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detrraxic

detrraxic

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detrraxic
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  • @Seraphor said:

    We've had totem cleansing challenges for a long time you know.

    Compared to glyphs, you have perks that can help you find totems. This is not the same.

  • @xBlitzAce1989x said:

    I whole-heartedly enjoy playing on both sides. The problem I'm noticing (mostly on the survivor side) is that some of them really don't play Killer and therefore don't understand why Killers do certain things. I was the same way until I started spending more time as a Killer. I've been pretty bored lately so I started camping more and more... and some Survivors are cool with it, others... not so much. If someone throws enough salt my way, I'll just direct them to the, "I'm a Happy Camper" song from Sleepaway Camp 2.

    Does anyone have a similar experience and now understand something previously unknown to them?

    I still learn a lot from playing the game even after 3 years. However, I must admit that as a survivor main I honestly do not know how all killers function and their perks, simply because I do not play the game that much. I do not have the time to go deep into game mechanics because I am casual player and I think there are a lot of us. I also notice that a lot of experienced players give advices from their point of view as if all of us spend the same hours playing the game or can afford to.

  • @Msterflex said:

    when I try to avoid tunneling camping or using gen slowdown perks and focus on getting everyone dead on hook so we can all get to end game and get bps survivors act all smug at the gate and it gets to me cause I know I could’ve easily 4k them if I wanted too. If you’re a survivor who doesn’t act toxic and hates tunneling and camping and gen slowdowns blame those people cause it gets old

    As many have pointed out, it is a vicious cycle that we will never break out of. Killers get toxic because they previously had toxic survivors, and vice versa. Tragic thing is that usually fair killers and survivors get tunneled or camped, which causes these players to start behaving the same.