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LilKingfish03

LilKingfish03

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LilKingfish03
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  • It looks as though the other report on this was closed as a duplicate, so I'm leaving my comments here as well.

    This occurs on Xbox (and Playstation, according to the closed report) as well.

    Once the bug occurs, I believe that any map object interaction, as well as summoning Victor, will hard lock charlotte for the remainder of the trial.

    I love playing twins, but this is a game breaking bug and I feel that Twins should be kill-switched until this bug is resolved.

  • @YOURFRIEND said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3318286#Comment_3318286

    I literally never see anyone holding me or anyone else "hostage". It is a non issue.

    Please consider that one person's experience is not indicative of others' experience as a whole. You may have not run into this issue, but that does not mean that others have not. The issue may not be very common, but it only takes one person to effectively ruin someone else's game experience, and I feel that it is in BHVR's interest to allow players a means to have more control over the quality of their trials in game.

  • @SmolBlob said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3318286#Comment_3318286

    I think an easier method would be is that people who gain AFK crows lose collision. So if you’re being held hostage for a bit, stand still and then go through them. And because all that they’d have to do to prevent being Shoved is run around in place but still keep you trapped.

    I feel that being forced to wait motionless until you've gained idle crows is still not a great solution. You would still be stuck for a full 60 seconds before being able to "free" yourself. If being stunned for half a second feels bad, how does being held hostage for 60 seconds feel?

    As for the 'not running' requirement, what if instead you could only shove a survivor that currently has an increasing idle timer?

  • @YOURFRIEND said:

    Four survivors around a baby trapper, shoving him and running back to circle of healing. Survivors breaking walls to create infinites.

    Stuns are to be treated very lightly in video games. Having control taken away from the player feels very bad, even for a brief period. Having an on demand, constant stun for the 1 in a 1v4 would feel apocalyptic. No thank you.

    I understand what you mean by stunning feeling bad. Which is why with the idea in this current state could leave the stunning survivor open for retaliation; they have to be moving slowly to activate it; they have to complete the shove animation; they are now exhausted. It would be similar to stunning an Enduring Killer with a pallet on the same side as you with no Dead Hard to save you, which is why squaring up with the killer would still be a major risk.

    But your point does still stand: being stunned feels bad. What is your opinion of the primary purpose I proposed; moving a player that is holding you hostage?