Necronl0rd
Necronl0rd
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but you dont have to grind these perks at lv 1 anymore which means for survior: 3 perks x 31 = 93
in the old system you get 2 perks per level (at lv50) so it 46 levels to get this perks per survivor
so all together it would be 46 level x 31 surviors (ervery survivor has is own perks allready) so you would save 1380 level.
please correct me if i am wrong
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they said wednesday on the stream
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As far as I know CoH speed is based on self care speed, so if self care is nerfed to 35% base then CoH maybe is nerfed to to 35% base (+50%)
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the 6th Anniversary is around the corner, maybe you can get some more shards there
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https://www.youtube.com/watch?v=V5nB8pPH6-w
CoconutRTS just did a video on this
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@detrraxic said:
https://forum.deadbydaylight.com/en/discussion/comment/2934666#Comment_2934666
Compared to glyphs, you have perks that can help you find totems. This is not the same.
BBQ shows glyphs, if i remember correctly ( At least the purple one)
edit: I dont know for survivors
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I got teabagged, also. By claudette
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@DBD_Pinhead said:
If people are going to suffer under this alleged MMR, at least let us see what the hell the number is so we can judge for ourselves if we are actually doing better or worse or if we're all just being thrown into sweaty matches just for competition's sake.
since mmr, my matches are actually a lot less sweaty, because I dont have to face mulit1000h players 8 out of 10 matches anymore
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It takes the average, I think
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@Basement_Bubba420 said:
https://forum.deadbydaylight.com/en/discussion/comment/2919404#Comment_2919404
This is interesting. Do you think the difference can be attributed to the differentiation between Killers MMR?
That is, killers you have less experience with will have lower MMR and thusly you'll be placed with lower hour survivors (generally speaking ofc).
Previously, you had one grade and it didn't matter if it was your first time playing clown, if you were rank 1 you were probally playing against survivors with alot of hours. Now, because the clowns mmr is fresh for you, it is unlikely you will.
No, I mainly played the same killers back then, as I play now. But i think it would helped a little. The problem I think was the "low cap", where someone like me (mid-mmr today) can be in the Iri and play against other Iri 1, who are way better, but where "stopped" at Iri 1, saying most players from 200-10000h hours where in the same pool.
But i noticed the difference in killer mmr when i played billy for the first time and played against complete babys. It seemed okay at first, because i really failed with the chainsaw So I had a chance to practise, but the moment i started to use M1 the game was over in no time.
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With Grade-matchmaking, as a killer I got with back then ca. 200h and Iri 3 or 4, 8 out of 10 Games multiple Players per game with way over 1000h-3000h of playtime and you saw that obviously in game, with the new mmr, it became like 2 out of 10 games, with 1 person over 1000h, who wasnt so far ahead of me. ( And here and there some backfill-lobbies :( )
So For me as casual gamer (I think mid-mmr), yes the new balance isnt optimal, but it feels way better then before.
But of course this is just my personal experience.
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@Mooks said:
Wait, are we expecting a new lullaby added to her?
i thought it was already in the PTB, and it’s those eerie noises that are not even comparable to the lullabies of Huntress or Freddy?
it is the same as in the ptb
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that was probably a refill: another killer left this group of suvivors and the matchmaker wants to refill very fast, but ingores MMR completely for sake of speed, this is the problem. Devs talked about this problem multiple times and they said they want to fix it