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Parity

Parity

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Parity
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  • Wolf74 said:

    @Parity said:
    Then the devs need to address the real issues. Giving survivors more buffs or killers more nerfs.

    Or else we will continue. 

    Killers stay op? Game will eventually die then.

    #########?
    Toxic behavior comes from being overconfidence.
    Survivor are to strong and dare to much, because they know they can do it without consequences.
    Killer need buffs.

    Reeree selfish much
  • Survivors have it way harder then killers. Not going to waste my time explaining it either. All political bias bs. Let the developers do their job, they fail? That's on them not us. They succeed? Great! 

    No point in digging any deeper then we or I need to be. 
  • Yeah blame the devs on that one. They're like a C+ on balancing the game out especially this event.
  • Then the devs need to address the real issues. Giving survivors more buffs or killers more nerfs.

    Or else we will continue. 

    Killers stay op? Game will eventually die then.
  • Slaymore said:

    If you would honor steam bans/blocks then we could simply block those that are toxic and Voila!, problem solved. No more games with that person. Survivors that don't like facecamping killers, solved. Killers that don't like toxic survivors teabagging and endless looping, solved. If you can't manage to honor steam bans/blocks, then implement your own.

    Toxic game, expect toxic players. If you're asking or saying I'm one of them, I'm admitting to it, I am indeed. 

    If your play style is to camp hooks, totems, focus one player even when other survivors are body blocking oh.. you'll see me be toxic af. 

    Also if you play console no need to worry about toxicity at all, they have options to prevent random players pming you. This is also the wrong forum to be posting in.
  • Malakir said:
    The fact that you want more stuff for survivor its silly

    A stun? DS an pallets
    Eyesight? Flashlight
    Speed? Lithe sb balance landing
    Mechanics? 360, fake vault, mind games
    Not fair? Some pallets are safe and u must break it or you won't catch them

    I suck at chasing as survivor and I still manage to escape at red ranks fairly easily with balance landing and hiding somewhere

    I think you might as well played 50% of the game since play all killer once at rank 20 means nothing
    FYI. I'm a survivor main rank 10-12 usually. My killer rank is even higher then survivor rank. Clearly you don't understand 50/50 between survivor or killer you probably only play killer. 100% guaranteed.
  • So you are a main survivor? That's why you see it unfair. Try playing killer and see whether it's fair or not.

    So you're a main killer? Try playing survivor against a nolife tryhard killer with all perks. Oh wait you won't cause you only play killer. Close minded much? 
  • 100% support. One-sided dumdum developer's I tell ya. Had a game dealing with 3 survivors giving away my position and the killer sitting at the hook. The 3 survivors sitting next to the killer, boosting much? Reported all 4 players, better see them getting banned or account reset.
  • Yeah. It's a dead content game due to killers having way too much power over survivors. The killers are generally bad at the game, so they come on Twitter, forums, Reddit etc. and complain about the killers not being up to their standards. 
  • Looks like the clown is more fun to play whereas the spirit is more of a killer then fun. However that can be invalid since I don't own either.
  • NO. What needs to be fixed is killers camping hooks. They either a) Need less hooks in the match or b) Punishments against killers camping hooked survivor's. Example of this would be to reveal the killers location when in a 15 meter radius of a hooked survivor if in proximity for longer then 18 seconds. If the killer leaves the proximity they must wait 5 seconds or the affects will return. If the survivor gets unhooked all effects diminish. Also reduction of points for the killer who camps hooks. Also those whom troll; example: camping hook regardless is considered griefing,  which is a reportable offense.
  • Now games take way longer and less survivors using items due to the fact they know killers will be able to easily be able to camp generators, totems, chests, and nectar locations. There needs to be huge buffs to survivors!
  • The doctor 1000%

    Skill checks hard when shocked, his range absurdly wide radius, random screams that cannot be prevented. Then if the killer adds a hex to it all nobody will get generators done.
  • Parity said:

    Survivors need buffs or killers need nerfs. Simple as that.

