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OhSkipper

OhSkipper

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OhSkipper
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  • @JimPickens666 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1816680#Comment_1816680

    You should already know this op but the reason they're so overpriced is because DBD despite having a really ######### community has a really healthy pods of whales like this. I mean people generally look down on microtransactions, especially ones as scummy as 15 dollars for a lazy skin (He ######### audacity on the killer skins) but our whales are among the proudest i have ever seen, that's why the battlepass is 3x the grind it should be and they keep rasing skin prices. 15 dollars now but id be shocked if we don't get 20 dollar skins by the end of 2021.

    What im trying to say is its not fair, its really ######### to 90% of the playerbase and really downright insulting with the quality of the cosmetics but it won't change because there are really people out there who will blow 100s.....when they want ๐Ÿ˜‚

    ALSO @BurntReynolds im 120% serious with this, please save your money. Create a budget on how much you spend on videos games because I can tell by "costume packs" this isn't the only game you whale for and i hate to see people throw away their lives like that....wish bhvr had the same empathy but im pretty sure they added loot boxes to the mobile version so they obviously have no problem manipulating people with weak wills and loose pockets

    who the hell are you to tell someone how to spend their money?

    if someone wants to light up a benji on fire, i dont give a flying ######### as long as its not mine.

    10$ is not that much. It has 0 effect on anything other than keeping this game that we all enjoy going.

    If you dont want to buy them, more power to you, but as @BurntReynolds said, we shall and we will. EZ as that :)

  • @Mastermind said:

    https://forum.deadbydaylight.com/en/discussion/comment/1783492#Comment_1783492

    In situations where you hook someone in EGC, the 60 seconds absolutely is a make or break deal. If they get an unhook because they're healthy and attempt to body block the killer, even if I manage to down the hooked survivor who is the only worthwhile target in this case, they either crawl to the exit or I pick them up and they have me eat a DS and escape anyway. Apart from this, I have no real issue with DS. Though maybe I'd disable it when you're picked up from opening a locker because it kinda doesn't make much sense that a survivor would overpower a killer who has them literally cornered.

    https://forum.deadbydaylight.com/en/discussion/comment/1783392#Comment_1783392

    No wonder you don't see the logic. You think META means perk choice.

    at that point you lost the game, move on. ez as that, you cant win them all. Like i said if DS is literally make or break for most of your games you just have to git gud, period.

  • @BigBrainMegMain said:

    Or just don't tunnel.

    Go for someone else.

    Don't open the locker.

    Slug.

    Patrol gens.

    There are many ways to avoid DS.

    its 60 seconds, if you tunnel the person with ds active you deserve to get stunned. 1 minute is not make or break + you can slug and just counter DS like any good killer. if 60 seconds is make or break every game or almost every game, git gud.

    DS is fine the way it is.

  • right, might as well just delete DS. They should revert DS to how it was before the first nerf.

  • @gibblywibblywoo said:

    The worst is players who run around the map looking for totems when they haven't brought anything to help. Especially on the bigger maps. Leave it to another player who probably has small game or something and brute force gens.

    you do know some players have totem locations memorized?

  • @lowiq said:

    Stealth is incredibly boring for both sides.

    Just because you can't win consistently on a killer doesn't mean the killer can't win consistently. Unless consistently means you want a free win in 100% of games.

    This. So much of this. If they do this theyll kill the game. Ive never heard or seen so many noobs in one thread " lEtS hAvE eVeN mOre PeOplE uRbaN EvaDiNg " literally the only survivors who run urban evasion , are the ones that hold crouch button the whole game and just urban evade around the map the whole time. No thanks, we dont want to be forced to play like brain dead survivors.

    Also, the loop problem sounds like youre just trash in chase. Literally git gud and ######### off man.

  • you have 0 idea what you are talking about. im literally a rank 1 on pc using a ps4 control. I used to play ps4 before switching to pc, kbm provides little to no competitive advantage. its personal preference tbh. i know some people will say "but muhhh mouse gives me more aiming precision" again personal preference WASD is 10x worse than moving eith an analog.


    Also the only advantage that comes with PC is the high framerate. I play at 120 fps while console is locked at 30. That advantage is 100 percent not going anywhere. "next gen" consoles are probably gonna be capped at 60 fps if not its staying the same ๐Ÿ’€

  • @Seanzu said:

    We're all here arguing about the changes to ruin, but what would really make you be ok with it?

    The developers have already stated that an increase of gen time is unlikely, so throw your other ideas in here

    Firstly, I think Ruin should at least increase the amount of skill checks, with the removal of required greats when ruin is up I think it would be fair to increase the amount you recieve, and while checks aren't hard, they still do get missed, and they still make an alert.

    Secondly, permanently make generator skill checks smaller, and decrease the size of great skill checks, as the boost from those is pretty significant if you get a lot, and they are no longer required to be large so you can hit them during ruin.

    and Finally, a toolbox rework.

