too slow, because as the game progresses, and gens get done, and survivors get eliminated, the killer snowballs.
Make gens slower to slow down the start of the game, and you could make it virtually impossible for survivors to salvage a 3-gen situation at the end of the game.
Best solution would be addition objectives for survivors to do at the start of the game.
I thought about increasing time to finish gen. But when survivors dont genrush the time it takes now is totally fine make it bigger and you give killer to big advantage. About gen regression perks. Thre are 4 as far as i know: Nemesis's perk, Hex: Ruin, Demogorgon's perk, Clown's perk. And they are usefull only when you catch at least one survivor which is a problem
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Excuse me why there's no info about it on other language wikis WTH
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2343101#Comment_2343101
Putting survivors in the dying state without picking them up and putting them on the hook, and instead going for other survivors. If you get all four survivors downed at the same time, only Soul Guard and Unbreakable can prevent a 4K.
I just got spawned in on Grim Pantry, in the large building's undercroft, and before I could reach the exit, I had a Bubba coming in and downing me, then he spent the full two hookstates staring me down. Guy also had NOED, so he got a 4K. This is why people have to genrush.
We can slow gens down when camping is no longer a thing.
How do you slow down gens when you chase a survivor? again the problem is that 3 gens (minimum) pop up during an average time of chase ~90 seconds
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Also please tell me what's slugging?
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@meatisadelicacy said:
Really? I just had two killers in a row camp, tunnel, and slug at five gens.
Well if at 5 gens they are... not good at least.
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@Seraphor said:
Are you factoring in the 15% co-op penalty? The first calculation (80/40/26/20) would be WITH Prove Thyself, because Prove Thyself only negates that 15% penalty, and doesn't stack.
Are you serious. Read the description of the perk