    Are you saying it as a solution to toxicity or as a kind of threat?
    Neither lmfao. 
  • Wolf74 said:

    @Parity said:

    OVERALL the killers need nerfs, a very select few need buffs obviously lower rating needing the buffs. Doctor is the most overpowered killer in the game.

    You must be playing a completely different game than me.^^
    Most likely you play mostly survivor and never in high ranks.

    I play both. I personally know killers have higher advantages over survivors especially with hex perks. Also have friends that say the same thing, very rarely do I see them complaining about it being hard to get the survivor's. Also maybe if you think it's harder at higher ranks then maybe that indicates you're just not qualified to be in the high ranks. My killer rank is higher then my survivor rank fyi.
  • Survivors need buffs or killers need nerfs. Simple as that.

  • LOL. Not even close to accurate.

    The Nurse...
    is beyond awful unless you're stuck with someone who constantly plays the nurse, understands her mechanics and actually knows how to play her. I'd rate her a C+ at the highest. I rarely see her played.

    Hillbilly...
    is similar to the nurse except can't go through objects and can easily get from 1 side of the map to the other with his chainsaw no problem and the fact that he can 1 shot someone with his chainsaw. I'd rank him at an A-.

    The Hag...
    Clearly this one is one of the more overpowered free champions for the teleporting purposes especially when given increased teleporting range. However her only real useful tool is the teleporting aspect, so that's sort of a downfall. Rating her a B, maybe a B+?

    The Spirit...
    This woman is a bit overpowered, however I do not own her yet so don't have much to say. I don't like the fact that her katana reaches mad long range and her little teleporting feature she has. I'd rate her at an A, clearly she needs some nerfing.

    The Pig...
    Now this one kind of falls into several categories, she has too many perks given to her. They severally need to nerf the trap she can put on survivors and make it so you only need to visit one of the locations to remove the trap. However once you removed the trap I believe that location you went to should then be destroyed. Rating this one at an A+.

    Michael Myers...
    Way too long of the exposed perk, reduce the time and the recovery time he can reuse it again. Add an additional perk maybe harder to see him.. focus on his true self what he really is. Rating this one at an A-.

    The Huntress...
    She's pretty mediocre, but I think she's a tad bit on the overpowered side, but not by much. The fact that she can throw axes from a distance is pretty similar to the Nurse. I'd rate her at a B.

    The Clown...
    He was fine, until a recent patch that buffed him way too much. His overall movement speed should be slower.. he's fat and shouldn't be able to run so quick. Rating this guy at an A-.

    The Doctor...
    Are you joking? He is literally the most overpowered character in the game. The fact that his skill checks for survivors are beyond overpowered, he can literally see anybody on the map as soon as someone gets the shock. Perks make him even more overpowered. This one hands down S+ needs a giant nerf.

    The Wraith...
    Invisibility needs a massive nerf, possibly shorten his terror radius, but he still needs a heartbeat when he goes invisible/cloak. This is another overpowered killer that needs a nerf as well, not as bad as the Doc. Giving this one an A+.

    The Trapper...
    He's close to the mediocre side, just minor tweaks would make him the perfect killer. I would say remove the option for him to see his own traps when it's already placed in trap mode.. this wouldn't affect him too much. Giving him a B, possibly B-.

    Leatherface...
    Bulls... he is very overpowered. The fact that he can literally take out 4 people with 1 chainsaw ability is way too overpowered. I seen him take out 2 of us in 1 chainsaw ability today. Instant knockdown. This guy needs to also lose his movement speed like the Clown suggestion I stated above. He's big, closer to the fat side, should have reduced speed when he has a body on his shoulders.

    Freddy Krueger...
    This guy is tricky to tweak or balance out. I'd say it's pretty fair right now, but wouldn't mind seeing a minor nerf to his recovery time of slashing with his claws. He is meant to be fast, look how skinny the guy is. I'm gonna say he's a B+.

    OVERALL the killers need nerfs, a very select few need buffs obviously lower rating needing the buffs. Doctor is the most overpowered killer in the game.