    1. Remove the increased speed of generators
    2. Make it so it reduces skill checks/increases their size
    3. Make up for the removal of gen speed, by allowing them to break dull totems quicker, this prevents them from countering thrill/hexes but encourages people to go for totems to remove the chance of NOED, thus wasting time

    Addons can be reworked to make skill checks appear slightly/moderately/considerably less. BNP could remove the chance of skill checks up to 50% of the generator, it then expires. Keep all sabo features as they are

    Thoughts, ideas? Too little? What are YOUR ideas?

    what if ruin just removes great skill checks altogether ala demogorgon portal style. this with making skill check zones smaller and more frequent. also keeping the regression penalty when not getting worked on. i think that would make ruin good enough to use but not a top tier noob stomper.

  • @HauntedMandalorian said:

    I'm completely against the idea that Killers need to have Hex: Ruin to have a good match. I don't understand the complaints; I feel like the only people complaining are literal weak gamers who lack the ability to apply map pressure and play skillfully.

    I never, ever run Hex: Ruin. The Hag is still Level 1, and I never bothered unlocking it. They could remove it from the game for all I care. ๐Ÿคช

    Weak donkey players.

    found the brown rank

  • all they had to do was make it a non hex perk for it to be mid tier.. but lets butcher it and still make it a totem perk whew. ruin went from the strongest to the weakest perk so fast

  • @sostr3ss3d said:

    I wish there was an option (other than SWF) for playing with no perks.

    just take off your perks?...

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/964352#Comment_964352

    That all depend on what each offers.

    Take the ptb hardly anyone plays it for a prolonged period of time as it doesn't give anything.

    A casual mode which gave everyone everything would mean there is no incentive to play ranked at all as it removes the grind and they can be competative with more there so its not really an option.

    If you had to grind then it has to have the same rewards so again what changes? It's still competative on how someone wishes to play.

    So what is the incentive to play in it over ranked and or the incentive to play ranked over casual if someone plays competitively in both?

    What does a casual mode entail that is different from what the normal game?

    What aspects of it will mean that the players will play differently than in ranked itself?

    There are so many variables apart from everyone just being matched together. The mindset of what one considers a win would carry over be it kills, escapes, bloodpoints etc. Since we know the game is a grind whichever one yields the most results is what one will play so matchmaking becomes on that than the other and then it just turns into the new competative mode.

    wrong. lets not spilt the player base. just git gud.

  • @Pulsar said:

    It is supposed to be anti-tunnel.

    The Killer should NOT be punished by a Survivor's bad plays. Neither of the above examples are tunneling.

    You just seem to want to give Survivor's a second chance after they make a bad play.

    its supposed to be anti tunnel, but its not supposed to be ONLY anti tunnel. and fine lets ner ds even more, but lets get rid of NOED while we are nerfing crutches. If you disagree you just seem to want to give killers a second chance after they make get ######### on the whole game but "muh but he gen rushed they couldve done totems even tho im a trashcan and i need noed to even get a kill" even better, we could bring back old ds ? :D

  • @CLAUDETTEINABUSH said:

    A hot topic nowadays is the swf nightmare that consoles killers face. If you didn't know,like me,in PlayStation platforms and Xbox killers are faced with swf almost 100% of the time.

    The raw ability of communication is powerful. In addition to this, most swf have a red rank survivor that knows how to loop some purple and 20% of the time green. And I'm talking whenever you play in the GREEN ranks as killer.

    So what can be done to make the game a bit more balanced, without damaging the random survivor experience? I suggest to either make it so A.the killer gets some kind of rewards (extra pb,protection against loss of add-ons ),make swf to have only 2 players or just delete swf and make it available only in costum games.

    What do you guys think. Let me know down below.

    SWF doesnt need to be changed .. you just have to git gud.. stop being scared of swf, you win some you lose some but if you dodge and dont want to play against swf then youre gonna be stuck being green rank noed using trash. rank 1 killer and survivor and let me tell you getting to rank 1 as a killer has been super ez even when almost every match has been against a swf. i literally 4ked against a 4 man 4 key game. if youre good youre good, if youre trash youre trash, swf has nothing to do with it period. if you want to see me wreck the 4man 4 key swf check my IG or twitch @ toxicskipper for both.

  • @FriendlyGuy said:

    https://forum.deadbydaylight.com/en/discussion/comment/938490#Comment_938490

    Do the same thing in two days from rank 10 to rank 1, let's discuss this topic after that again.

    LMAO. do you really think its a challenge to reach rank 1 killer LOL. killer is so ez, i had not played killer in a few months i went from rank 17 to rank 1 within a few days. its on my twitch profile if you want to take a look. survivors are too predictable and just trash 90 percent of the time. I went against 1 maybe 2 squads that actually sorta gave me a challenge ( in ironworks ) i literally do not get why killers dodge swf like if swf are automatically better. yes if youre a god survivor you can take over a game, but if you get hooked its probably game over for the rest of your team if they dont crank all the gens before you get hooked. killer is to easy, and if you dont think so youre probably just a trash can that doesnt use any logic or mind games, and if you do try to mind game you probably mind game yourself. im not saying buff survivors and give them more pallets like OP is saying but if you really think getting to rank 1 killer is hard you probably are just no good lol. i play both survivor 50/50 and i enjoy both equally. Also, nerf NOED, if you use NOED on any killer your just admitting your a trashcan, yea you can cleanse the totems but youre still admiting your trash at the game by equipting a crutch perk. Remove the haste or remove the exposed effect. good killers dont need NOED, and it hinders your growth.