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Simulated_Hobo

Simulated_Hobo

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Simulated_Hobo
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  • Be happy you arn't getting a penalty. Try being at the end of a game and the random d/c from host happens and you don't get the challenge and now you have to wait.

  • @ryanrobot said:

    https://forum.deadbydaylight.com/en/discussion/comment/971251#Comment_971251

    Exactly. They just released a rework for Doctor, a low-tier killer almost nobody plays for how weak he is, to try and fix his problems, and literally didn't have a single word about how it feels to play doctor or how to make him stronger. They genuinely do not care about the killer role. You CANNOT rework or design a killer with only survivors in mind because in order for the killer to actually show up in the game, killer players have to choose to be the killer. If they don't care how it feels for killers to play doctor, nobody will play doctor. They can't balance this game and the killers if they're ONLY listening to the survivor side.

    It isn't a rework its a nerf to an already weak killer.

  • @Peanits said:

    I'd hesitate to call the Doctor and Lery's updates nerfs, especially given you haven't had a chance to play them first. I would say give it a try once the PTB is live. That's the point of a PTB, after all.

    It is 100% a nerf to the dr. You took away a passive and gave him nothing for it. What is that isn't but a nerf? On top of that you made madness easier to get out of. So now its harder to put them into madness and easy to get out of. How is this a buff?

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/968816#Comment_968816

    Of course this is true - after all there has been no recent changes that have affected killers positively have there? Oh wait, Freddy got a really large rework and is now pretty strong, Balanced Landing got altered and that was a huge Killer complaint and many many more things. Fact is the Developers are not killer or survivor sided, they make changes for the better health of the game!

    Freddy just got nerfed. Before that he needed a rework because they beat him to death with the nerf hammer. So fixing a terrible design choice isn't being killer sided. Just saying.

  • I still think billy does everything that Oni can do just better and without being gated behind poor game play of survivors.

  • So far I have figured out you have to slug. Nemesis, infectious fright, dark devotion and deer stalker have been doing ok so far. Overall I am still not very impressed.

  • @BunnyTheHutt said:

    https://forum.deadbydaylight.com/en/discussion/comment/892455#Comment_892455

    lol Oni is not trash. He is hard too learn, harder too master, like Billy. You simply need too put the time into him and he'll shine. I've done well with him, getting mostly 3-4k's today. He won't win every game, but no killer will. He is absolutely a top tier and a viable killer once you've learned him.

    How? The magically if you know how to play him he is fine things isn't an answer.

  • @BunnyTheHutt said:

    https://forum.deadbydaylight.com/en/discussion/110092/what-to-do-with-the-oni-besides-de-pip

    Oni is a complete equal too billy IMO, it just comes down too playstyles. Billy's power is instant and always gives movement speed, but it's hard too control, where Oni has too collect his power but it has better controls and can down multiple survivors at once.

    If you're having trouble with Oni it's because you can't pick him up and run rampent, he takes some practice too get used too.

    That is just bad design then. Quick to learn hard to master is the balance you want. Not unplayable then slightly better than trash one you learn him.

  • @ad19970 said:

    https://forum.deadbydaylight.com/en/discussion/comment/892217#Comment_892217

    Well no not really. Oni has multiple advantages over Billy. For one, he doesn't stop when he bumps into any object. Which allows him to dash around the map much better.

    Onis one shot ability is much better since he can actually lunge at survivors, unlike Billy who has to charge his chainsaw in order to instadown survivors. Plus he can lunge out of his dash, Billy can't lunge out of his chainsaw sprint. So you can dash to survivors and hit them straight with the lunge. Or you cancel the dash, suffer a 1 second cooldown and lunge at survivors after that. Billy has a 2 second cooldown or something like that after using his chainsaw sprint, plus he also needs to charge his chainsaw after that to instadown a survivor, and he needs to be right on top of the survivor before he can start charging his chainsaw, otherwise it's dodgeable. The one advantage Billy does have is his curving at the beginning of his chainsaw sprint which can be good at some loops.

    Also, Oni can strafe, which allows him to turn 90 degree if he gets enough windup time to strafe while facing in the direction he wants to turn. That combined with him being able to push against any object or walls can be very helpful in chases.

    Take the main tile of Wretched Shop. Many killers suffer from the two window loop, but he can just dash around the loop no problem since he has enough time to face the direction he wants to turn in while strafing, wrecking any survivor who attemtps to loop that building multiple times. They will be forced to use the pallet loops which are all mindgameable. Although to be fair Hillbilly is good against these kind of loops as well.

    I do personally think Billy is still a bit stronger than Oni since he doesn't have to spend time as a M1 killer who has no power other than a small tracking ability. But I would say Oni is pretty powerful as well. Honestly Oni to me is probably the strongest killer in the game while his Blood Fury is active, which is balanced out because he also has to spend time being an M1 killer without any real power.

