Scarletprince15
Scarletprince15
About
- Username
- Scarletprince15
- Joined
- Visits
- 81
- Last Active
Comments
-
@Coordi said:
Streetwise does not meet the criteria for a Kill Switch. It sucks to have to say that that plainlyt, as the last thing I want to do is minimize player concerns or frustrations. The team is aware, it's being monitored, but it is not breaking the game.
I apologize in advance, and I’ll probably get banned for this, but I’ll say it anyway… with all due respect, and this isn’t directed at you personally (I’m sure you're just the messenger delivering the bad news)... but what in the kindly hell is this?
This is a game I actively spend money on, we literally pay to play it. I'm honestly tired of walking on eggshells just to avoid speaking directly, so I’m going to say it, respectfully but clearly: please, you or someone on the team reach out to your higher-ups, because this is unacceptable.
Never in my life have I seen a company so incapable of handling these kinds of issues. And when you do something right, I’m the first to praise you, but you mess up so often and so consistently that it’s honestly exhausting.
How can a perk that causes an unintended effect and completely breaks the game’s balance not be worthy of a kill switch? Why even implement such a solid system if you're not going to use it? (And again, I was the first to praise you when you introduced it.)
It's genuinely frustrating to be treated like this, especially after one of the buggiest patches to date and one of the laziest rifts ever. (Okay, maybe that's not entirely relevant… no—you know what? It is relevant. It’s absolutely part of the bigger picture). I wasn’t going to bring that up, but honestly, it's all part of the same bigger problem: a lack of responsiveness and quality control.
Again, none of this is personal toward you. I appreciate your work and your time. But from a paying player's perspective, this is disheartening, and frankly, disappointing.
Please take this seriously. Players are losing faith. -
@crogers271 said:
https://forums.bhvr.com/dead-by-daylight/discussion/449544/proposal-passive-perk-system-for-killers
It's not a bad idea, but there a few issues that it runs into.
1: Not all killers are meant to be equal, they have differing levels of difficulty. Trapper/Wraith are starting type killers, while more complex killers like Nurse have higher skill ceilings and lower skill floors. This would exacerbate that, it would make the starting killers too strong early while making something like Nurse even harder to pick up.
2: BHVR seems to be happy with the place that most killers are at, so most of these would be 'buffs' that would need nerfs elsewhere.
3: There's an easier solution which has been proposed a few times, that being some killers just get more perks slots than others or they get stronger gen kicks or different hook timers. Those would be easier to implement because you wouldn't have to go killer by killer, you'd just give them the same gen kick boost (as an example) that others on their level have.
Oh! I didn't know about those suggestions. They're interesting, and I like them. The idea of giving weaker killers more perks sounds really intriguing to me. What I did know is that not all killers are designed to be equal. Either way, this is more of a fun exercise than anything else. Thanks for replying!@phillip671 said:
they need to do this with survivor also. or alteast more gamemodes that arent just rotating
I’d love for them to implement a game mode with proximity voice chat someday. There could be two versions: one where only the survivors can hear each other, and another (ore chaotic one) where the killer can also hear the survivors. It would be super immersive and fun. Of course, there should be an option to mute people in case they start trolling.@Yippiekiyah said:
You could ask 100 different people and get 100 different answers when it comes to killer strength. Also some of the supposed weaker killers like Sadako and Pig have long been amongst the highest killrates. Do you buff them and boost their killrate further? Also if killers are needing buffed it's better to buff their power than give them free perks.
Hi! Thanks for commenting. Personally, I don’t think things should be balanced around new players. Obviously, some adjustments should be made so it’s not overwhelming, but DBD is inherently overwhelming for newcomers, so there’s only so much that can be done. In my opinion, buffing weak killers is the right move, even if they have high kill rates at low MMR. No game balances itself around new players: it’s the newcomer who should learn and adapt, not the other way around.
-
I hope they listen to all the complains, it's annoying what always happens to Deathslingers guns. That's his main weapon for pete's sake.
-
For what I have seen latin american servers are in the worst state since the new patch, everyone is complaining and it's unplayable. I hope they fix it soon, at this rate nobody will play the game in this part of the world (I hope we don't get to that worst case escenario).
-
@elderwitcher96 said:
Just push them out of the gates, they'll leave unless they want to be hooked. Like seriously get some thicker skin guys.
You only encourage bad behavior like that, the "Lmao just go there and eat the tbags, I can do it because it doesn't bother ME" only waste time and isn't helpful at all. There are many people (myself included) that literally prefer to break pallets or do something else in the mean time. Why does the killer literally have to be humilliated to end the match for good? I also want to have fun playing the game.
-
If you do penalty for this, can we make penalty for survivors that wait until the end of the timer on the exits when there's nobody in danger? Or maybe even better; permit the killer to give up once the doors are open.
-
@Mandy said:
The bonus cells are already included in the 2250, it's worked from the base 500 AC's...so for example the 2nd pack is 1100 cells which is inclusive of 10% bonus....so 1000 AC plus 10%. The pack you purchased is including 12.5% bonus so 2000AC's plus the 12.5% to give you 2250 AC's.
Oh I see! Sorry about that, I didn't knew that. My apologies.
-
@Mooks said:
well..
the license holders have been pretty tied from the beginning, insisting on the reboot version instead of original for example.
though at least they have renewed the licensing unlike Netflix/Stranger Things license holders so there is that. Also they have agreed to the Quentin model update changes which were pretty significant after all and might have agreed to Badham map visual update.
though this also means since those have been done a long time ago they apparently didn’t use the chance to expand the cosmetic choices in the in-game store and as it hasn’t happened yet despite everything… I would say it is VERY likely never happening. Saying that as someone who would love more Quentin cosmetics (I would do unspeakable things for an Ugly Sweater for Quentin)
Also I think it’s a little unfair to compare a licensed character to an original in terms of cosmetics, I mean, even the licensed characters with many options such as Cheryl (? Which ones even do have many options?) can’t compare to Feng and the others.
Thank you for answering my question. And yeah, the comparison was unfair, you're right about that.
Once again, thank you!
-
@ShinobuSK said:
Option to toggle off backpack from the cosmetics
That's actually a pretty good one! Never thought about that.