    The only change at the moment I might like to see is his footstep sounds getting reduced a bit so it isn't harder for him to mindgame certain tiles like Jungle Jyms.

    At last something insightful. They both have charges to do their 1 hit down. You need to charge oni's dash or hold the attack. So lets call that a tie for billy and oni. So being a good killer is about time management. Oni has to spend a good amount of time being an M1 killer vs Billy out of the gate has great map pressure. That is a huge plus for billy.

    If Oni didn't have to slow down to gather orbs or if his dash could break pallets I would say he would be ok.

    Having to find someone and hit them and then slow the chase down so they can run to the next loop, so if they don't suck now you have been thru two loops you can finally use your power. Aw but you are still in the loop so your power isn't helpful and if you down him all that time you spend getting your power to work is now gone when you pick them up. I would say that again is a huge downside for Oni and a huge upside for billy. Oni and move side to side and doesn't instantly stop his charge if he hits something, they have to give him something otherwise he would be a 100% downgrade to billy.

  • @Thasard said:

    I just had about a 3 minute game with him, he got his power from one kill, and then managed to down 2 of us, got his power again, and downed the other two. He needs a nerf, you're just not using the God Tier setup for him.

    You must never have faced a good billy before.

  • @ASpazNamedSteve said:

    https://forum.deadbydaylight.com/en/discussion/comment/892271#Comment_892271

    Somewhat like Myers, he has huge snowball potential when in Blood Fury. If you keep track of people around you the amount of downs you can get can straight up win you the game, if not slow it down a great deal.

    Infectious Fright is super helpful for this playstyle, and is the best perk in the game to help chain hits from person to person. You just need to practice the mechanics of how his dash and strike work to best utilise them around loops.

    A single loop will drain his power. So basically hope to get a bunch of potatoes who stand there while I wail on them?

  • @ASpazNamedSteve said:

    https://forum.deadbydaylight.com/en/discussion/comment/892217#Comment_892217

    Sorry lol, you didn't give a lot to go on and it seems like you have your mind made up already.

    Don't know if you're on console or PC but on PC he feels really good right now, so someone doing really badly with him I imagine just isn't used to playing him properly yet.

    Give me a reason to change it. What makes him good?

  • @ASpazNamedSteve said:

    Become better with him?

    Unless you're on console, in which case everyone says he is very hard to play on that.

    Wow truly insightful.

    @ad19970 said:

    He can definitely have a rough time since he's almost an M1 killer without a power when his Blood Fury is not active, but his power itself is really strong in my opinion. Loops do counter him, but the good thing about him is that he can break pallets faster than other killers, and after breaking a pallet, he can quickly catch up to survivors with his dash, which can be very powerful and prevent survivors from getting to another loop.

    His dash can help at loops, but it's very loop dependent and it depends from what angle you are coming and how you are strafing.

    Still, his faster pallet break animation, combined with his dash and his one shot potential makes him really strong in chases in my opinion. At least he's very fun to play as to me. And I feel like he's quite difficult to master.

    So a worst billy is all I am getting so far.

  • @PistolTimb said:

    He's pretty good. But if a survivor is crazy good and denies that first hit, he can be frustrating to play. Still has a ton of potential but he needs good perks to work well.

    Ok what about him is pretty good? So far if I slug and camp I can get a few kills and now de-pip. Besides promoting "unfun" game play does anyone have a better way where he just isn't a crappy hill billy?

  • @meatisadelicacy said:

    https://forum.deadbydaylight.com/en/discussion/comment/889342#Comment_889342

    Agree with this.

    I got my butt kicked quite regularly by the Oni and he didn't even have all his perk slots full or max level perks. Before you call me a noob, I'm a red rank survivor main. Especially on console, maybe we all need some time to learn how to play and counter him?

    So far all I can see is he promotes slugging. You want to camp and slug with him he is the best. Hooking ends your power so if you don't hook you keep your power.

  • @LoverOfDemogorgon said:

    Legion and clown have more than this guy, I basically have no power at all and am reduced to trying to mindgame safe loops against good survivors with a basic attack and collecting blood orbs that slow me down. The power itself is an overglorified billy chainsaw but it maneuvering hardly does me any good because they nerfed the end turn range so I cant ever hit survivors in loops because they just camp wherever its safe when they see me coming. All oni is good at is nothing, he has a pallet breaking tool that takes far too long to get online with some map traversal to boot that isn't even as good as billy's chainsaw. What a pathetic waste of 5$ might as well play legion for slightly better gameplay.

    I signed up on the forum just to agree with you. I am pissed I blew the money on a crappy billy. The fact it slows you down after it makes you go out of your way to collect orbs is trash.